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AwariaPATCH 2026.10.18

Awaria cheats: gallery unlock code, 100% completion and level help

By VGSources Team 8 min read

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Fast answer: a Steam Community discussion reports that entering Down, Up, Right, Up, Left, Down, Down, Left, Up, Down, Right, Up in Awaria’s main-menu credits section opens the gallery and unlocks the remaining levels. It is a player-reported shortcut, not a verified official instruction, and it bypasses the normal progression. The code is not documented as an achievement unlock, so use the progression route below if your goal is 100% achievements rather than quick gallery access.

What the Awaria cheat actually does

Awaria is a free-to-play, single-player action game developed and published by vanripper. Steam lists its release date as December 16, 2024. The commonly cited cheat is a directional-input sequence entered from the main menu’s credits section. According to a Steam Community discussion, the result is access to the gallery and the remaining levels.

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That distinction matters. The discussion attributes two effects to the sequence: opening gallery content and unlocking levels that have not yet been reached. It does not say that the code awards achievements, marks every objective complete, or finishes hard mode. Treat it as an access shortcut, not a universal 100% save.

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  • Reported effect: gallery access and remaining-level unlocks.
  • Source type: player advice in a Steam Community discussion.
  • Official status: no official Steam instruction confirming the sequence was identified.
  • What it does not establish: automatic achievement completion or a fully completed save.

How to enter the reported gallery and level code

  1. Launch Awaria and wait for the main menu.
  2. Open the menu’s Credits section. The community report specifically places the input there, rather than in a separate cheat menu.
  3. Enter the following directions in order using the directional controls your game accepts: Down, Up, Right, Up, Left, Down, Down, Left, Up, Down, Right, Up.
  4. Return to the game’s menu and check whether the gallery is available and whether later levels appear unlocked.

Use the sequence exactly as written. The report does not specify a timing window, an on-screen confirmation, or whether keyboard and controller layouts behave differently, so those details should not be assumed. If nothing changes, leave the credits screen, reopen it from a fresh launch, and enter the directions again without adding buttons or reversing any pair. Those are practical recovery steps, not a guarantee that the community report applies to every build or input setup.

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Shortcut versus normal progression

Choosing the code or playing normally depends on what “100%” means to you. Gallery completion and achievement completion overlap only partly: unlocking a level gives you access to play it, while achievements generally require the actions or conditions defined by the game. The discussion supporting the code does not claim that it satisfies those conditions.

Goal Reported shortcut Normal progression
See gallery content quickly Best fit; the community report says the gallery opens. Requires reaching the relevant progression points.
Open remaining levels Best fit; the report says remaining levels unlock. Play through the game’s intended sequence.
Preserve the intended challenge No; it bypasses progression. Yes; levels are encountered in their normal order.
Earn every achievement Not established by the report. Use the achievement requirements and complete the required objectives yourself.
Practice late-game stages Useful if the reported unlock works, because later stages become selectable. Late-game access comes only after earlier progression.

A sensible compromise is to keep a normal save for achievement hunting and use the shortcut only on a separate save or after finishing the intended route. The available evidence does not state whether the game has separate save slots or whether the code can be reversed, so do not assume either feature.

A reliable 100% completion plan

There is no single verified checklist in the available Steam material that proves every gallery item, level condition, and achievement. You can still organize a complete run without treating the cheat as a completion button.

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1. Decide which completion target you are tracking

  • Gallery completion: your target is viewing or unlocking all gallery entries. The reported code is aimed at this goal, although the discussion does not describe individual entries or confirm that every entry is automatically viewed.
  • Level access: your target is making all stages selectable. The same report says the remaining levels unlock.
  • Achievement completion: your target is every Steam achievement. The code has no documented achievement effect, so plan to perform the requirements in-game.
  • Hard-mode completion: your target includes the harder versions or their associated objectives. This requires learning the mode’s attack patterns and completing the relevant stages.

2. Make a checklist before using a shortcut

Record which levels you have completed, which achievements remain, and which gallery entries you can see. The community discussion does not provide a completion ledger, and a code that unlocks access may not tell you which individual items were already counted. A simple external checklist prevents an unlocked level from being mistaken for a cleared level.

3. Complete the ordinary route at least once if achievements matter

Play through the levels in sequence and trigger objectives as they appear. This preserves the intended difficulty curve and lets you identify achievements that depend on actions rather than access. If you later use the code to practice a late stage, return to the achievement checklist and verify each result in Steam instead of assuming that reaching the stage awarded anything.

4. Treat hard mode as a separate pass

Steam’s English guide index includes a 100% achievements and hard-mode walkthrough, plus dedicated hard-mode attack-pattern guides for levels 9 and 12. Those references indicate that hard mode has stage-specific patterns worth studying; they do not, by themselves, establish the exact attacks, timings, or a guaranteed route. Use the full guides for those details rather than relying on the gallery code.

5. Verify the final state in Steam

Steam achievements are the authoritative record for achievement completion. Gallery visibility and level selection are separate checks inside the game. At the end of a run, verify all three independently: the achievement list, the stage-select or level-access state, and the gallery pages you intend to count.

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Movement, maps and level-learning advice

The Steam Community guide index lists a guide devoted to map use and movement. That topic is important because an unlock code can remove the need to learn routes without teaching you how to survive them. When learning a stage, treat navigation and combat as separate problems.

Read the map before committing to a route

Use the map information available in-game or in the movement guide to identify the next objective, confined spaces, and likely retreat paths. Avoid moving into an area if you have not left yourself a way to reposition. The supplied guide index confirms that map use and movement are recurring player concerns, but it does not provide a verified room-by-room route, so do not assume a universal path.

Practice movement before adding combat pressure

On an unlocked stage, spend an attempt learning how your character turns, stops, and changes direction. Then repeat the route while watching enemy behavior. This is especially useful if you used the code to reach a late level early: access lets you practice, but it does not remove the stage’s hazards.

Use hard-mode pattern references for levels 9 and 12

The guide index specifically calls out hard-mode attack-pattern coverage for levels 9 and 12. Consult those player-created guides when you reach those stages. Because the index does not include their complete instructions, this article cannot responsibly substitute exact timings or claim that a particular dodge sequence is guaranteed.

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The “Choking Hazard” achievement

Steam’s English guide index includes a guide focused on the “Choking Hazard” achievement. Its presence in the index confirms that players treat it as a distinct objective, not merely a by-product of unlocking the gallery. Look up the full achievement guide for the exact trigger and verification steps, then confirm the achievement appears in Steam.

Do not infer that the cheat awards this achievement. The community report discusses gallery and level access only, and the achievement guide is listed separately.

Troubleshooting the code

The sequence produces no visible result

  • Confirm that you are entering it in the main-menu Credits section, the location specified by the player report.
  • Check every direction against this sequence: Down, Up, Right, Up, Left, Down, Down, Left, Up, Down, Right, Up.
  • Try again after returning to the title screen or relaunching the game, since the report does not document whether a partially entered sequence persists.
  • Check whether the game has changed versions or input behavior. The report is not an official compatibility statement and may not cover every build.

The gallery opens, but achievements remain locked

That result is consistent with the evidence. The code is reported to open the gallery and unlock levels, not to satisfy achievement conditions. Continue with the relevant achievement guides and verify each unlock in Steam.

Levels are selectable, but you cannot finish them

Unlocking a level is not the same as mastering it. Return to the movement and map guidance, then use the hard-mode references for levels 9 and 12 if those stages are part of your target. The available material does not support a universal “one code equals completed save” claim.

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You want to restore the intended order

The discussion does not state whether the sequence can be undone. If preserving progression matters, keep an unmodified save before testing the shortcut when the game’s save system allows that, and avoid overwriting it until you decide which route you want.

Gallery access and the optional artbook DLC

Steam also lists Awaria: Artbook + Babeczki Recipe as downloadable content that requires the base game. It contains concept art, artist notes, and a recipe for Awaria’s signature dish. The store description says the artbook material can also be seen for free in the game, so the DLC is optional support or bonus content, not a requirement for unlocking the in-game gallery.

Buying the artbook does not change what the community cheat is reported to do. Gallery and level access remain in-game matters, while the DLC is supplementary material tied to the base game.

What to use for each kind of player

  • Only want to browse the gallery: try the reported credits-section sequence first, understanding that it is community-supplied and bypasses progression.
  • Want to sample late levels: use the sequence as a practice shortcut, then learn movement and map routes rather than treating unlocked access as a clear.
  • Want every Steam achievement: follow a 100% achievements walkthrough, use the dedicated “Choking Hazard” guide, and verify unlocks in Steam. Do not count the cheat as achievement progress.
  • Want the intended experience: skip the code and progress normally, consulting movement, map, and hard-mode pattern guides only when you need them.

Bottom line on Awaria cheats

The directional sequence is a useful, narrowly defined shortcut: a Steam Community discussion says it opens the gallery and unlocks remaining levels when entered in the main-menu credits section. It is not documented as an all-achievements code. For genuine 100% completion, track gallery entries, cleared levels, hard-mode objectives, and Steam achievements as separate targets, and use the player-created walkthroughs for the exact stage tactics the index points toward.

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Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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