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SLADE3 vs UABEA

Both are on VGSources's list of game asset extractors.

SLADE3

slade.mancubus.net

SLADE3 is a desktop editor for Doom-engine games and source ports.

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UABEA

github.com

UABEA works on Windows and Linux with Unity Asset Bundles, Serialized Files and Addressables bundles, allowing them to be read and written.

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Side by side

SLADE3UABEA
Free planYesYes
Free trialNot statedNo
PriceFreeFree
Runs onLinux, macOS, WindowsLinux, Windows
Open sourceNoYes
Place#4 of 24#1 of 24
Checked2 Oct 202619 Oct 2026

In short

SLADE3: Choose SLADE3 when your project centers on Doom-engine files and you want archive handling, map editing, resource conversion, and text tools in one desktop application. It costs nothing and supports Windows, Linux, and macOS. The main decision is release maturity: version 3.2.12 is the listed stable build, while 3.3.0 Beta 2 may crash or lack finished features. External programs are also needed for ACS compilation and image optimization. For those limits, it remains a practical fit for editing and organizing classic game assets.

UABEA: Windows and Linux builds, batch operations and an MIT license make it easy to fit into a personal workflow. The decision changes when the task depends on mesh pipelines, audio encoding, video assets or the newest Unity releases. Those areas have documented gaps and extra file handling. Treat UABEA as an editor for targeted changes, not a universal extractor or asset-conversion suite.