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Denshattack! Blends Tony Hawk-Style Tricks, Trains and Shonen Storytelling

Undercoders puts arcade skate-game tricks on a speeding train in Denshattack!, a route-based platformer with a shonen-inspired story set in dystopian Japan.
Length3 min Posted Quest giverVGSources Team
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Denshattack! is a single-player 3D platformer that puts skate-game trick combos on a speeding train. Its route-based courses turn railway tracks into skateparks, while a character-led adventure follows Emi through a dystopian Japan. The mix draws on Tony Hawk’s Pro Skater for its trick-play vocabulary, Jet Set Radio for its style, and shonen anime for its storytelling—not as an adaptation of any existing series.

What kind of game is Denshattack!?

Developed by Barcelona studio Undercoders, Denshattack! is not a train simulator or a conventional free-roaming skate game. You ride a train along a railway route and perform ollies, flips, grinds and combos, pursuing the expressive movement and score-chasing associated with arcade skating. Steam describes its setting as a colorful Japanese dystopia where players trick their train, face rival gangs and challenge a megacorporation: Steam store page.

The idea began with a Japanese train toy. Studio director David Jaumandreu has said the team wondered what skating with trains might feel like, prototyped the concept, and expanded it after finding the result exciting. That premise shapes both the movement and the level design.

How the train becomes a skatepark

A train follows its tracks rather than steering freely around an open park. Undercoders treats that constraint as the course: the challenge is to use momentum, timing and rhythm to find a creative line and link tricks. The developers describe the tracks as the skatepark, with the locomotive’s imagined weight giving the playful tricks a different physical character from board skating.

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That makes Tony Hawk’s Pro Skater the clearest gameplay comparison. Undercoders has named it as a direct reference for understanding trick-based skate play. But the comparison has limits: Denshattack! builds its movement around a train moving on a route, rather than a skater navigating a conventional skatepark. In a developer feature for Xbox Wire, the team put the design idea simply: “The railway tracks became our skatepark.” Read the Xbox Wire feature.

Why the story is shonen-inspired

The story follows Emi across a dystopian Japan where outlawed train-skating and abandoned railway lines belong to a subculture. Undercoders frames skating as self-expression and a way for people to find community and resist oppression. The team has described the adventure as character-focused: Emi meets new people and rival groups as the journey unfolds.

The shonen connection is about storytelling influences, not licensed characters or an adaptation. Undercoders has cited One Piece and JoJo’s Bizarre Adventure when discussing the character-led adventure structure. Jet Set Radio, meanwhile, is a reference for visual presentation, music, tone and self-expression. These influences help explain why the game combines arcade movement with a story about identity and belonging.

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Platforms, demo and controls

Fireshine Games’ product page lists Denshattack! for Steam, PlayStation 5, Xbox Series and Nintendo Switch 2, and identifies demos on Steam and Nintendo Switch 2. Check the publisher’s page for current platform links and availability: Fireshine Games: Denshattack!.

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The developer FAQ says controllers are supported and recommended, and that Steam Deck is verified. It also states that console performance is 60 fps and PC frame rate is unlimited; those are developer-provided specifications, not independent test results. The FAQ lists ESRB Teen and PEGI 12 ratings. Read the Denshattack! FAQ.

Steam lists the game as single-player and shows English and Japanese full audio among its language options. Store details can change, so consult the live listing if language support is important to your purchase.

Who is it for?

Denshattack! is aimed at players drawn to arcade trick chaining, high-energy visual style and a story that gives the action a character-led context. If what you want is a train-management or simulation game, its central appeal is elsewhere: the locomotive is the vehicle for tricks, and the railway is a timed, momentum-driven course. The developers have also named influences including SSX, OlliOlli World, Skate, Thumper, Sega arcade games and Densha de Go!, but the most useful shorthand remains skating-game combos on a train, wrapped in a shonen-inspired adventure.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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