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Mobile Gaming Market in 2025: Trends and 2026 Outlook

Mobile gaming stayed enormous in 2025, but slower downloads and modest IAP growth put more emphasis on retention and monetization. Newzoo forecasts $121.1 billion in mobile games revenue for 2026.
World2025: Trends and 2026 Outlook Length4 min Posted Quest giverVGSources Team
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Mobile gaming remained a huge global market in 2025, but growth came less from adding downloads and more from earning revenue from an established audience. Sensor Tower estimates mobile game in-app purchase (IAP) revenue reached $82 billion, up 1% year over year, while downloads slowed. For 2026, Newzoo forecasts $121.1 billion in mobile games revenue, up 6.8% year over year; that is a forecast using a different market measure, not a continuation of Sensor Tower’s IAP series.

How big was the mobile gaming market in 2025?

Sensor Tower’s February 2026 State of Gaming release estimates global mobile game IAP revenue at $82 billion in 2025, a 1% increase from 2024. The figure covers in-app purchases in mobile games; it is not a measure of all game revenue or all mobile-app spending.

The distinction matters because Sensor Tower separately reported $167 billion in combined IAP and paid-app revenue across iOS and Google Play in 2025. That broader app-economy total includes non-game apps, whose IAP revenue exceeded games’ for the first time. It should not be presented as gaming-market revenue. Sensor Tower’s State of Mobile release discusses that wider app market.

These figures are not directly interchangeable with Newzoo’s mobile-games market forecast for 2026: the publishers use different measures and methods. Treat each as its own estimate rather than joining them into one year-over-year trend line.

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Is mobile gaming still growing?

Yes, but the 2025 result points to a mature market rather than a return to rapid install-led expansion. Sensor Tower estimates game IAP revenue rose 1% while downloads slowed. The source does not establish a single cause for the download decline, so it is safer to describe the pattern than to assign it to one factor.

For publishers, the implication is that downloads alone give an incomplete picture of commercial health. Retention, engagement, monetization, and the value generated over a player’s lifetime matter more when growth from new installs is harder to scale. This is a shift in strategic emphasis, not evidence that every publisher or game improved its results.

Sensor Tower CEO and co-founder Oliver Yeh described the change this way: “Meanwhile, mobile has entered a more mature phase. While downloads are harder to scale, opportunity has shifted to favor developers who prioritize retention, monetization, and innovation, with tactics like webstores and IP partnerships driving sustainable growth.”

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What strategies are shaping mobile games?

Retention and ongoing engagement

Live operations and regular events give players reasons to return, while continuing content can help a game function as an ongoing service rather than a one-time release. Sensor Tower identifies live operations, events, and IP collaborations among tactics used to retain and monetize players. These are observed industry approaches, not proof that any one tactic caused market growth.

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Monetization of the existing audience

With downloads slowing, publishers are paying closer attention to monetizing engaged players and reaching high-value audiences. The practical balance is to support recurring spending without undermining the experience that keeps players active. Sensor Tower’s reporting describes this as a market-wide strategic shift, not a guarantee of success for any particular monetization model.

Which mobile game genres are growing?

Genre performance was uneven in Sensor Tower’s 2025 analysis. Strategy was the only mobile genre it identified as gaining in all three measures—revenue, downloads, and time spent. Last War: Survival and Whiteout Survival led the genre by revenue, according to the same report.

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This is a specific finding about Sensor Tower’s genre analysis, not a claim that every strategy game grew or that other genres had no successful titles. For a publisher evaluating opportunities, compare a genre’s spending and audience trends rather than treating downloads alone as a proxy for commercial strength.

What is the outlook for mobile gaming in 2026?

Newzoo’s September 15, 2026 Global Games Market Report summary forecasts global mobile games revenue of $121.1 billion in 2026, up 6.8% year over year. Newzoo also forecasts 3.10 billion mobile players. These are Newzoo’s forecasts, not final observed results.

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Newzoo’s outlook says downloads are declining while deeper monetization supports spending. In its forecast, mobile represents 57% of the $213.9 billion total games market in 2026. That suggests mobile remains the largest platform segment by revenue, even as the path to growth depends more on extracting value from the audience than on expanding installs alone.

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The $121.1 billion forecast should not be compared directly with Sensor Tower’s $82 billion estimate for 2025 as if both measured the same revenue category. One is Newzoo’s forecast of mobile games revenue; the other is Sensor Tower’s estimate of mobile game IAP revenue. The difference in definitions and forecast status is material.

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How should developers compare regional opportunities?

The largest player-growth markets are not necessarily the largest revenue markets. Newzoo’s outlook distinguishes audience expansion from spending, so a market that adds players quickly may not generate the most revenue per player.

When comparing countries or regions, consider the following together:

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  • Revenue pool: How much players currently spend in the market.
  • Audience growth: Whether the player base is expanding, not just how large it is today.
  • Purchasing power and behavior: Whether players are likely to spend, and how spending differs locally.
  • Platform access: Whether the relevant mobile platforms and payment routes reach the intended audience.

This framework avoids treating downloads or population size as a stand-in for commercial opportunity. The sources cited here do not provide a single country-by-country ranking that combines all these factors.

What changed from 2024 to 2025?

Keep the reporting years straight when comparing Sensor Tower releases: its 2025 State of Mobile Gaming report describes 2024, while its 2026 State of Gaming release reports 2025. In the earlier report, Sensor Tower estimated 2024 mobile game IAP revenue at $82 billion, up 4% year over year. It also reported 3.5 trillion hours spent, up 8%, and 49 billion downloads, down 7%. Those are 2024 results, not 2025 results. The 2025 report release provides that prior-year context.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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