The second ARC Raiders Expedition required 3 million Coins in Stash value to earn all five Skill Points—600,000 per point. Eligible Raiders could also reclaim missed Skill Points from the first Expedition at 300,000 Stash value each, counted only after the second Expedition’s points. These were the rules for the March 1, 2026 departure, not the current rules for future Expeditions.
When was the second Expedition, and how much Stash value did it require?
The ARC Raiders Team announced the second Expedition on February 5, 2026. Sign-up began February 25, and departure was scheduled for March 1. Under that cycle’s rules, gathering 3 million Coins of Stash value earned five Skill Points, at a rate of 600,000 Coins per point. Embark’s second-Expedition announcement is the cycle-specific source for these figures.
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How did catch-up work?
Catch-up was for eligible Raiders who had missed Skill Points from the first Expedition. Each missing point cost an additional 300,000 Stash value. The game applied value to the second Expedition’s five Skill Points first; only after those were earned did it count toward missed first-Expedition points.
For example, a Raider eligible to reclaim all five first-Expedition points would need 3 million value for the second Expedition’s five points, plus 1.5 million for the five missed points: 4.5 million total. That total is calculated from Embark’s published rates, rather than a separate quoted requirement. Embark said eligible players embarking on their second Expedition could reach 85 total Skill Points, including catch-up.
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What rewards and bonuses did the second Expedition offer?
Permanent rewards
The February announcement listed the evolved Patchwork outfit, Scrappy cosmetics, and an Expedition Indicator icon that upgraded with each completed Expedition. Permanent bonuses included an increase from 12 to 24 Stash spaces and 0–5 Skill Points, with eligible catch-up points. The 85-point total was a cycle-specific possibility for eligible Raiders on their second Expedition, not a general cap for all players.
Bonuses for consecutive departures
For players who departed again consecutively, Embark listed increases to three buffs:
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| Buff | Before | After consecutive departure |
|---|---|---|
| XP boost | 5% | 10% |
| Scrappy materials boost | 6% | 12% |
| Repair value increase | 60% | 70% |
Embark said these buffs stacked for consecutive departures and reset if a player chose not to depart again. Permanent bonuses earned on earlier Expeditions remained even if the player did not leave again.
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What reset, and what carried over?
For the second Expedition, Embark said the Trophy Display Project, cosmetics, Raider Deck progress, unlocked map regions, leaderboard position and Trials, Codex entries, and Raider Tokens would not be affected. Its cycle-specific announcement should be used for interpreting what applied to that departure.
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Embark’s general Expedition Project help article, last updated October 30, 2025, describes Expeditions as opt-in resets: level, skills, XP, inventory, Stash items, and crafting progress reset, while cosmetics and purchased items, Raider Tokens and Cred, Raider Deck progress, Codex entries, unlocked maps, and previous Expedition bonuses carry over. That general list does not align perfectly with the February 2026 cycle-specific announcement, so it should not be treated as a more precise account of the second Expedition’s rules.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Are these still the current Expedition requirements?
No. Embark changed the system after the second cycle, so its 3-million threshold is historical, not a standing requirement.
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Third Expedition: damage challenge plus catch-up
For the third Expedition, Embark replaced the five-point Stash-value target with damage milestones: 5,000 damage for one Skill Point, 10,000 for two, 30,000 for three, 50,000 for four, and 100,000 for five. The challenge ran April 28–May 11, 2026. Eligible second- or third-Expedition players could still use Stash value to catch up missed points at 300,000 per point, but had to complete the damage challenge first to unlock that option. See Embark’s third-Expedition announcement.
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For the fourth Expedition, the challenge no longer awarded Skill Points to players departing for the fourth time; its five damage milestones awarded Blueprints and Raider Tokens instead. Catch-up for missed Skill Points remained available to eligible second-, third-, or fourth-time participants, capped at five points per Expedition. Embark also stated an overall cap of 15 Expedition bonus Skill Points; Stash-value catch-up ended once a player reached all 15. Details appear in the fourth-Expedition announcement.
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The fifth Expedition opened September 8 and closed September 29, 2026. Embark described it as the last Expedition before a pause until early 2027 for major improvements, and reiterated the 15-point cap and catch-up for eligible second-, third-, or fourth-time participants. The announcement did not give a specific return date or final rules for the redesigned system. See Embark’s fifth-Expedition announcement.
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