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Castlevania: Belmont’s Curse has 28 weapons across seven families. Each family contains one Ordinary, Refined, Masterpiece and Legendary weapon, with attack values of 25, 50, 75 and 100 respectively. Most are found in exploration chests, but the complete set also includes boss rewards, a floor pickup and weapons tied to story or puzzle conditions. This guide lists every weapon, its exact area, the ability or route you need, and the special sequence required for the hardest finds.
How the 28-weapon arsenal works
Rose Belmont equips weapons from the Armoury. A weapon’s family determines its combat move, while its tier sets the base attack value. The four tiers are fixed across the arsenal:
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| Tier | Attack | What it means |
|---|---|---|
| Ordinary | 25 | Usually an early or starting weapon |
| Refined | 50 | Mid-progression upgrade |
| Masterpiece | 75 | Late-exploration weapon |
| Legendary | 100 | Highest base attack; each also adds a family-specific effect |
The seven families and their signature moves are:
- Whips: Whip Drag
- One-handed swords: Dash through
- Two-handed swords: Blade Dive
- Dual blades: Blade Flurry
- Spears: Push
- Fists: Uppercut
- Weapon and shield: Shield bash
Collecting one weapon from every family unlocks Jack of All Trades. Owning all 28 unlocks Armed to the Fangs. The game released on October 15, 2026, for Nintendo Switch, PlayStation 5, Windows and Xbox Series X/S.
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Whip — Ordinary, ATK 25
Area: Hall of the Fallen Angels, Catacombs of Paris.
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This is the exposed starter chest. No traversal ability or detour is required: enter the Hall of the Fallen Angels and open the visible chest.
Thorn Whip — Refined, ATK 50
Area: Fine Arts Shelves, Library.
Reach the upper-left balcony using the grapple rings. From there, follow the star pattern to the chest. The rings are the important access point; searching the lower shelves will not reveal another route to the weapon.
Morning Star — Masterpiece, ATK 75
Area: Inner Courtyard, Main Hall.
Approach from the Storerooms and use Aerial Rush to cross to the Inner Courtyard. The chest is gated by the movement distance, not by a combat encounter.
Vampire Killer — Legendary, ATK 100
Area: Notre-Dame story reward after Death.
Vampire Killer is not in a normal chest. Complete the following chain before the Death encounter:
- Defeat Talos to obtain Smash.
- Use Smash in Brauner’s Atelier.
- Obtain Brauner’s Paintbrush from the Occultist.
- Use the resulting progression to open the Notre-Dame route through the Gallery of Eternal Night.
- Play the required Great Organ melodies.
- Defeat Death.
After the fight, Trevor Belmont gives Rose the whip. If the reward does not appear, revisit the Great Organ sequence and verify that every melody was played before entering the boss battle.
One-handed sword locations
Longsword — Ordinary, ATK 25
Area: Equipped from the start.
The Longsword is available immediately, so it does not occupy a map chest.
Bastard Sword — Refined, ATK 50
Area: Justice District Sewers, Paris Streets.
Use Holy Light to break the platforms blocking the route, then swing across with the whip. The chest is beyond that gap. Without Holy Light, the apparent dead end is intentional.
Joyeuse — Masterpiece, ATK 75
Area: Path of the Penitent, Notre-Dame Undercroft.
Use Smash on the destructive block to open the route. Trigger the lever, then run through the closing passage to the chest. The timing begins when the lever is activated, so clear nearby enemies before pulling it if you need a cleaner attempt.
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Valmanway — Legendary
Area: Palace of Justice story reward.
Valmanway is awarded through the Palace of Justice’s scales-of-justice puzzle. The weapon is associated with The Judge Arcana; complete the puzzle and claim the story reward rather than searching for a conventional chest.
Two-handed sword locations
Burnt Sword of Fierbois — Ordinary, ATK 25
Area: Roof of the Tower, Paris Streets.
After the relevant boss encounter, return to the roof and interact with the sword. It is an environmental pickup that becomes available after the encounter, not a chest item placed there from the beginning.
Claymore — Refined, ATK 50
Area: The Way of the Fist, Clock Tower.
Traverse the falling-block route, swing from the anchor, and use Holy Light through the Chaos Shards. The route combines moving platforms, a grapple transition and the light ability; missing any one of those steps leaves the weapon inaccessible.
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1Clear out junk files and repair common Windows errors2Fix the driver behind crashes, sound loss and screen glitches3Repair Windows errors before they cause bigger problemsDurandal — Masterpiece, ATK 75
Area: Lisa’s Laboratory, Library.
Durandal requires three movement tools: Double Jump, Aerial Rush and Arcane Whip. Use them together to reach the laboratory’s elevated chest route.
Excalibur — Legendary, ATK 100
Area: Chapel, Notre-Dame, after the Arthur boss encounter.
First clear the Four Virtues gallery. Then interact with the altar sword repeatedly to complete the chapel sequence and trigger the Arthur encounter. Defeat Arthur; the Excalibur card appears in the Armoury afterward. The sword is therefore both puzzle- and boss-gated, and checking the chapel before completing those steps will not add it to your inventory.
Dual-blade locations
Pair of Longswords — Ordinary, ATK 25
Area: Crossroads of the Dead, Catacombs of Paris.
In the Chamber of Whispers, break the wall beside the lever. The concealed space contains the chest; the lever alone does not reveal the weapon.
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Area: Watchtower, Main Hall.
Complete the Platform Challenge in the Watchtower. The Rapiers are the challenge reward, so they will not appear until the platform sequence is finished.
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Almace and Hauteclaire — Masterpiece, ATK 75
Area: Flooded Crypt, Holy Innocents’ Cemetery.
Reach the raised platform in the Flooded Crypt and open the golden chest. No separate boss reward or organ sequence is attached to this weapon.
War and Famine — Legendary, ATK 100
Area: Great Organ Room, Notre-Dame.
The solution is encoded in the candle counts in the Stained Glass Gallery. Read those counts, then play the organ in this exact order:
- Scorpio
- Sagittarius
- Capricorn
- Pisces
- Virgo
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- Leo
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The sequence opens a trapdoor. Drop through it to the crypt and collect War and Famine.
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Lance — Ordinary, ATK 25
Area: Fountain of the Innocents, Holy Innocents’ Cemetery.
Open the chest on the upper platform. Doing so starts a combat-room encounter; defeat the enemies to leave with the Lance.
Halberd — Refined, ATK 50
Area: Mechanic’s Ascent, Clock Tower.
Take the route through the Eastern Access Shaft, cross Daedalus Crossing, and descend the Western Access Shaft. The chest is reached by completing this ascent-and-descent loop rather than by climbing directly upward from the entrance.
Gungnir — Masterpiece, ATK 75
Area: Collapsed Path of Orpheus, Catacombs of Paris.
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Break the block above the chest, then drop into the opened space to collect Gungnir.
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Chauve-Souris — Legendary, ATK 100
Area: Heart of the Clock, Clock Tower, after Isaac.
Defeat Isaac. When the fight ends, Chauve-Souris is lying on the floor in the arena. Pick it up before leaving; it is not awarded through the Armoury or a chest interface.
Fist locations
Cestus — Ordinary, ATK 25
Area: Sewer Reservoir, Paris Streets.
Use Arcane Whip to expose the illusory wall and enter the hidden chamber. Opening the chest seals the room and starts an ambush, so be ready to fight before interacting with it.
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Jewel Knuckles — Refined, ATK 50
Area: Old Gallery, Main Hall.
Drop below the Alucard portrait, loop through the Dungeons and Servant’s Hall, and hit the switch. That circuit opens access to the weapon route; searching directly beneath the portrait without completing the loop will not reach the chest.
Fists of Talos — Masterpiece, ATK 75
Area: Builder’s Bureau, Clock Tower.
Defeat Talos, then break the block southwest of the Elevator room. The boss victory supplies the progression condition, while the block hides the actual weapon access.
Bernhard’s Wrath — Legendary, ATK 100
Area: Hall of Mirrors.
Use the Level Deviled transition mirror and clear the combat encounter on the other side. Bernhard’s Wrath appears after the encounter is completed.
Weapon-and-shield locations
Rusted Harpe and Aegis — Ordinary, ATK 25
Area: Serpent’s Lair, Holy Innocents’ Cemetery.
Defeat Medusa, take the right exit, and collect the floor pickup at the bottom of the steps. This is one of the arsenal’s non-chest items.
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Fleuret and Tower Shield — Refined, ATK 50
Area: Condemned Shelves, Library.
Solve the room puzzle to open the concealed northern alcove. The weapon is in that alcove rather than on the main shelf route.
Arondight and Lancelot’s Shield — Masterpiece, ATK 75
Area: Tower Entrance, Notre-Dame.
Use Smash and move quickly across the collapsing platforms. The chest is at the end of the timed breakable route; hesitation can force a reset.
Alucard’s Sword and Shield — Legendary, ATK 100
Area: Alucard’s Tower, Main Hall.
Enter Alucard’s Tower through the hidden red door. The legendary set is inside; the red-door entrance is the critical discovery, not a separate combat reward.
Ability gates and the order to prioritize them
Several weapons are technically visible before they are obtainable. The four traversal abilities that account for most locked routes are Arcane Whip, Double Jump, Aerial Rush and Smash.
- Arcane Whip: needed for the Cestus route and part of the Durandal approach.
- Double Jump: required with Aerial Rush and Arcane Whip for Durandal.
- Aerial Rush: opens the Morning Star route and contributes to Durandal’s access.
- Smash: opens the Joyeuse route, the Notre-Dame progression for Vampire Killer, and the collapsing-platform route to Arondight and Lancelot’s Shield.
For efficient completion, mark inaccessible chests during the first pass, then return after obtaining the relevant ability. Do not treat a weapon’s tier as a progression guarantee: some Legendary weapons are story rewards, while certain Masterpiece weapons require a specific movement combination before they can be reached.
What the weapon map counts mean
The full arsenal is 28 weapons, but map and checklist totals can be lower. The interactive map reports 24 weapon-chest spots across eight areas, while the Gamer Guides checklist shows 22 entries. Those figures track locations rather than every individual weapon reward.
The difference comes from how each tool handles non-chest items and multi-step rewards:
- Story rewards such as Vampire Killer and Valmanway may be grouped with progression rather than marked as chests.
- Boss-linked weapons, including Excalibur, Chauve-Souris and Fists of Talos, can be represented by the encounter or a single location marker.
- Floor pickups such as Chauve-Souris and Rusted Harpe and Aegis are not chest spots.
- Puzzle rewards such as War and Famine may be combined with the room in which the puzzle starts.
- Paired weapon-and-shield sets count as one arsenal entry even though they contain two named pieces.
Use the 28-weapon list as the completion standard. A map total of 24 or a checklist total of 22 does not mean weapons are missing from the game.
Comparing weapons without confusing route order and strength
Tier and attack value provide the clearest baseline, but they do not decide every fight. When choosing between weapons, evaluate these factors separately:
- Family move: Whip Drag, Dash through, Blade Dive, Blade Flurry, Push, Uppercut and Shield bash change how Rose controls space.
- Reach and damage profile: A higher attack value is not automatically better if a move has a range or timing that does not suit the encounter.
- Traversal cost: Some weapons require Smash, Aerial Rush, Double Jump, Arcane Whip or a multi-room puzzle before they can be collected.
- Story and boss gating: Several Legendary weapons cannot be obtained simply by entering their listed area.
- Legendary effect: Every Legendary weapon adds a family-specific effect, so compare the effect with your preferred move rather than looking only at ATK 100.
| Family | Ordinary | Refined | Masterpiece | Legendary |
|---|---|---|---|---|
| Whips | Whip (25) | Thorn Whip (50) | Morning Star (75) | Vampire Killer (100) |
| One-handed swords | Longsword (25) | Bastard Sword (50) | Joyeuse (75) | Valmanway (100; value stated by tier) |
| Two-handed swords | Burnt Sword of Fierbois (25) | Claymore (50) | Durandal (75) | Excalibur (100) |
| Dual blades | Pair of Longswords (25) | Rapiers (50) | Almace and Hauteclaire (75) | War and Famine (100) |
| Spears | Lance (25) | Halberd (50) | Gungnir (75) | Chauve-Souris (100) |
| Fists | Cestus (25) | Jewel Knuckles (50) | Fists of Talos (75) | Bernhard’s Wrath (100) |
| Weapon and shield | Rusted Harpe and Aegis (25) | Fleuret and Tower Shield (50) | Arondight and Lancelot’s Shield (75) | Alucard’s Sword and Shield (100) |
Completion checklist
Use this checklist to verify the set without relying on a map’s marker count:
Quick Recap
- Collect all seven Ordinary weapons, including the starting Longsword.
- Collect all seven Refined weapons.
- Collect all seven Masterpiece weapons.
- Collect all seven Legendary weapons.
- Confirm that Vampire Killer and Valmanway were received as story rewards.
- Confirm that Chauve-Souris and Rusted Harpe and Aegis were picked up from the floor after their encounters.
- Confirm that the War and Famine organ sequence was entered in the stated order.
- Check the Armoury for Jack of All Trades after obtaining one weapon from every family.
- Check for Armed to the Fangs only after all 28 weapon entries are present.
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