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How to Find Every Artifact in Control Resonant

Artifacts in Control Resonant are recipes you craft at The Gap. Here are the reported sources for 35 named artifacts, five boss routes, selected costs, and the separate collectible count.
WorldControl Resonant Length5 min Posted Quest giverVGSources Team
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To find equipment artifacts in Control Resonant, collect Untapped Artifact recipes from missions, vendors, zone progression and bosses, then craft them with materials and Source at the Artifact Formation station in The Gap. The term can also mean the game’s broader collectible hunt; those 67 reported collectible locations are a separate completion list, not equipment artifacts.

How artifact recipes and crafting work

Most artifacts are not picked up as finished equipment. First obtain an Untapped Artifact recipe, then gather its listed materials and Source and craft it at the Artifact Formation station in The Gap. The station displays the artifact’s effect and material requirements; crafting consumes the Untapped Artifact. Reported recipe sources include pre-order or Deluxe Edition bonuses, main and side missions, zone vendors, zone leveling and main Resonant bosses. These mechanics and item details are reported by a secondary guide, not an official Remedy artifact catalog. AllThings.How’s artifact guide was updated September 25, 2026.

  • A first playthrough has three artifact slots; New Game Plus adds a fourth.
  • Artifacts carry into the new run, but you cannot equip two artifacts from the same family at once.
  • Unwanted crafted artifacts can be recycled at the station to recover materials.

Where to get every reported artifact

The table reproduces the 35 named entries in the reviewed guide. Effects and acquisition routes are guide-reported rather than individually confirmed by Remedy. “TBA” means the guide had not pinned down the source as of September 25, 2026; treat that route as unresolved and check in-game or against a newer guide.

Artifact Reported effect Reported source
1996 Commemorative Coin Health elements restore more HP. Unknown Resonant boss
Amulet +5% melee Critical Chance. West Incursion Zone Resonant boss
Badge 11-60 Much less damage from environmental hazards. Crafted at The Gap
Bar Blade Slow Health regeneration near a summoned ally. The Party Won’t Stop
Bout Guard +50% Power recovery; +20% damage taken. The Complete Set
Brass Dusters +50% ability damage, no Falter. TBA in the reviewed guide
Bug Spray +30% Damage and Falter versus mold; doubles Infected buildup. Vendor, Central Zone
Catnip Toy Reduces void fall damage. Into the Valley of Death
Coffee Cup Slow Health regeneration outside combat. Last Taxi / Atlantis Cafe puzzle
Face Mask Slower Infected buildup. The Park Resonant boss
Feeding Bottle +30% Power recovery while Infected or Burned. Panopticon Service Request
Fingerboard While using Shift, gain +25% Damage and Falter. Vendor, Downtown Zone
Fork +15% Sharp damage. Mapping the New York
Framing Hammer +30% Falter, no damage. Vendor, Underpass Zone
Golden Earrings +20% Falter, -30% Damage. Underpass Resonant boss
Heart Monitor Revives once at 20% HP, then breaks. Urban Survival
Lighter Increases Burn resistance. Central Resonant boss
Lost Prescription +30% chance to restore Health on Perfect Dodge. Vendor, Downtown Zone
Medical Alert Bands +25% Falter when Health is below 25%. Carbon Copy Part 3
Molding Bar Infected immunity and Mold buffs; Health capped at 50%. Vendor, The Park Zone
Mother’s Locket +25% Damage when Health is below 25%. Carbon Copy Part 1
Novelty Magnet Marks nearby small crates on the radar. Shum III arcade high score
Ornate Buckle Executions recover substantial Power; +30% damage taken. Vendor, Evacuation Zone
Paper Plane Builds Power on airborne attacks. Vendor, Unknown Zone
Pickpocket’s Tool After a perfect dodge, the next combat ability uses no Power. Pre-order bonus
Practice Knot +15% Falter versus Heavy enemies. Crossing the Threshold
Scrunchie +10% Damage with Primary Aberrant forms. TBA in the reviewed guide
Shiny Pebbles Restores Health up to 50% while using Shift. Freeze Frame
Spray Paint +15% Blunt damage. Vendor, West Incursion Zone
Stellar Bracelet Restores a small amount of Health when Shield breaks. Vendor, Central Zone
Trusted Spanner +15% Raw damage. Every Dog Has Her Day
Wad of Cash Command costs one fewer charge. Vendor, Unknown Zone
Wallet Abilities use Health when out of Power, stopping at 5% Health. Deluxe Edition
Whetstone +20% Damage, -20% Falter. A New Directive
Worn Eraser Resistance to all negative effects. Final story boss

How to get artifacts from the five reported Resonant bosses

The guide describes five main Resonant bosses as artifact-and-ability reward sources. Boss routes below are its reported directions; the named rewards are recipes.

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#1 Best Overall
CONTROL Resonant - PlayStation 5
  • STEP INTO A WARPED REALITY: Explore multiple areas of a ravaged Manhattan in an expansive, unfamiliar, and exciting world. Traverse perception-bending locations and grapple with gravity anomalies that distort the vertical and horizontal plane, adding additional dimensions to puzzles and new tactical decisions to combat. Meet faces old and new on a path fraught with risk but rich in opportunity as the cityscape is reshaped and reality is redefined by a godlike force.
  • MASTER THE PARANATURAL: Channel the raw experiences of Dylan’s past to help understand his present and dig deeper into the inner workings of the FBC and reveal the horrors threatening humankind. Tap into power he must learn to master and take choices to shape how his abilities manifest and grow. Explore a deep progression system to define how Dylan adapts to emerging dangers. Forge connections crucial to Dylan’s fight to retain his humanity as he journeys from former test subject to paranatural superweapon
  • THE FIGHT SHIFTS. YOUR WEAPON SHIFTS WITH IT: Meet constantly evolving threats head-on, utilising the environment, deploying elemental abilities and using the raw force Dylan’s shapeshifting melee weapon, the Aberrant. Wield the Aberrant in its many deadly forms. Deliver bone-crunching blows with a two-handed hammer and flow seamlessly into the swift precision of dual-wielded blades as this paranatural weapon morphs on demand to meet each new challenge.
  • SHARED LEGACY. NEW THREAT: FBC Director Jesse Faden's lockdown is no longer holding. A paranatural catastrophe has spilled beyond the Oldest House and onto the streets of Manhattan, and the Bureau's grip on containment is failing. Jesse Faden walked into the Oldest House to confront the threat within. Now Dylan must walk out of it to contain the threat beyond.

The Deserter — Central

Start at the Patterned Pipes by the Patterned Factory, climb the rooftop pipes, descend by the furnace elevator, then follow scorch marks. The reward is the Lighter recipe and a choice of Ignite or Inferno.

The Dancer — West Incursion Zone

Track the quest to the Empire Theater and reach the dance hall. The reward is the Amulet recipe and a choice of Push or Ground Slam.

The Collective — The Park

Find four mold pieces: at a cafe counter, the Paradise Pizza Place booth, the Urban Fresh Mart counter and the gym office desk. They open the deep mold tunnel. The reward includes the Face Mask recipe and a choice of Spore Burst or Growth.

Astral Plane Resonant — Underpass

Enter the Spire, cross the floating Astral Plane islands, collect three Astral Keys and open the central golden doors. The fight yields Golden Earrings.

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Rank #3
Control Resonant - PS5
  • The action RPG sequel to Control, developed and published by Remedy Entertainment.

The Corruptor — The Unknown

Answer the distress call, meet Arish and FBC Rangers, then proceed through the corrupted city to the Patterned Field Office elevator. The reward is the 1996 Commemorative Coin recipe and Command.

The guide says defeating each main boss starts a Resonant Cycle, bringing tougher enemy variants and refreshing World Feats across a zone.

Reported crafting costs for selected recipes

The following costs were labeled confirmed in the guide’s September 25, 2026 update. Each also consumes its matching Untapped Artifact. If the Artifact Formation station shows a different cost, use the in-game requirement; patches may change recipes.

Artifact Source Other listed materials
Amulet 150 3 Odd Echo
Badge 11-60 250 5 Quiet Echo
Brass Dusters 750 8 Edible Glob; 5 Violent Echo
Face Mask 150 3 Mourning Echo
Golden Earrings 1,000 10 Patterned Thought; 7 Odd Echo
Heart Monitor 350 7 Mourning Echo
Lighter 150 3 Quiet Echo
Pickpocket’s Tool 350 7 Violent Echo
Wallet 250 5 Nostalgic Echo
Worn Eraser 750 8 Ordered Image; 5 Odd Echo
1996 Commemorative Coin 1,000 10 Ordered Image; 7 Panicked Echo
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Choosing artifacts for your build

The guide groups artifacts into Survival (health and recovery), Combat (damage and Falter), Exploration (helpers such as marking crates) and Special (large trade-offs). With limited slots and same-family restrictions, compare each item by the situation it addresses rather than treating a larger percentage as automatically better.

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  • For survivability, look at recovery triggers and caps: some effects require a Shield break, Shift, being outside combat or a nearby summoned ally; others trade away maximum Health or increase incoming damage.
  • For damage, identify the affected attack type, enemy type or status condition. A mold bonus, Heavy-enemy Falter bonus or airborne-attack Power gain will not help equally in every encounter.
  • For high-risk effects, weigh both sides of the trade-off. For example, the reported Ornate Buckle and Bout Guard pair strong recovery benefits with increased damage taken, while the Molding Bar caps Health at 50%.
  • For exploration, the Novelty Magnet’s reported radar marking can help locate nearby small crates, while Catnip Toy is specifically reported to reduce void fall damage.

If you meant every collectible, not equipment artifacts

PowerPyx’s September 28, 2026 completion guide lists 67 collectible locations in separate categories. It says these are not missable and can be collected in post-story free roam. Its totals are guide-reported, not an independently audited count. See PowerPyx’s collectible locations guide for the location-by-location sweep.

Collectible category Reported count Extra condition noted by the guide
FBC Taskboards 7 Any 20 of 42 FBC Tasks
Dylan’s Sketchbooks 11 Not stated
Dogs 8 Not stated
Secret Hideouts 6 Not stated
Testing Facilities 6 Not stated
Taxis 7 Not stated
Freeze Frame Cameras 14 Not stated
Pope’s Research Balloons 8 Not stated

PowerPyx recommends waiting until traversal abilities are unlocked. Its listed gates include Shift for wall traversal, Reach for grappling points, Ground Slam for ability barriers, and Ignite or Inferno for webs. Full exploration of The Unknown also requires the Pope’s Research side quest. To reduce backtracking, it recommends sweeping regions in this order: Downtown, Central, West Incursion Zone, Evacuation Zone, The Park, Underpass and The Unknown. Fast travel requires interacting with Fast Travel Doors rather than activating it from anywhere.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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