Oblivion Remastered’s console commands are a PC-only feature. On a keyboard, press ~ to open the console, enter a command, then press Enter. Type help to display the game’s command list. Commands can disable achievements and may cause bugs or crashes, so make a separate safe save before experimenting.
Before using console commands
- Platform: The command console is for the PC version; it is not available on PS5 or Xbox Series, according to GamesRadar+.
- Open it: Press
~on a keyboard, type a command, and press Enter. Bethesda Support also recommends enteringhelpto see the command list: How do I access the console in the game? - Bindings: Bethesda’s Remastered keyboard controls list defaults and caution that customized bindings may differ.
- Protect your run: GamesRadar+ and PC Gamer warn that commands disable achievements; PC Gamer also warns of crashes or other bugs. Keep a safe save separate from the one you use for commands.
- Compatibility: Original Oblivion commands do not all work in Remastered. The list below follows PC Gamer’s guide, last updated April 25, 2025; compatibility has not been independently verified here against a current game build. Check its command list and compatibility notes before relying on a command.
How command syntax and targeting work
Enter commands as shown, replacing bracketed placeholders with a real value and omitting the brackets. For example, in player.additem f [#], replace [#] with the quantity you want. Commands are not case-sensitive, according to GamesRadar+.
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Some commands act on the player; others act on a selected target. Open the console and click an NPC or object to select it. For instance, additem affects the selected target, while player.additem gives the item to the player. If a command requires an item, quest, spell, or reference ID, use the correct ID for the thing you intend to affect.
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Starter cheats
These are useful examples PC Gamer lists as working in Remastered. The guide was last updated April 25, 2025; the commands have not been independently tested for this article.
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| Command | Effect | Target or input |
|---|---|---|
tgm |
Toggle God Mode. Enter it again to turn the effect off. | Player |
player.additem f [#] |
Add the specified quantity of gold. | Replace [#] with an amount. |
player.additem 0000000a [#] |
Add lockpicks. | Replace [#] with an amount; verify item IDs before use. |
player.additem 0000000b 1 |
Add one Skeleton Key. | Player |
tmm 1 |
Reveal map markers. | Use tmm 0 to hide markers, per PC Gamer’s guide. |
unlock |
Unlock the selected door or container. | Open the console and select the object first. |
player.setav [attribute] [#] |
Set a player attribute to a chosen value. | Replace the attribute and value placeholders. |
player.setgs factorstrengthencumbrancemult [#] |
Change the strength-based carry-weight multiplier. | PC Gamer says the default is 5; changing it alters a game setting. |
Remastered flight, noclip, and camera commands
For flight and noclip, PC Gamer and GamesRadar+ list Ghost to enable the behavior and Walk to disable flight and restore collision. For a free camera, use toggledebugcamera. PC Gamer identifies it as the Remastered replacement for the old free-flying camera command.
Do not assume tcl provides noclip in Remastered: PC Gamer’s compatibility notes describe Ghost and Walk as the replacement for the original-style no-target behavior. The old tfc free-camera command is likewise replaced by toggledebugcamera.
Other toggle commands
These commands are listed in Remastered command references, but compatibility varies. PC Gamer marks many original-game toggles as unsupported, so treat each as a guide-listed command rather than a guarantee for every current build.
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| Command | Reported purpose | Compatibility note |
|---|---|---|
tai |
Toggle AI. | Check the Remastered compatibility notes before use. |
tcai |
Toggle combat AI. | Check the Remastered compatibility notes before use. |
tdetect |
Toggle NPC detection. | Check the Remastered compatibility notes before use. |
tdt |
Toggle debug text. | Check the Remastered compatibility notes before use. |
tfow |
Toggle local-map fog. | Check the Remastered compatibility notes before use. |
tll |
Toggle distant-land visibility. | Check the Remastered compatibility notes before use. |
tlv |
Toggle leaves. | Check the Remastered compatibility notes before use. |
tg, tm, ts, tt, twf, twr, tws |
Rendering or interface toggles listed by GamesRadar+. | PC Gamer marks many original-game toggles unsupported; consult its command-by-command notes. |
PC Gamer also lists player.setgs fmoverunmult [#] as not working in Remastered.
Commands that act on a selected target
Open the console, click the NPC or object you want to affect, then enter the command. Alternatively, select a target by reference ID with prid [Ref ID]. Commands that remove, kill, disable, or relocate a target can disrupt play, so use them cautiously.
| Command | Effect | What to supply or select |
|---|---|---|
activate |
Activate an object or target. | Select the target. |
additem [Item ID] [#]removeitem [Item ID] [#] |
Add or remove an item quantity from the target’s inventory. | Item ID and quantity. |
disableenable |
Remove a target from the world or return it. | Select the target. |
equipitem [Item ID] |
Make the target equip an item. | Item ID. |
removeallitems |
Remove the target’s inventory. | Select the target; destructive. |
addspell [Spell ID]removespell [Spell ID] |
Add or remove a spell. | Spell ID. |
dispel [Spell ID]dispelallspells |
Remove a specified magical effect or all effects. | Spell ID for dispel. |
getav [attribute]setav [attribute] [#] |
Inspect or change an attribute. | Attribute; provide a value for setav. |
killresurrect 1 |
Kill or resurrect the target. The guide says the 1 option can restore a corpse while retaining equipment. |
Select the target; killing is destructive. |
lock [#]unlock |
Set a lock level or unlock a door or container. | Select the door or container; provide a lock value for lock. |
moveto [Ref ID/Location]placeatme [Base ID] [#] |
Move a target or spawn an object. | Reference/location or base ID and quantity. |
payfinepayfinethief |
Pay a bounty; the guide says the latter preserves stolen goods. | Player-related bounty action. |
setopenstate [#] |
Change a target door’s open state. | Select the door and supply a value. |
setownership [Base ID/Faction ID] |
Change an item’s ownership. | Supply a base or faction ID. |
GamesRadar+ cautions that applying target commands to the player can produce undesirable or unstable results.
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Character and skill commands
| Command | Effect | Important distinction |
|---|---|---|
advlevel |
Advance a level. | Listed as a level-up command. |
advskill [skill] [#] |
Advance a named skill. | Supply a skill and amount. |
modpcs [skill] [#] |
Add points to a named skill. | Not the same operation as setting an attribute or using advskill. |
player.setav [ability/attribute] [#] |
Set a player ability or attribute to a value. | Changes the value directly rather than advancing a skill. |
player.setlevel [#] |
Set the player’s level. | PC Gamer lists a range of 1–255. |
setpcfame [#]setpcinfamy [#] |
Set fame or infamy. | Supply the desired value. |
sexchange |
Change character sex. | Character presentation. |
showracemenushowbirthsignmenushowclassmenu |
Open the corresponding character setup menu. | Race, birth sign, or class menu. |
showenchantmentshowspellmaking |
Open enchantment or spell-creation screens. | Menu commands. |
psb |
Add all spells to the player. | Broad change to the player’s spell list. |
setscale [#] |
Change the selected target’s size. | Supply a scale value. |
PC Gamer marks modpca [attribute] [#] as unsupported in Remastered.
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If a quest appears stuck, inspect its target or stage before changing anything. The guides list these commands, but do not present stage-skipping as a guaranteed bug fix; advancing or completing a quest can alter progression.
Quick Recap
| Command | Effect | Use carefully because |
|---|---|---|
showquesttargets |
Display the active quest ID and stage. | Useful for identifying the quest before editing it. |
getstage [Quest ID] |
Display a quest’s current stage. | Requires the quest ID. |
showfullquestlog [Quest ID]showquestlog [#]sqsqt |
Inspect quest logs or stages. | Use inspection commands before progression changes. |
setstage [Quest ID] [Stage] |
Set a quest to a specified stage. | GamesRadar+ describes stage 10 as a newly accepted quest and steps as increasing by 10; that is a general guide, not a guarantee for every quest. |
completequest [Quest ID] |
Complete a quest. | Can bypass intended progression. |
player.completequest [Quest ID] |
According to GamesRadar+, remove a quest from the list without completing it. | Do not confuse it with completequest. |
caqs |
Complete all quest stages. | Extremely broad progression change. |
movetoqt |
Teleport to the current quest target. | Moves the player to the target. |
setquestobject [Base ID] [#] |
Set whether an object is treated as a quest object. | Requires a base ID and value. |
Travel, world, and miscellaneous commands
| Command | Effect | Input or qualification |
|---|---|---|
coc [Location] |
Teleport to a named location. | Supply a location name. |
coe [X], [Y] |
Teleport to coordinates. | Supply coordinates. |
fov [#] |
Change field of view. | Guides give a range of 0–180. |
fw [ID]sw [ID] |
Force or set weather. | Weather ID required. |
killall |
Kill creatures in the loaded area. | Broad, destructive effect. |
save [Name] |
Save a named game save. | Supply a save name. |
saveini |
Save INI settings. | Not a named game save. |
set [Global Variable] to [Value] |
Set a global variable. | Supply the variable and value. |
show |
Display information. | Specific output depends on the command context. |
getgs [Game Setting]setgs [Game Setting] [Value] |
Inspect or change a game setting. | Supply the setting name; changing values can have side effects. |
set timescale to [#] |
Change the speed of in-game time. | PC Gamer says 30 is the default. |
enableplayercontrols |
Enable player control during cinematics. | Listed as a control-related command. |
qqq |
Exit the game. | PC Gamer describes it as exiting; save behavior is not established here. |
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