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Awaken: Astral Blade Is a Fun Metroidvania, but Not a Standout

Awaken: Astral Blade has a clear action-and-exploration appeal, but its fit depends on how much you value parries, bosses, and a Metroidvania structure that some players say takes time to emerge.
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Awaken: Astral Blade has the ingredients for an appealing action-platformer: a bionic hero, parry-focused combat, bosses, and exploration across a world altered by strange energy. Its appeal is clear, but the available evidence does not establish it as a genre leader—or prove it objectively worse than a particular rival. Treat it as a potentially enjoyable Metroidvania whose strengths and fit depend on what you want from combat, exploration, and story.

What kind of game is Awaken: Astral Blade?

Developed by Dark Pigeon Games and published by ESDigital Games, Awaken: Astral Blade is a 2.5D action-adventure Metroidvania. Steam lists its release date as October 22, 2024. Its story follows Tania, a bionic warrior navigating a world twisted by Karpas energy, while the store description foregrounds parries, ability upgrades, enemies, and bosses. Steam’s listing is the source for the game’s framing and release date.

Where its appeal lies

Combat built around parries

The official pitch puts parrying and combat at the center of the action. If you enjoy learning enemy patterns, timing defenses, and fighting bosses, that focus gives the game a straightforward hook. The Steam description also points to ability upgrades, suggesting that Tania’s capabilities develop as the adventure progresses. The available descriptions do not establish how broad the combo system is or how consistently the combat holds up across the full game, so those details should not be assumed from the marketing alone.

A dark sci-fi fairy tale with choices

The story combines a bionic protagonist with a world transformed by Karpas energy. In an October 21, 2024 feature, the PlayStation Blog characterized the game as a dark fairy tale and said player decisions affect the ending and shape the narrative. That establishes the presence of consequential choices, but not how extensive their effects are or how clearly the story communicates them.

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Why it may not be the best choice for every Metroidvania fan

Calling the game “not the best” is a judgment about its place among a crowded genre, not a fact proven by a single review score. The sources available do not establish an objective winner it falls behind. The more useful question is whether its balance of action, exploration, and narrative matches your preferences.

Exploration may take time to become the main attraction

One Steam Community reviewer described the game as a “sedate platformer” that took time to feel like a Metroidvania. That is an individual impression, not a consensus or a measured description of how long the opening lasts. Still, it points to a sensible expectation: if you want interconnected exploration and ability-gated routes to be immediately prominent, this comment suggests you may want to check more recent player impressions before buying.

Steam Community reviews can help you assess how other players describe the pacing, but individual reviews should not be treated as representative of everyone.

Combat expectations may not match the overall experience

A discussion on Reddit raised a mismatch between expecting combat to be the main draw and finding platforming more present than anticipated. That reflects one player’s expectation, rather than a definitive account of the game’s balance. It is a useful reminder to look beyond the combat-focused pitch if you are specifically seeking a combat-first experience. The discussion is available in the Metroidvania subreddit.

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How to judge it before you buy

  • Prioritize parries and bosses: The official description emphasizes these elements, making the game worth considering if timing-based fights are your main draw.
  • Want exploration from the outset? One player review says the Metroidvania feel takes time to emerge. Treat that as a caution, not a universal verdict.
  • Looking for a story shaped by choices? PlayStation Blog confirms that decisions affect the ending, but does not quantify how much the story branches.
  • Comparing it with another game? Compare specific factors—combat feel, exploration pace, and narrative—rather than assuming the evidence identifies a definitive best game.

What player feedback can—and cannot—tell you

Steam showed 82% positive from 1,120 reviews in the captured listing snapshot. That figure is a changing storefront measure, not a permanent rating or an independent critic aggregate; the current total and percentage may differ. It indicates that the captured player response leaned positive, but it cannot by itself tell you whether the game’s pacing or combat will suit you.

A developer representative identified as Tian told PlayStation Blog, “Our primary goal is to make the gameplay experience as smooth and enjoyable as possible for all players.” That describes the team’s stated goal, not an independent assessment of whether the game achieves it.

Verdict

Awaken: Astral Blade is a plausible pick for players drawn to parry-focused action, bosses, and a dark sci-fi fantasy setup. It is harder to recommend as a must-play Metroidvania on the evidence available: one player’s comments raise questions about when exploration takes hold and how much platforming to expect, while no substantiated comparison establishes it as inferior to a particular competitor. Choose it for the specific mix it advertises, not because it has been proven either the genre’s best or its worst.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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