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Arrowhead Game Studios’ Helldivers 2 patch 01.001.104 closed out the final set of changes it had aimed to deliver under its 60-day community commitment. The update targeted Automaton behavior that could undermine stealth, lowered some incoming projectile damage, and shifted post-mission patrol pressure toward extraction. Arrowhead said the changes were intended to make Automatons “feel less frustrating to play against”; its notes describe the adjustments, not a measured change in player sentiment.
The official patch-notes page displays October 29, 2024, at 10:08. A contemporaneous AUTOMATON report identifies October 15, 2024, as the patch’s release date; those are distinct dates for the reported rollout and the support article.
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What changed about Automaton targeting and stealth?
Arrowhead said some Automatons could shoot without proper line of sight, fire into or through walls, track players while hidden, and ignore smoke. The patch addressed these behaviors, with the stated aim of making stealth work more effectively. The official notes list the fixes but do not quantify how often the problems occurred or how much stealth improved.
Projectile damage was also reduced. In Arrowhead’s 2024 patch notes, normal small Automaton projectiles went from 40 damage to 35, and heavy projectiles from 65 to 60.
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Enemy durability and counterplay
The update changed several Automaton weak points and attack patterns:
- All Devastators’ head armor fell from 2 to 1, while head health rose from 100 to 110.
- Berserker head health fell from 125 to 110.
- Heavy Devastator salvo pauses were lengthened slightly, giving players a better opportunity to counterattack.
- All tank front armor returned from 6 to 5. Tank rear weak spots received a separate health pool and deal 150% damage to the tank’s main health. Annihilator and Shredder turret rear weak spots deal 200% damage.
These are the tuning values and intended effects reported by Arrowhead, not independent measurements of combat difficulty.
How did the patch change patrols after objectives?
After mission objectives were complete but before extraction, increased patrol spawns were concentrated around the extraction area rather than spread across the whole map. Patrol frequency scaled upward nearer to extraction. Arrowhead said this should reduce the penalty for exploring or collecting samples after completing objectives, while keeping extraction itself more pressured.
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What else changed in patch 01.001.104?
Armor and equipment
Arrowhead raised heavy armor’s damage reduction from 20% to 25%. Light armor’s extra damage was reduced from 33% to 25%. These are the patch’s listed tuning values; the notes do not establish a measured effect across missions.
Some equipment gained selectable functions. The AC-8 Autocannon can switch between normal and flak ammunition, and the GR-8 Recoilless Rifle between normal and high-explosive rounds. Drone backpacks gained an activate/deactivate function.
Weapons, stratagems, and fixes
The notes also cover charge scaling and damage increases for the Purifier, handling and magazine changes for the Liberator and Adjudicator, and increases to several grenades. Other adjustments affect sentry cooldowns and capacity, the Jump Pack, Shield Generator Relay, anti-tank mines, and additional equipment. Arrowhead also listed fixes for insufficient enemy spawns in Eradicate missions, crashes, and a heavy-armor gas-status bug. The full change list is in Arrowhead’s official patch notes.
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What the “less frustrating” claim does—and does not—mean
Arrowhead described the Automaton changes as a response to player feedback and said it hoped they would make the faction “feel less frustrating to play against.” That wording states the developer’s intent. The patch notes and cited coverage do not provide player-survey results or before-and-after measurements showing how players felt after the update.
For the source dates, the official notes are the controlling reference for the changes and display a timestamp of October 29, 2024, at 10:08. The October 15, 2024, rollout date comes from the contemporaneous AUTOMATON report.
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