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A free scan shows the junk files, broken settings and background clutter dragging Windows down - then fixes them in one click.Free scan · Windows 10 & 11There is no single worldwide average for gaming time per day: estimates depend on who was surveyed, whether nonplayers count as zero, and what activities the survey includes. For example, Germany’s 2022 time-use survey put video and computer games at 19 minutes per day across all ages, while Australian players who gamed on their diary day averaged 2 hours 50 minutes. Those figures answer different questions, so they should not be treated as a country-to-country comparison.
What is the average person’s gaming time per day?
It depends on the measure. An average across a whole population includes people who did not play on the day surveyed; an average among players includes only people who did. That difference can turn a relatively small population-wide figure into a much larger player-only figure.
| Measure | Reported time | What it covers |
|---|---|---|
| Germany, all ages | 19 minutes per day | Average across the population for video and computer games, including people who did not report gaming on a diary day. Destatis’s 2022 time-use survey was reported in 2024; the survey asked people aged 10 and over to record activities on three days, including two weekdays and one weekend day. Destatis says revised 2022 results were published in June 2025 and may differ from the 2024 release. Destatis |
| Australia, people who played | 2 hours 50 minutes on a diary day | Average among people who reported playing video or mobile games. Ten percent of people reported playing. The Australian Bureau of Statistics’ 2024 survey figure is not an all-population average. Australian Bureau of Statistics |
The contrast is not evidence that Australians play more than Germans: one number averages across everyone, while the other is limited to people who played. It is also not a global average; these are country-specific results with different survey definitions.
How much do people game at different ages?
Germany: daily average across each age group
In Destatis’s 2022 survey, reported in 2024, average time spent on video and computer games was 1 hour 7 minutes per day for ages 10–17, 38 minutes for ages 18–29, 18 minutes for ages 30–44, 8 minutes for ages 45–64, and 6 minutes for people aged 65 and older. These are age-group averages, not estimates limited to people who played. The agency’s June 2025 revision may change figures from the earlier release. Destatis
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Australia: average among people who played
Among Australian participants who played video or mobile games on their diary day, the 2024 survey reported an average of 3 hours 20 minutes for males and 1 hour 49 minutes for females. For players aged 15–24, the averages were 3 hours 56 minutes for males and 2 hours 25 minutes for females. These are participant-only results, not daily averages for all people in those groups. Australian Bureau of Statistics
Why do gaming-time estimates differ?
- Who is counted: A population-wide average includes nonplayers; a player-only average does not.
- Age and geography: Gaming time varies across age groups, and a result from one country cannot stand in for the world.
- What counts as gaming: The U.S. Bureau of Labor Statistics reported 37 minutes per day in 2025 for “playing games or using a computer” for leisure. Its category includes board games, video games, social media, and other leisure computer activities, so it is not a video-game-only figure. Ages 15–19 averaged 1.5 hours in this broader category. U.S. Bureau of Labor Statistics
- How time is measured: Germany and Australia use activity diaries, while the other findings below report different survey measures. Results should be read with their method and definition rather than combined into one average.
What do adolescent gaming statistics show?
The WHO Regional Office for Europe’s 2021/2022 Health Behaviour in School-aged Children survey covered adolescents aged 11, 13, and 15 in 44 countries and regions across Europe, central Asia, and Canada. In findings reported in 2024, 34% said they played digital games daily, and 22% played for at least four hours on days they gamed. These figures describe adolescents in that survey, not daily gaming time for people of all ages worldwide. WHO Regional Office for Europe
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The report also classified 12% of surveyed adolescents as at risk of problematic gaming; the proportion was 16% among boys and 7% among girls. This is a survey risk classification, not the percentage diagnosed with gaming disorder. WHO Regional Office for Europe
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.How many hours of gaming per day is normal?
The figures do not establish one daily-hour threshold that makes gaming normal or harmful. Time alone does not show whether a person is experiencing a problem. The World Health Organization says video gaming is a healthy hobby for most users and recommends paying attention to whether gaming displaces other daily activities or is associated with changes in physical or psychological health or social functioning. World Health Organization
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So, rather than comparing your hours with a single supposed average, consider whether gaming is interfering with responsibilities, relationships, sleep, or other activities, and whether your health or social functioning has changed. The available population statistics describe groups; they cannot diagnose an individual.
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What the available figures can—and cannot—tell you
- There is no defensible single worldwide daily average in the cited figures.
- Always check whether a number describes everyone in a population or only people who played.
- Do not treat broad leisure-computer categories as video-game-only estimates.
- Adolescent findings and adult population averages answer different questions.
- A long session or high number of hours alone is not a diagnosis of gaming disorder.
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