Recommended Free Tools
Tailscale is the best starting point for most gaming groups because it supports mixed-device networks and is relatively easy to set up. Choose ZeroTier when you need a closer virtual-LAN experience, Radmin VPN for a Windows-only group, GameRanger for a supported older game, or playit.gg when only one host needs to publish a server.
There is no universal Hamachi replacement. The right choice depends on whether your game needs a shared virtual network, a direct IP connection, game-specific matchmaking, a server tunnel, or remote play.
First, identify what your game actually needs
Hamachi creates a virtual network adapter so players can communicate across the internet as though they were connected to a private network. A replacement must match the game’s networking model:
- LAN discovery: the game searches for local broadcasts or multicast announcements.
- Direct IP: players enter the host’s virtual IP address and, sometimes, a port.
- Dedicated or listen server: players connect to one published server rather than sharing a virtual subnet.
- Game matchmaking: a dedicated client creates rooms for supported titles.
- Local multiplayer: one computer runs the game while remote players stream inputs and video.
This distinction matters. A mesh VPN can provide working IP connectivity while the game’s LAN browser remains empty. A server tunnel can be perfect for Minecraft but useless for a game that expects every player to appear on the same LAN.
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Quick recommendations
| Need | Best choice | Why |
|---|---|---|
| Most mixed-device groups | Tailscale | Simple identity-based mesh networking across common desktop and mobile platforms |
| Closest virtual-LAN alternative | ZeroTier | Supports virtual Layer 2 and Layer 3 networking |
| Windows-only LAN gaming | Radmin VPN | Simple LAN-style workflow |
| Supported older games | GameRanger | Game rooms and matchmaking without manually building a VPN |
| Server hosting without port forwarding | playit.gg | Only the host generally needs to run the tunnel agent |
| Local or couch co-op | Parsec or Moonlight + Sunshine | Streams one host’s game instead of creating a virtual LAN |
Comparison table
“Direct IP” means the tool can provide ordinary private IP connectivity; it does not mean every game will accept connections through it. “LAN discovery” is inherently game-dependent, especially with Layer 3 mesh VPNs.
| Tool | Category | Best for | Client model | LAN discovery outlook | Setup | Main drawback |
|---|---|---|---|---|---|---|
| Tailscale | Mesh VPN | Mixed-device groups | Usually every player installs a client and joins the same tailnet | May require direct IP | Easy | Broadcast and multicast discovery may fail |
| ZeroTier | Virtual Layer 2/3 network | LAN-oriented games | Every device joins and is authorized on a network | Often a stronger candidate, but not guaranteed | Moderate | More network administration |
| Radmin VPN | Virtual LAN/VPN | Windows groups | Every Windows player installs the client | Designed for LAN-style use | Easy | Poor fit for macOS, Linux, and Steam Deck groups |
| GameRanger | Game matchmaking | Supported older games | Players use the GameRanger client | Handled by the supported game integration | Easy when supported | Not a general-purpose VPN |
| playit.gg | Server tunnel/proxy | One host publishing a server | Usually only the host runs the agent | Not applicable as a shared LAN | Easy to moderate | Game and protocol support varies |
| SoftEther | VPN platform | Self-hosted traditional VPNs | Client/server deployment | Depends on routed or bridged configuration | Advanced | Requires administration and usually a server |
| WireGuard | VPN protocol/software | Technical self-hosters | Manual peer configuration | Usually routed; discovery needs extra work | Advanced | No lobby or friend-room management |
| OpenVPN | VPN platform | Existing VPN infrastructure | Client profiles and a server | Depends on topology | Advanced | Heavier setup |
| NetBird | Modern mesh VPN | Open-source-oriented users | Mesh clients and control plane | Test per game | Moderate | Not a proven universal LAN emulator |
| Parsec | Remote play | Couch co-op | Players connect to one host’s stream | Not applicable | Easy to moderate | Host runs and renders the game |
| Moonlight + Sunshine | Remote play | Flexible, high-quality streaming | Sunshine host and Moonlight clients | Not applicable | Moderate | Not a virtual LAN or independent multiplayer setup |
1. Tailscale: best overall for most groups
Tailscale uses WireGuard-based, identity-aware mesh networking. Its current Personal plan is listed as free forever, with unlimited user devices and up to six users on the pricing page. Confirm the current terms before relying on those limits, since pricing changes over time.
It is particularly attractive for Windows, macOS, Linux, Android, iOS, and Steam Deck groups. The official documentation also identifies gaming and Steam Deck use as personal scenarios.
How to use it for a game
- Install Tailscale on each player’s device from the official installation documentation.
- Sign in to the same tailnet, or invite the other players.
- Confirm that every device is connected and visible.
- Start the game server or LAN session.
- If the game supports direct connection, give friends the host’s Tailscale address, commonly in the
100.x.x.xrange, plus the game port if required. - Allow the game through the host firewall on the Tailscale interface.
The important limitation is discovery. Tailscale can provide IP connectivity without making every LAN browser see a remote session. Tailscale’s interoperability documentation discusses conflicts involving other VPNs, antivirus products, virtualization software, and network filters. Temporarily disable competing virtual adapters while testing.
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2. ZeroTier: closest to a virtual-LAN experience
ZeroTier advertises virtual Layer 2 and Layer 3 networking. Its pricing page currently lists a Personal plan with 10 devices and one network; the listed pricing became effective August 4, 2026. Date-stamp this limit when publishing because free plans are volatile.
ZeroTier is a strong candidate for LAN-oriented games, unusual hardware, servers, routers, and small groups that want more control over network membership. Its compatibility documentation covers multiple operating systems and hardware categories.
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Basic setup
- Create a ZeroTier account and network.
- Install ZeroTier on every gaming device.
- Have each player join the network.
- Authorize the devices in the ZeroTier controller.
- Confirm that each device has a virtual address.
- Try LAN discovery, then direct IP if the game supports it.
Layer 2 capability can help games that expect Ethernet-like behavior, but it is not a guarantee. The game, operating-system firewall, adapter priority, and discovery protocol still matter. ZeroTier is more technical than a traditional “join my room” workflow, but it is the better first experiment when Tailscale provides connectivity and the LAN browser still cannot find the host.
3. Radmin VPN: best for simple Windows gaming
Radmin VPN is a practical Windows-first choice for groups playing older LAN games. Install it on each Windows computer, create or join the same network, confirm that the players appear online, and launch the game’s LAN mode.
If discovery fails, use the host’s Radmin virtual IP when the game offers direct connection. Also allow the game through Windows Firewall on the Radmin adapter.
Do not make Radmin VPN the default recommendation for macOS, Linux, Steam Deck, Android, or mixed-platform groups without checking current official compatibility. A Windows-only solution can be excellent for one group and unusable for another.
4. GameRanger: best when your exact game is supported
GameRanger is a game-oriented matchmaking client, not a general VPN. Its workflow centers on creating an account, joining rooms, and launching supported games.
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That can be much easier than configuring virtual adapters for an older title, but only when the game is in GameRanger’s supported catalog and the required version, patch, executable, and operating system are compatible. Do not recommend it for an arbitrary LAN game merely because it is old. Check the current game-specific support information first.
5. playit.gg: best for hosting without port forwarding
playit.gg is a server tunnel or proxy, not a VPN. The host runs an agent that publishes a selected game service, and friends connect to the resulting address. The service documents support for games including Minecraft Java, Minecraft Bedrock, Terraria, Factorio, Valheim, Project Zomboid, and others, along with custom TCP and UDP options.
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This is often the simplest answer when one player can host a dedicated or listen server but cannot configure router port forwarding. Players generally do not need to join a shared private network or install a VPN client.
The trade-off is fundamental: playit.gg does not make every player a peer on one virtual LAN. It is unsuitable when the game requires LAN discovery or expects several clients to communicate directly with one another. The official site advertises a free tier and a premium plan priced at $3 per month at the time of research; check the current page before publishing or purchasing.
6. SoftEther VPN: for advanced self-hosting
SoftEther is a full VPN platform supporting multiple VPN protocols and server configurations. It suits users who can operate a VPS, home server, or router and need protocol flexibility.
It is not a casual replacement for a gaming room. You must handle server deployment, authentication, firewall rules, client configuration, and possibly port forwarding. Bridging Ethernet networks can introduce broadcast and security risks, so isolate the gaming network and avoid casually bridging it into a trusted home LAN.
7. WireGuard: lightweight but manual
WireGuard can provide efficient private connectivity for a small, stable group, especially when one player operates a reachable server or VPS.
WireGuard is a protocol and software project rather than a hosted Hamachi-style service. There is no built-in game lobby, invitation workflow, or automatic friend management. The administrator must manage keys, routes, endpoints, NAT traversal, and firewall rules. It is a good foundation for a technical group, not a good first recommendation for casual players.
8. OpenVPN: useful with existing infrastructure
OpenVPN remains useful when a group already operates an OpenVPN server or needs a traditional client/server model. Users receive client profiles and connect to a private network before launching the game.
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It generally involves more configuration and overhead than a modern mesh tool. Broadcast-dependent games may need a special topology or bridging, and that increases both complexity and security considerations.
9. NetBird: modern mesh networking for technical users
NetBird is worth considering for readers who prefer a modern, open-source-oriented mesh networking option or want to investigate self-hosting.
It should not be treated as a guaranteed LAN emulator. Verify current hosted and self-hosted limits, platform support, and game behavior for the version you plan to use. For a casual group playing one old title, NetBird may add administration without solving the game’s discovery problem.
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Parsec solves a different problem. One host runs and renders the game; remote players receive the video stream and send controller or keyboard input.
It is useful when a game supports local split-screen or shared-screen multiplayer but lacks reliable online play. It is not appropriate when every player needs an independent game instance, separate simulation, or a private virtual IP. Host upload bandwidth, latency, hardware encoding, and controller support determine the experience.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.11. Moonlight + Sunshine: flexible host-based remote play
Moonlight is a streaming client commonly paired with Sunshine as the host. This combination can serve Steam Deck, mobile, TV, and low-powered clients while leaving the actual game on a capable gaming PC.
Like Parsec, it is remote play rather than a Hamachi-style network. It is a poor fit for independent multiplayer clients, but a strong option when one host can run a local multiplayer game and the priority is streaming flexibility.
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Which option fits your game?
| Game situation | Start here | Reason |
|---|---|---|
| Minecraft, Terraria, Factorio, or Valheim with a host/server address | playit.gg or Tailscale | A server tunnel may avoid installing a client on every player; a mesh VPN works when private peer access is useful |
| Older LAN-only PC game | ZeroTier or Radmin VPN | They provide a more LAN-like path; use Radmin only for a compatible Windows group |
| Game supported by GameRanger | GameRanger | Game-specific matchmaking can bypass manual discovery problems |
| Mixed Windows, macOS, Linux, Android, iOS, or Steam Deck group | Tailscale or ZeroTier | Broader cross-platform possibilities than Windows-first tools |
| Local split-screen or couch co-op | Parsec or Moonlight + Sunshine | One host runs the game; no virtual LAN is required |
| Technical group with its own server | WireGuard, SoftEther, OpenVPN, or NetBird | More control, at the cost of administration |
| Game requiring broadcast discovery | Test ZeroTier first | Layer 2-style behavior may help, but direct testing is still required |
Do you need a VPN at all?
Use the least complicated method that matches the game:
- Use the game’s native online multiplayer if it is dependable.
- Use Steam Remote Play Together or an equivalent feature for local co-op.
- Use GameRanger when the exact game is supported.
- Use playit.gg when one host can run a supported server and players need only a published address.
- Use Tailscale, ZeroTier, Radmin VPN, or a self-hosted VPN only when private peer-to-peer networking is genuinely required.
LAN discovery versus direct IP
This is the most common source of confusion. A successful ping proves limited IP reachability; it does not prove that the game’s UDP port is open, that the game is listening on the VPN address, or that discovery packets are passing.
Direct IP is usually the best test. Start the host, find its virtual IP, and enter that address in the game’s direct-connect field. If this works while the LAN browser remains empty, the VPN is probably functioning and the missing piece is broadcast or multicast discovery.
At that point, do not repeatedly reinstall the same client. Try a tool or configuration that better matches the game’s discovery requirements, use a dedicated server, or use game-specific matchmaking. Layer 2 networking may help, but it does not guarantee that every game engine, firewall, or operating system will discover remote peers.
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General troubleshooting flow
- Confirm every player’s client shows connected and authorized.
- Test reachability between the host and players using their virtual IPs.
- Allow the game through the host firewall on the virtual adapter.
- Start the LAN host or server.
- Try direct IP connection before relying on the LAN browser.
- If direct IP works but browsing does not, treat it as a discovery problem.
- Disable or exit other VPNs, virtual adapters, endpoint-security filters, and virtualization networking while testing.
- Confirm identical game versions, patches, executables, emulator backends, and compatibility settings.
- Check that the game is using the VPN adapter rather than binding only to the physical network adapter.
- If the game requires broadcast and the selected tool cannot provide it, change the networking method.
CGNAT, relays, and latency
Mesh VPNs may use relays when direct peer-to-peer traversal fails behind restrictive routers or carrier-grade NAT. A relay can improve reachability but may add delay. playit.gg is attractive when the host cannot configure port forwarding, but its route and performance depend on the selected region, relay path, host upload connection, and game protocol.
Do not describe any product as “lag-free” or universally fastest. Latency depends on the players’ locations, ISPs, routing, NAT conditions, relay use, game traffic, and date.
Security checklist
- Do not post a private VPN network ID, invite link, or password publicly.
- Remove former players from the network.
- Use game-specific firewall rules when possible.
- Do not bridge a gaming VPN into a trusted home LAN without understanding the consequences.
- Temporarily disable competing VPNs only for diagnosis, then restore the protections you need.
- Download clients from official product pages rather than software-download aggregators.
Final verdict
Start with Tailscale for a mixed-device group and a game that accepts direct IP connections. Try ZeroTier when the game behaves more like a traditional LAN title or Tailscale’s discovery path is insufficient. Use Radmin VPN only when everyone is on compatible Windows systems. Choose GameRanger when your exact game is supported, and choose playit.gg when one host needs to publish a supported server without port forwarding.
For local co-op, skip the VPN and use Parsec or Moonlight + Sunshine. For self-hosters, WireGuard, SoftEther, OpenVPN, and NetBird offer control but require substantially more administration. The best Hamachi alternative is therefore the one that matches the game’s connection method—not the one with the longest feature list.
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