No. Climbey does not require Steam Frame eye tracking—or eye tracking of any kind—to play. The Steam listing specifies a SteamVR setup with tracked controllers. Eye tracking is an optional multiplayer visual feature, and the developer’s stated setup requires Climbey to be streamed through Steam Link.
What you need to play Climbey
Climbey is listed on Steam as a VR-only game with tracked-controller support and standing or room-scale play. The store page does not list eye tracking or Steam Frame as a requirement, and it does not specify a particular headset model.
Steam’s published PC requirements are:
| Requirement | Minimum | Recommended |
|---|---|---|
| Processor | Any i5 or Ryzen 5 | Any i7 or Ryzen 7 |
| Graphics card | GTX 1050 Ti | GTX 1070 |
| Storage | 500 MB | 700 MB |
These are the requirements as shown on the Steam store listing; additional storage may be needed for user-created content.
What Climbey eye tracking adds
The developer described eye tracking as an optional way to give players animated eyes in multiplayer using eye-tracking data passed through SteamVR Link OSC. The announcement does not describe it as a feature for climbing or grabbing controls, or as a requirement for single-player. See the developer’s December 24, 2025 announcement.
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Does eye tracking work on Steam Frame?
The developer’s December 24, 2025 announcement said multiplayer eye tracking would then work only when Climbey was streamed through Steam Link, adding that Steam Frame did not itself broadcast the relevant OSC data at that time. It mentioned Meta Quest Pro and Play For Dream MR as possible sources of eye-tracking passthrough, while leaving other headset combinations uncertain.
A developer update dated October 2, 2026 says Climbey added support for eye-openness via OSC. The surfaced update does not say whether Steam Frame itself now broadcasts the data needed for the multiplayer feature. That update therefore does not establish that native Steam Frame eye tracking works in Climbey; check for a newer developer statement if that specific setup matters.
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Steam Frame native play is a separate matter
The developer also reported adding Steam Frame controller bindings and performance adjustments for native play. Under the described configuration, the developer reported generally maintaining 90 fps at approximately 40–50% resolution. This is a developer report, not a guarantee across devices or levels: demanding community-created levels may become CPU-limited and run worse.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Set up VIVE Pro Eye tracking (optional)
HTC’s instructions describe a separate setup path for VIVE Pro Eye. It is not required for Climbey. The first-time setup is:
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- Install VIVE software and connect the VIVE Pro Eye headset.
- Launch SR_Runtime, then start SteamVR.
- Open VIVE Pro Eye from the in-headset dashboard and accept the license.
- In the dashboard, enable eye tracking and choose Calibrate.
- Fit the headset, adjust the IPD, and follow the calibration dot.
HTC says each user needs to complete their own calibration. See its VIVE Pro Eye setup and calibration instructions.
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