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Rage duration by rules version
| Rules | Duration | How it can end early |
|---|---|---|
| 2014 | 1 minute, or up to 10 six-second combat rounds | It ends if the Barbarian is knocked unconscious, finishes a turn without attacking a hostile creature or taking damage since the previous turn, or chooses to end Rage as a Bonus Action. |
| 2024 | Until the end of the Barbarian’s next turn, extended in one-round increments; maximum 10 minutes | It ends if the Barbarian dons Heavy armor or has the Incapacitated condition. |
The 2014 System Reference Document and 2024 Basic Rules use different Rage rules, so check which version your game follows.
How to keep Rage going under the 2024 rules
When Rage reaches the end of your turn, you can extend it until the end of your next turn by doing one of the following:
- Make an attack roll against an enemy.
- Force an enemy to make a saving throw.
- Spend a Bonus Action.
Each extension lasts only until the end of the next turn, and Rage still cannot exceed 10 minutes in total. The 2024 rules therefore do not give every Barbarian an automatic 10-minute Rage: it normally takes a qualifying extension each round to continue.
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What changes at Barbarian level 15?
The 2024 Persistent Rage feature lets a level 15 Barbarian’s Rage last 10 minutes without round-by-round extensions. It can still end early if the Barbarian becomes Unconscious or dons Heavy armor. The feature’s early-ending conditions differ from the general 2024 Rage rule, which ends Rage when the Barbarian has the Incapacitated condition or dons Heavy armor. See the 2024 class rules for the full feature text.
Why the answer changes between editions
The 2014 rule ties Rage’s continuation to attacking a hostile creature or taking damage. The revised 2024 rule instead gives the Barbarian several ways to maintain Rage, including spending a Bonus Action. D&D Beyond’s official comparison of the 2014 and 2024 Barbarian describes this change.
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