VGSources / Compare / Game asset extractors
Head to head
SLADE3 vs UABEA
Both are on VGSources's list of game asset extractors.
SLADE3
slade.mancubus.net
SLADE3 is a desktop editor for Doom-engine games and source ports.
VisitUABEA
github.com
UABEA works on Windows and Linux with Unity Asset Bundles, Serialized Files and Addressables bundles, allowing them to be read and written.
VisitSide by side
| SLADE3 | UABEA | |
|---|---|---|
| Free plan | Yes | Yes |
| Free trial | Not stated | No |
| Price | Free | Free |
| Runs on | Linux, macOS, Windows | Linux, Windows |
| Open source | No | Yes |
| Place | #4 of 24 | #1 of 24 |
| Checked | 2 Oct 2026 | 19 Oct 2026 |
In short
SLADE3: Choose SLADE3 when your project centers on Doom-engine files and you want archive handling, map editing, resource conversion, and text tools in one desktop application. It costs nothing and supports Windows, Linux, and macOS. The main decision is release maturity: version 3.2.12 is the listed stable build, while 3.3.0 Beta 2 may crash or lack finished features. External programs are also needed for ACS compilation and image optimization. For those limits, it remains a practical fit for editing and organizing classic game assets.
UABEA: Windows and Linux builds, batch operations and an MIT license make it easy to fit into a personal workflow. The decision changes when the task depends on mesh pipelines, audio encoding, video assets or the newest Unity releases. Those areas have documented gaps and extra file handling. Treat UABEA as an editor for targeted changes, not a universal extractor or asset-conversion suite.