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Used correctly, the tool helps you prioritize routes. It cannot tell you the true per-container drop rate or guarantee that a blueprint will appear at a red marker.
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What the heat-map colors mean
ArcBlueprintTracker’s legend uses three broad levels:
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- Low Density
- Medium Density
- High Density
These labels describe the concentration of submitted findings in the selected data set. They are not official percentages from Embark and do not mean that a high-density area has a confirmed higher chance per container.
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A red or high-density area may simply contain more searchable containers, attract more players, sit on a popular route, or be easier to reach than a dangerous or locked location. The tracker describes its heat maps as community-powered, and its blueprint information may not be completely accurate. See the tracker’s guide and the current heat-map page.
Which maps are currently listed?
As of August 8, 2026, the heat-map interface includes six maps:
- Dam Battlegrounds
- The Spaceport
- Buried City
- The Blue Gate
- Stella Montis
- Riven Tides
Older guides that list only five maps are missing Riven Tides. The map list can change as the game and tracker are updated, so the live heat-map interface is the authoritative place to check the currently available selections.
The Tool Desk
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- Open Arc Blueprint Tracker.
- Select Data in the top navigation.
- Open the heat map, or use the home page’s Open heatmap button.
- Choose the map you plan to play.
- Use Filter by Blueprint and select the blueprint you want.
- If relevant, select a map condition and click Filter.
- Click a marker to inspect its submitted details.
After selecting a blueprint, the page displays a removable filter chip such as Blueprint: [name] ×. A selected condition appears as Condition active [condition]. Individual blueprint pages may also include a View Heatmap button that opens the map with the blueprint filter already applied.
Filtering to one blueprint is essential. If you view all blueprint reports together, the result mainly shows where the community has submitted the most data overall. That can resemble a general activity or container-density map rather than a targeted farming guide.
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A practical farming workflow
- Choose the map first. Do not compare locations across different maps as though they belong to one loot table.
- Filter to the exact blueprint. This removes much of the noise created by reports for unrelated items.
- Check the condition. Some blueprints are associated with particular map conditions or events. Confirm that the condition is active in-game before planning a run.
- Compare hotspots with container types. A dense area is more useful when it also contains the kind of container associated with the blueprint.
- Prioritize, rather than follow blindly. Start with the strongest practical cluster, but keep an alternative route for locked, dangerous or heavily contested areas.
- Record the result correctly. If you find the blueprint, submit the exact location and relevant details so later reports become more useful.
Why a hotspot forms
Heat-map clusters can reflect several factors at once:
- More containers in that area
- A popular player route
- More people searching and reporting there
- A container type associated with the selected blueprint
- An active map condition
- Better access than locked or high-risk locations
For example, a building with many medical containers may accumulate reports for medical blueprints because players open more medical containers there. That pattern does not prove that the building has a unique hidden drop-rate bonus.
Container types still matter
Community guidance broadly associates blueprint categories with these container types:
| Blueprint category | Commonly associated container |
|---|---|
| Explosives | Industrial Containers |
| Weapons and gun parts | Raider Containers, excluding Medical Bags |
| Medical blueprints | Medical Containers |
| Augments | Security Containers, with rare medical-container exceptions |
| Utilities | Electrical Containers |
These are useful associations, not guarantees. The ARC Raiders Wiki blueprint guidance also documents quests, trials, projects, scavenging and ARC Surveyors as possible blueprint sources. Not every blueprint comes from a container.
Map conditions can invalidate a route
A heat-map result for a condition-specific blueprint is only useful when that condition is active on the chosen map. The tracker exposes condition filters and map-event information, but you still need to verify the live in-game condition.
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The safe sequence is:
- Select the map.
- Select the blueprint.
- Select the relevant condition.
- Verify that condition is currently active in-game.
- Use the plotted reports to plan your search.
A map listing by itself does not necessarily identify the building, floor, container, or active event required for a find.
Why some submissions do not appear
The most important technical limitation is coordinates. The tracker explicitly warns:
“Submissions need mapX and mapY values to appear on the heatmap”
A report can exist in the underlying data without producing a visible spatial marker if it lacks mapX and mapY. Selecting only a map or condition is not enough. The report must include map coordinates.
This explains why a player may remember submitting a blueprint find but see no corresponding pin. When reporting, use the map submission button or right-click the map to place the pin. On mobile, tap and hold the map. Then provide the blueprint name, map, exact location, condition if relevant, container type and any requested location description. The tracker documents these options in its submission instructions.
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What the heat map cannot tell you
ArcBlueprintTracker does not have official access to Embark’s server-side loot tables or drop-rate telemetry. Its public visualization is based on find reports, not on a denominator of containers searched.
It therefore cannot establish:
- The true probability of finding a blueprint in one container
- Whether a location has a hidden spawn-rate modifier
- How many containers were searched without producing a blueprint
- Whether every report was entered accurately
- Whether a high-density area is better on a per-container basis than a low-density area
In statistical terms, the map records successes that players chose to report. It does not record all the unsuccessful searches needed to calculate a genuine drop rate.
Common sources of bias
Community maps are useful, but their samples are not random. Expect these distortions:
- Players are more likely to report rare or urgently wanted blueprints.
- Popular routes receive more searches and more submissions.
- Common blueprints may be underreported because players stop recording duplicates.
- Locked rooms and dangerous areas may have fewer reports because fewer players reach them.
- A small number of reports can make a location look more important than it is.
- New maps, blueprints and events begin with thinner data.
A single marker proves only that someone reported a find at that location. It is not proof of a fixed spawn point or a repeatable result.
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What changed in the tracker?
ArcBlueprintTracker announced version 2.0 on January 22, 2026. That release introduced map heat maps using precise location and container data collected through earlier versions and included a codebase rewrite. Articles describing heat maps as “coming soon” are referring to the pre-v2.0 tracker.
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The latest official game notes checked for this explanation also do not announce a blueprint-loot overhaul. Store Update 1.40.0, dated August 4, 2026, introduced the Phantom Targets event and cosmetic updates. Live Update 1.39.0, dated July 28, 2026, listed gameplay, map, UI and matchmaking changes without announcing a blueprint-drop-system change.
Claims to ignore
“Red means the highest drop rate.”
Not supported. Red means the highest displayed report density for the selected data.
“The marker is a fixed spawn point.”
Not supported. It is a player-submitted find location, and the game may use broader loot pools and random rolls.
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That is not documented for ArcBlueprintTracker. Its documented system relies on users tracking and submitting findings. Do not confuse it with separate browser tools that advertise manual board tracking and board passwords.
“Every blueprint comes from a container.”
Incorrect. Quests, trials, projects, scavenging and ARC Surveyors are also documented sources.
“A report without a pin should still appear.”
Incorrect. The tracker requires mapX and mapY values for heat-map placement.
The right way to think about the tool
Treat the heat map as a community-generated route-prioritization layer. It answers, “Where have players reported this blueprint on this map and under this condition?” It does not answer, “What is the official chance per container at this coordinate?”
The strongest route is usually the one where three signals overlap: a concentrated set of reports, the appropriate container type and a currently active map condition. Even then, the result is a better-informed search plan—not a guarantee.




