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All 12 Maister locations and teachings
The routes below draw on GameSpot’s March 25, 2024 guide, PowerPyx’s March 21, 2024 guide, and Gamer Guides’ 2024 walkthrough. Quest progression, affinity, and save state can affect some rewards; the sources do not establish that every step works identically in every playthrough.
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| Vocation | Teaching | Maister and location | How to receive it |
|---|---|---|---|
| Fighter | Riotous Fury | Lennart, Melve | During the Vernworth portion of the story, return to Melve for the dragon attack in the Readvent of Calamity chain. Help repel it, then speak with Lennart for Soldier’s Code. |
| Archer | Heavenly Shot | Taliesin, Sacred Arbor | Complete Glyndwr’s quest chain, including rescuing his sister from an Ogre, then build enough approval with Taliesin to receive the teaching. Gamer Guides advises bringing a pawn with Woodland Wordsmith to understand him. |
| Thief | Blades of the Pyre | Flaude, Old Noble Manor, Nameless Village | Speak with Flaude at the manor and exhaust both dialogue options. If he does not give the teaching, PowerPyx advises raising his affinity. Flaude is a fake Maister in the story. |
| Thief | Formless Feint | Srail, thieves’ hideout beneath Nameless Village | Find the hideout below the village, get through its trap course, and speak with Srail to receive Pilferer’s Handbook. PowerPyx reports Srail remains available even if the associated quest fails. |
| Mage | Celestial Paean | Eini / Trysha, Eini’s Home north of Melve | Complete Spellbound by bringing Trysha five grimoires. After the magical incident, subdue her without killing her; Eini may give the Mage teaching in the reward sequence. |
| Sorcerer | Meteoron | Trysha, Eini’s Home | Give Trysha the five grimoires, safely subdue her after the incident, then return once she has recovered to receive her teaching. |
| Sorcerer | Maelstrom | Myrddin, Checkpoint Rest Town | Complete Sorcerer’s Appraisal by supplying the requested grimoires to receive Myrddin’s teaching. |
| Warrior | Arc of Might | Beren, childhood home south of Checkpoint Rest Town | Complete Beren’s quest chain, including Claw Them Into Shape and Beren’s Final Test, then speak with him at his childhood home. |
| Trickster | Dragon’s Delusion | Luz, Reverent Shrine | Speak with the phantom Luz who grants the vocation, then climb the ladder to the roof and find her physical form to receive the teaching. Gamer Guides places this shrine sequence in Flickering Shadows. |
| Mystic Spearhand | Wild Furie | Sigurd, later at the Coastal Hut in Harve Village | Meet Sigurd at one of his reported encounters, including Dragonsbreath Tower. After the dragon encounter, he returns to Harve Village; PowerPyx advises raising his approval there until he grants Paladin’s Enigmata. GameSpot also reports an encounter in Melve during Readvent of Calamity. |
| Magick Archer | Martyr’s Bolt | Cliodhna, Windwalker’s Home / Volcanic Island Camp | Complete Put a Spring in Thy Step: help Gautstafr, take him to his home, then escort him to the hot springs at Volcanic Island Camp. Cliodhna teaches the vocation and may give the teaching when approval is sufficient. |
| Warfarer | Rearmament | Lamond, hot springs at Volcanic Island Camp | Complete The Sotted Sage to unlock Warfarer, then receive Grandmaster’s Path from Lamond. GameSpot reports that this involves giving him three Newt Liqueur. |
Route details are reported by GameSpot, PowerPyx, and Gamer Guides.
Plan around the missable and overlapping quests
Return to Melve before pushing the story onward
GameSpot warns that Readvent of Calamity is available only during a limited story window and may be missed by advancing toward Bakbattahl. If you are collecting every teaching, return to Melve during the Vernworth story segment, help with the attack, and speak to Lennart before pressing deeper into the next story arc.
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- A Grand Adventure – Dragon’s Dogma 2 begins in a subterranean jail, where the Dragon’s voice echoes in the fog of lost memories.
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Share the five grimoires between Trysha and Myrddin
Spellbound and Sorcerer’s Appraisal both ask for the same five books. Gamer Guides recommends collecting the originals, making forged copies at Ibrahim’s Scrap Store, and using the two sets across the quests. Forgery costs substantial gold and requires waiting several days; this is a paid, time-consuming workaround, not a free duplication trick.
Separate receiving a teaching from equipping it
A Maister gives a teaching as an item or tome. PowerPyx says the associated vocation must be unlocked to use it, while GameSpot says no vocation level is needed to equip the legendary skill once acquired. The guides do not fully reconcile those details, so they do not establish a separate rank threshold. Capcom’s official manual identifies Fighter, Mage, Archer, and Thief as starting vocations and says vocations can be changed at a vocation guild.
Rank #2
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- Single-Player Cooperation – Up to three mysterious otherworldly beings, known as Pawns, accompany the Arisen throughout their journey. Pawns create the feeling of a cooperative gameplay experience by offering unique characteristics, skills, and knowledge gained from their experiences with other Arisen.
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What the teachings do
“Ultimate skill” is a convenient guide label, not a single official category that describes all 12 abilities. The mechanics below are summarized from GameSpot’s guide, not firsthand testing.
| Teaching | Use and trade-off |
|---|---|
| Riotous Fury | High-cost, repeated blows aimed at one target; missing can leave the Fighter vulnerable. |
| Heavenly Shot | A powerful Archer shot that consumes all stamina. |
| Blades of the Pyre | Explosive Thief attacks that can burn the user, making it a risky option rather than an automatic pawn skill. |
| Formless Feint | Uses stamina to evade attacks. |
| Celestial Paean | Provides party buffs while consuming all the caster’s stamina. |
| Meteoron | A slow, wide-area Sorcerer spell that is better suited to open spaces. |
| Maelstrom | A slow area spell; its casting commitment makes the intended space and opportunity important. |
| Arc of Might | A powerful Warrior attack that consumes all stamina on activation. |
| Dragon’s Delusion | Controls or frightens enemies; despite its name, it is not a direct-damage dragon attack. |
| Wild Furie | Extends Mystic Spearhand attacks at additional stamina cost. |
| Martyr’s Bolt | Trades temporary maximum health for power; the loss gauge builds while charging. |
| Rearmament | Lets Warfarer switch weapons. It is a weapon-switching mechanic, not a conventional damage ultimate; GameSpot says Warfarer cannot equip other vocations’ class ultimates. |
These abilities have different jobs and costs, so there is no single best set for every build. Consider target count, area, stamina use, casting or charging commitment, self-risk, and whether you need damage or utility when choosing one.
Rank #3
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Master of the Maisters trophy or achievement
PowerPyx reports that acquiring all Maister’s Teachings unlocks the Master of the Maisters trophy. Platform wording can differ, so check the terminology used by your platform.
Quick Recap
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