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Yes—but it depends on what you mean by “war.” The base MineColonies mod has hostile raids against colonies. Player-versus-player hostility depends on server permissions and configuration, while formal colony wars and sieges are advertised by optional add-ons rather than guaranteed features of the base mod.
What counts as war in MineColonies?
- Raids: Built-in PvE attacks on a colony by hostile mobs.
- Player conflict: Possible only to the extent the server’s permissions, PvP settings, and rules allow it.
- Formal colony warfare: Declared wars, raids between colonies, and sieges are features advertised by separate add-ons.
How built-in colony raids work
The MineColonies raid documentation describes raids that begin at night. They occur randomly; their minimum and average intervals are controlled by configuration. Larger colonies may face multiple waves or groups arriving from different directions.
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The biome affects which raiders appear: examples include Nordic raiders in taiga, Mummies in desert, Pirates near large bodies of water, Amazons in jungle, and Barbarians elsewhere. Raiders attack guards and colonists and generally try to reach hut blocks. If they cannot path to a target, they may break blocks, place ladders, or bridge gaps, so a simple trap may not hold them.
Defeat the raiders and break their spawners to end the raid; colonists then return to work. A level 3 or higher Barracks allows you to hire spies who make raiders glow. The wiki says raids grow harder as a colony develops, but does not specify exactly which factors determine that scaling.
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Raid settings and defaults
The MineColonies configuration documentation lists enablecolonyraids and gives these defaults: raidDifficulty 5, a maximum of 80 raiders per raid, an average interval of 14 nights, and a minimum interval of 10 nights. These are documented defaults, not guarantees for every release or server; the installed version and administrator’s configuration may differ. See the configuration documentation for details.
Can players attack another colony?
MineColonies describes itself as a multiplayer mod in which colonies can compete or collaborate. Its Town Hall permissions documentation says the Fight Guards permission causes guards to treat the player as an enemy and attack. That is hostile guard behavior, not by itself a complete system for declaring war or conquering another colony.
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- SURVIVE THE ADVENTURE — Face mysterious foes, travel across exciting landscapes, and venture into perilous dimensions.
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The configuration documentation also describes a pvp_mode option that can allow colonies to be destroyed and griefed under certain conditions. Whether players can damage or destroy a colony therefore depends on the server’s settings and rules; do not assume it is enabled. Ask the administrator or check the server configuration before planning a fight.
Add-ons for declared wars and sieges
If you want a more explicit war system, separate add-ons advertise those mechanics. They are not features guaranteed by the base mod, and their availability depends on matching Minecraft, mod-loader, MineColonies, and add-on versions.
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| Add-on | Advertised warfare features | Compatibility stated by listing |
|---|---|---|
| MineColonies: War ‘N Taxes | Declaring war, raiding, and besieging colonies; its listing gives commands including /wnt wagewar, /wnt besiege, and /wnt raid. |
Minecraft 1.20.1 Forge and 1.21.1 NeoForge, as stated by the listing accessed 2026-10-08. |
| Colonies at War – Walls and Warfare for MineColonies | Describes declared wars, marching warbands, raids when a player is present, and strength comparisons when the target town is unoccupied. | Not stated in the cited listing information; check its current release for your setup. |
These are optional third-party projects, not endorsements by the MineColonies team. Before installing one, confirm compatibility across your Minecraft version, Forge or NeoForge loader, MineColonies release, and the add-on’s current version. In multiplayer, also check that the server permits the relevant commands and actions.
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Which setup fits what you want?
| If you want… | What to use | What to check |
|---|---|---|
| Hostile attacks on your settlement | Base MineColonies raids | Whether enablecolonyraids is on and what raid settings the server uses. |
| Guards to treat another player as hostile | MineColonies permissions | Town Hall permissions and server rules. |
| Players to damage or destroy colonies | Server PvP configuration, or an add-on that enables the desired mechanics | Whether pvp_mode and relevant server permissions allow it. |
| Declared wars, raids, or sieges between colonies | A compatible warfare add-on | Current Minecraft, loader, MineColonies, add-on, and server compatibility. |
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