The Tool Desk
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What the 9.53 m/s figure describes
The MDSR DOOM Eternal Tech Encyclopedia reports ordinary forward ground movement capped at 9.53 m/s and backward movement at 8.57 m/s. It is a community mechanics reference, not an official Bethesda statistic; its publication date is not stated, and the page warns that it still requires proofreading.
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|---|---|---|---|---|
| 1 |
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DOOM: The Dark Ages – PlayStation 5 | $65.45 | Buy on Amazon |
| 2 |
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PlayStation 5 – DOOM: The Dark Ages – Standard Edition | $89.97 | Buy on Amazon |
| 3 |
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Perp The Persistence Enhanced Amélioré(e) Anglais PlayStation 5 | $18.18 | Buy on Amazon |
| 4 |
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The Art of DOOM: The Dark Ages | $45.41 | Buy on Amazon |
| 5 |
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Borderlands 3 Ultimate Edition (PS5) [video game] | $34.01 | Buy on Amazon |
| Movement measure | Reported value | What it means |
|---|---|---|
| Forward ground speed | 9.53 m/s (about 34.3 km/h or 21.3 mph) | Community-reported cap for ordinary forward ground movement in DOOM Eternal; the reference flags a proofreading need. |
| Backward ground speed | 8.57 m/s | Community-reported cap for ordinary backward ground movement; the same caveat applies. |
Those figures describe particular gameplay movement states. The reference also discusses bunny hopping and landing-lurch techniques that can build or preserve speeds beyond the ordinary ground cap. They do not establish one universal maximum running speed: the answer changes with movement technique and state.
Why that is not the Slayer’s canonical running speed
Bethesda’s official material describes the Slayer as fast but supplies no numerical running-speed measurement. Its 2019 fitness-themed article says he moves quickly despite his Praetor Suit and equipment, but its discussion of his stride is not a quantified performance claim. The article quotes trainer Phillip Durity on the quadriceps’ role in straightening the knee; that general biomechanical observation does not measure the Slayer’s pace. Bethesda’s article was published on 26 April 2019.
#1 Best Overall
- Developed by id Software, DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells the epic cinematic origin story of the DOOM Slayer’s rage.
- In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
- A dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine. With a customizable difficulty system, it’s the perfect entry point whether you’re new to the franchise or a long time fan.
- As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw.
- Experience the origin story of the DOOM Slayer’s rage in this epic, cinematic, and action-packed story.
That distinction fits the game’s design context. In a 2016 interview, DOOM co-director Marty Stratton discussed speed, verticality and double jumping as parts of the game’s identity, rather than giving the Slayer a real-world physiological specification. TIME’s interview was published on 13 May 2016.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Why dashes and the Meathook complicate “run speed”
Not every fast movement is continuous running. Bethesda’s DOOM Eternal campaign description presents the Double Dash as a way to close a gap and the Super Shotgun’s Meathook as a way to pull close to a demon. These are movement abilities that add bursts or displacement, not a stated sustained running pace. The publisher description does not assign them a speed number. Bethesda’s campaign page was published on 9 June 2019.
Rank #2
- Brand Name:Xbox
- Video game region: region free
- Display Platform: PS5
So a useful numerical answer must specify what is being measured: ordinary forward ground movement, backward movement, or a burst or technique that changes the Slayer’s position or velocity. The 9.53 m/s figure applies only to the first of those, as reported by the community reference.
Quick Recap
Best Value
Rank #4
Rank #3
- PS5 Features include raytracing modes and immersive haptic feedback for DualSense
- Use darkness and cover to avoid being overwhelmed by the ship's deadly new inhabitants
- Seek out the weapon fabricators to increase your firepower as you journey deeper, into the dark and terrifying depths, but beware ammo is limited
- Gather materials & schematics for weapon upgrades and suit customizations with buffs
- Harvest DNA material to improve health, toughness and defensive capabilities.Survive an ever changing labyrinth. Each and every expedition into The Persistence will be disorienting and different.Death is just the beginning. Fatal encounters will result in Zimri's consciousness being uploaded into a new cloned body, ready to try again, with any upgraded stats, suits & weapon schematics kept to aid the next attempt to save the ship
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