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Repair Windows errors before they cause bigger problemsFix Now →Scan for outdated or missing drivers - takes under a minuteDriver Scan →As of early October 2026, Xbox has not published a complete studio-by-studio list of its first-party projects, and no single official page answers this question in full. What Xbox has disclosed this year is spread across three Xbox Wire posts: the Xbox Developer_Direct 2026 Recap (January 22, 2026), the XBOX Games Showcase 2026 Recap (June 7, 2026), and “Continuing Our Reset” (September 22, 2026), which also reorganized several studios. The table below gives the current public picture for each studio those posts mention, with the date behind every claim. Where Xbox has named no project, the entry says so rather than assuming the team is inactive.
How to read each entry
- Named project with a credited team: the official post ties a specific game to a specific studio.
- Franchise link only: a game is tied to a franchise but no team is named. Minecraft Dungeons II is the example here.
- Organizational change only: a studio has moved into a new group or management structure, with no project named.
- Under consultation: Microsoft has said a decision is pending, so the outcome is not settled.
Studio-by-studio status
| Studio or team | Publicly named project | Status and dates | September 22, 2026 update |
|---|---|---|---|
| Playground Games | Fable and Forza Horizon 6, presented at Developer_Direct in January 2026 | No release window appears in the official posts covered here. | Set to combine with Turn 10 into one studio focused on the Forza and Fable franchises. |
| Turn 10 | No separate active project identified | The official posts do not assign any specific Forza installment to the studio. | Set to combine with Playground into one studio focused on Forza and Fable. |
| Halo Studios | Halo: Campaign Evolved, announced in the June recap; ongoing support for Halo games already in market | The June recap gives a July 28, 2026 launch date. The official posts covered here do not confirm whether that date held. | A small team continues supporting the Halo community and games already in market. |
| Activision (new Halo team) | The next Halo title, which has not been named | No name, platform or release date has been given. | Activision will develop the next Halo title with a new purpose-built team, separate from ongoing Call of Duty development. |
| World’s Edge | None identified | Not stated | Moves into Activision’s expanded remit. |
| Rare | None identified | Not stated | Moves into Activision’s expanded remit. |
| Bethesda Game Studios | A new Fallout project, developed with Obsidian | No title, format or schedule was given in the September 22 announcement. | The update names the studio only for the Fallout collaboration. |
| Obsidian Entertainment | Grounded, which continues as a current project; the Fallout project with Bethesda Game Studios | No titles beyond these two and no release windows have been given. | Continues its current projects and becomes part of Bethesda, which expands to include it. |
| King | None named | Not stated | Expands to include Microsoft Casual Games. |
| Undead Labs | State of Decay 3: a survival setting with solo or up-to-four-player shared-world co-op, described in the June recap with a 2027 arrival | The June recap gave a 2027 arrival. The September update states the game will launch day one on Game Pass. | Transitioned to a new publisher on similar terms to the Compulsion and Double Fine returns. |
| inXile Entertainment | Clockwork Revolution, shown in June as a reactive, time-bending steampunk RPG | The June recap gives no release date. | Not mentioned in the September update. |
| Double Fine | Kiln, announced in January as an online multiplayer pottery-party brawler | The January recap gave a spring 2026 window. The official posts covered here do not confirm the game’s release status. | Returned to management with its intellectual property, back catalog and runway funding. |
| Compulsion Games | None named | Not stated | Returned to management with its intellectual property, back catalog and runway funding. |
| Ninja Theory | Senua, a new action-adventure game in the Hellblade universe, announced in June for 2027 | The proposed closure has not been stated as completed in any official post covered here. | Two agreements fell through. Microsoft said it would begin consultation on a proposed closure while exploring other options. |
| Arkane | None named | Not stated | Consultation remained underway. |
| Mojang / Minecraft development teams | Minecraft Dungeons II, featured in the June recap | The June recap ties the game to the Minecraft franchise but does not name a responsible team. | Not mentioned in the September update. |
| Toys for Bob | Spyro: A Realm Beyond, an original Spyro game, announced for spring 2027 in June | The June recap names Toys for Bob as the announcing studio. | Not mentioned in the September update. The official posts covered here do not establish Microsoft ownership of the studio. |
| Game Freak | Beast of Reincarnation, an action RPG with a “one-person, one-dog” premise, featured at Developer_Direct | The January recap gave a summer 2026 window. The official posts covered here do not confirm the current status. | Not mentioned in the September update. The posts do not establish Microsoft ownership of the studio. |
What the September headcount figures cover
Microsoft’s September 22 update said it was eliminating 268 roles across Halo Studios, other first-party studios, and XGS management and central functions. That is a workforce figure, not a count of projects or studio teams, and it says nothing about which games a team is making.
The same update characterized the restructuring actions completed since July, including studio divestitures, as roughly three-quarters of the restructuring Microsoft had previously announced.
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How to check a studio’s status yourself
- Start with the most recent official statement. “Continuing Our Reset” (September 22, 2026) supersedes earlier organizational information, while the June 7 and January 22 recaps are event summaries.
- Check whether a release window has passed. Any window from the January or June recaps that has already elapsed needs a newer official confirmation before you repeat it as current.
- Separate team credit from franchise association. A title tied to a franchise, such as Minecraft Dungeons II, does not name the team that makes it.
- Confirm the publisher and management before assuming them. Undead Labs and the Compulsion and Double Fine returns show that a studio’s publisher or management can change, so use the newest post that names them.
- Follow consultations to a result. Ninja Theory and Arkane were still in consultation in the September update, so do not state an outcome until an official follow-up exists.
- Do not read silence as inactivity. The official posts are not complete project lists, so a studio absent from the showcases may still have work that has not been announced.
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