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Gregg Mayles Leaves Rare After 36 Years

Gregg Mayles confirmed his departure from Rare on October 14, 2025, after about 36 years. His farewell did not reveal a reason or next move.
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Yes. Gregg Mayles confirmed that October 14, 2025, was his last day at Rare. He joined the studio in 1989 and spent about 36 years there, contributing to games including Donkey Kong Country, Banjo-Kazooie and Sea of Thieves. His farewell did not give a reason for leaving or say what he plans to do next.

When did Gregg Mayles leave Rare?

Mayles publicly confirmed his departure on October 14, 2025, writing: “Today was my last day at Rare.” VGC reproduced the farewell post, in which he thanked the people who played the games he helped create and the colleagues who worked alongside him. VGC’s October 14 report and Time Extension’s October 15 update both recorded the confirmation.

Mayles joined Rare in 1989, at age 18, according to Time Extension. The commonly reported 36-year tenure is rounded; his last-day announcement supplies the definitive departure date.

Why did Gregg Mayles leave Rare?

Mayles did not state a reason in his farewell. A July 2, 2025 report from VGC, citing anonymous studio sources, said he was expected to leave following the cancellation of Everwild. That was preliminary reporting about the anticipated timing, not a reason given by Mayles, and the later farewell confirmed his departure without explaining it. VGC’s July report also covered the project’s cancellation.

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What games did Gregg Mayles work on?

VGC estimated that Mayles had credits on nearly 30 games during his Rare career. His selected credits span several eras of the studio:

  • Battletoads and Donkey Kong Country
  • Banjo-Kazooie and Banjo-Tooie
  • Grabbed by the Ghoulies, Viva Piñata and Banjo-Kazooie: Nuts & Bolts
  • Kinect Sports, Sea of Thieves and Everwild

His role differed across projects: he was a designer on many games, Banjo-Kazooie was his first director credit, he served as creative director on Sea of Thieves, and he directed Everwild. This range is why describing him as the director of every game on the list would be inaccurate. Time Extension notes that Banjo-Kazooie was released for Nintendo 64. Its career summary and VGC’s report identify selected credits and roles.

What was Mayles’s contribution to Sea of Thieves?

Mayles was creative director on Sea of Thieves, but the game was a team effort, not a solo creation. Xbox’s 2023 retrospective describes early design discussions involving Mayles and colleagues, with the project’s guiding idea framed as player freedom and “Players Creating Stories Together.” It also traces the concept to broader team discussions about what pirate crews and player-defined goals could make possible. Xbox Wire’s retrospective provides that development context.

Rare’s current public description presents Sea of Thieves as an evolving shared-world pirate adventure. That description does not announce a leadership change or a roadmap update connected to Mayles’s departure. Rare’s About page reflects the studio’s public framing.

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What is Gregg Mayles doing now?

The available statements do not establish Mayles’s next employer, project or plans. Nor do the cited sources establish that his departure changed Rare’s plans for Sea of Thieves or Banjo-Kazooie. Until Mayles or Rare announces more, claims about his next move or the impact on those series would be speculation.

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