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Where 256 × 224 comes from
The SNES draws its image with the Picture Processing Unit (PPU). In its standard modes, the PPU renders 256 pixels across and 224 lines down. The SNESdev Wiki’s PPU register reference describes 224 lines as the typical vertical display for standard output, and that is the picture commonly associated with SNES games.
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What Nintendo’s 512 × 448 figure means
Nintendo’s specification table reads: “Display | 512 x 448 pixel maximum resolution, 32,768 colours, 256 colours on-screen, 64 x 64 pixel maximum sprite size, 128 sprites on-screen.” The word to focus on is maximum. Two separate capabilities produce that number. A high-resolution horizontal mode doubles the width from 256 to 512 pixels, and interlace doubles the line count from 224 to 448. Nintendo’s page does not say which combination it means by the maximum, and the developer references do not establish how many commercial games use the high-resolution or interlaced modes. Treat 512 × 448 as a hardware ceiling rather than a typical game output.
| Output mode | Horizontal pixels | Vertical lines | Notes |
|---|---|---|---|
| Standard picture | 256 | 224 | Typical picture for SNES games; progressive |
| Overscan picture | 256 | 239 | PPU overscan setting extends the picture height |
| Interlaced standard | 256 | 448 | Interlace doubles the 224-line picture |
| Interlaced overscan | 256 | 478 | Interlace doubles the 239-line picture |
| High-resolution horizontal | 512 | 224 | Wider mode; line count stays at 224 in this row |
| Nintendo’s stated maximum | 512 | 448 | Nintendo’s page does not name the exact mode combination |
Overscan and interlace explained
Overscan: 224 lines up to 239
Overscan is a PPU setting, not a separate video standard. It extends the visible picture from 224 lines to 239 lines. Whether you actually see the extra lines depends on the television or capture device, which may crop the edges of the frame.
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Interlace: doubling the line count
Interlaced output doubles the vertical count, producing 448 lines from a 224-line picture or 478 lines from a 239-line picture. Interlaced video is delivered as two alternating fields per frame, so the extra lines come from splitting each frame across two passes rather than from a single complete pass. Interlace is a mode the software must select, so a game that does not use it will not show these line counts.
NTSC and PAL: same height, different timing
PVSnesLib’s developer documentation, edited 2026-05-10, lists 224 visible scanlines for both NTSC and PAL in normal mode. What differs is the frame timing:
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| Feature | NTSC | PAL |
|---|---|---|
| Frame rate | 60 Hz | 50 Hz |
| Total scanlines per frame | 262 | 312 |
| Visible scanlines, normal mode | 224 | 224 |
The same documentation notes that games written around NTSC’s 60 Hz cadence can run roughly 17% slower on 50 Hz PAL timing. That is a difference in speed and timing, not in the normal visible pixel dimensions.
Separating the picture from what your screen shows
When you check the resolution of an SNES image, three layers can differ:
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- 16-bit Core Video Game Console
- Stereo sound
- For up to 2 players
- The rendered picture: the width and line count the PPU produces in the current mode.
- The full video frame: the complete signal, including scanlines that are not part of the visible picture, which differs between NTSC and PAL.
- The displayed image: what your television or capture device chooses to show, including any cropping of the overscan area.
Connecting the console
Nintendo’s page lists RF, RGB, and S-Video as video outputs. The output format affects how the signal reaches your screen and how clean it looks, but it does not change the SNES’s native resolution. If you buy a cable, match its connector to your television’s inputs. The published sources do not verify any particular product’s compatibility or availability.
For the direct answer, the everyday picture is 256 × 224, and 512 × 448 is the stated maximum that depends on high-resolution horizontal and interlaced modes.
Quick Recap
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- 16-bit Core Video Game Console
- Stereo sound
- For up to 2 players
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