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There is no single confirmed public total for every weapon in Enotria: The Last Song: Jyamma Games advertises over 120 weapons, Steam lists 100+, and a community checklist counts 104 obtainable weapons. These figures come from different sources and may cover different versions or scopes, so the checklist’s 104 is best treated as that guide’s count—not a definitive official total.
How many weapons are in Enotria: The Last Song?
The published counts do not match. Jyamma Games’ official game and press material advertises over 120 weapons and eight weapon classes. The Steam store page describes 100+ weapons and seven classes. A community checklist published July 5, 2026 counts 104 obtainable weapons.
Those figures should not be treated as interchangeable: the promotional copy, current store description and checklist may use different scopes or reflect different game data. The official sources do not provide a complete item-by-item roster that resolves the discrepancy, so there is no substantiated single total or definitive class count to give.
Where to find weapons
The community checklist groups acquisition into three broad routes: story progression, exploration or special conditions, and enemy drops. Some weapons may have more than one possible route; its author says the guide uses a confirmed or highly reliable method. Because the checklist is not an official item roster, verify an individual name and route against the guide before relying on it for a specific pickup.
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- Nutze Ardore, um die Welt um dich herum zu verändern
- Bleibe mit schnellen Schritten und verketteten Paraden in der Offensive
- Schlage Feinde, um mächtige magische Zeilen aufzuladen
- Wechsle jederzeit strategisch zwischen bis zu drei Loadouts
- Enthülle die Geheimnisse von Enotria, um Inspiration zu erhalten und neue Vorteile im Pfad der Erneuerer freizuschalten
The checklist is titled all 104 weapons and was published July 5, 2026. It is a useful collection roadmap, but its count should be credited to that community guide rather than presented as an official game total.
Choose weapons as part of a loadout
There is no need to settle on one weapon for every situation. Jyamma Games’ loadout support page says players can save up to three loadouts and switch between them at any time. Each can have its own weapons, parry gem, quick items, Lines and Path of Innovators perks, making loadout fit a useful part of weapon choice.
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- Wield Ardore to alter the world around you.
- Stay on the offensive with quicksteps and chainable parries.
- Strike foes to charge powerful magical Lines.
- Strategically swap between up to three Loadouts at any time.
- Break an enemies posture for a devastating attack, granting you a mighty Awakened buff.
- Moveset and speed: consider how a weapon’s attack patterns suit your timing and preferred approach.
- Damage profile: weigh Physical, Ardore and Elemental damage rather than relying on one number alone.
- Rarity and special actions: account for weapon rarity and any actions associated with it.
- Upgrade investment: compare a weapon’s potential with the resources you have put into it.
- Build fit: consider how it works with the rest of the loadout, including its Lines and perks.
Check the game version when comparing weapons
Weapon performance can change with updates. In March 2025, Jyamma Games’ version 1.008 patch notes said most weapons received moveset updates and that weapon stats were adjusted to align with the new actions. A ranking or recommendation that predates that patch may not describe the same movesets or balance.
Version 1.006 added an Average Damage stat that summarizes Physical, Ardore and the highest Elemental damage. Jyamma Games also said this update improved weapon-rarity visibility. The figure can help with a quick comparison, but it does not replace assessing moveset or loadout synergy.
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Lines are not weapons
Lines are special spells that drop from enemies; they are separate from the weapon collection. The official Lines support page explains that players can equip up to four per loadout and charge them by attacking. They add another layer to a loadout, but they should not be counted toward a weapon total.
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