Muskan’s official rematch arena is the Bonepit. You can confirm it through Journal > Knowledge > Memory Fragments > Bosses. For the fight itself, a May 23, 2026 guide by Jay Raydon at JugZone describes an optional positioning tactic: climb onto the broken wall above the arena entrance, wait for Muskan to jump up, and attack as he lands. The wall can make his approach easier to read, but it is not an invulnerability spot; Muskan can still reach and knock you down.
Where to rematch Muskan
Muskan’s rematch location is the Bonepit, according to Pearl Abyss’s Version 1.07.00 patch notes dated May 15, 2026. Those notes say, “Added more bosses that can be challenged again in rematches,” and list Muskan: Bonepit.
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If you forget the arena, open Journal > Knowledge > Memory Fragments > Bosses. Pearl Abyss directs players to that menu for rematch locations. This is the reliable way to verify the destination in-game rather than searching the world for Muskan’s original encounter.
The menu path matters because the rematch arena is not described as a separate destination that you must rediscover by wandering through Hernand. Use the journal entry as your reference point, then enter the Bonepit and orient yourself from the entrance. That orientation is also important for the optional wall method, since the wall used by the guide is directly above the arena entrance.
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What the broken-wall tactic does
The detailed positioning method documented by Jay Raydon in JugZone’s “How to Easily Beat Muskan in Crimson Desert,” published May 23, 2026, uses the broken wall above the entrance to the Bonepit. From there, you wait for Muskan to jump toward you and time an attack for his landing.
This is a positioning aid, not a guaranteed exploit. Raydon specifically notes that Muskan can still reach the player on the wall and can knock the player down. The advantage is that his approach may be more readable while you are elevated, giving you a clearer moment to react. Pearl Abyss has not published this tactic as an official recommendation.
That distinction changes how you should use the setup. You are not trying to become untouchable or to trap Muskan permanently. You are trying to create a repeatable sightline: Muskan approaches, you recognize the jump, and you choose whether the landing gives you a sensible attack window. If the wall stops improving your view, it has stopped doing its job.
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- Enter the Bonepit and face the arena entrance. Raydon’s instructions begin with turning toward the entrance as the fight starts. Use the entrance as your orientation point; the wall is directly above it.
- Climb or jump onto the broken wall. Reach the broken section above the entrance before committing to an attack. The guide describes this as a position to reset to, not as a permanent safe zone.
- Check your view before waiting. Make sure your camera is positioned so that you can see Muskan’s approach and the jump itself. The tactic depends on recognizing the movement, so a blocked view removes much of its value.
- Watch Muskan’s movement instead of attacking immediately. The tactic depends on waiting for him to jump up to your position. Do not treat the wall as permission to ignore his movement or to mash attacks.
- Separate the approach from the landing. Muskan moving toward the wall is not automatically the attack window. Wait until the jump is underway and judge the descent, because the guide’s timing is tied to the landing.
- Time an attack for his landing. Start your attack when Muskan is coming down from the jump, aiming to catch the landing rather than trying to hit him throughout the approach. The guide presents this timing as the core of the method.
- Reposition after a knockdown or missed timing. If Muskan knocks you off, or if your attack misses the landing, dodge away from immediate danger. Then climb back onto the broken wall and reset the sequence.
- Repeat only while you can see the approach. The wall is useful when it helps you read where Muskan is going. If your view is obstructed or you are being pressured, leave the position, create space, and return when the route is clear.
The guide does not specify a universal button combination, a fixed number of jumps, or an exact timing value. Your platform’s movement controls and camera behavior can therefore affect how easy the climb feels. Keep the decision rule simple: if you can reach the wall and clearly see the jump, test the landing attack; if you cannot, fight from the floor until you can safely reset.
How to read the setup before committing
A successful attempt has three visible moments: establishing the position, seeing Muskan begin the jump, and recognizing the descent. Treating those as separate moments helps prevent the most common error, which is attacking as soon as Muskan starts moving.
Establish the position
After climbing, pause long enough to confirm that you are actually on the broken section above the entrance and that your camera is not aimed into the wall. If you are already being pressured, do not force a swing just because you reached the ledge. The intended benefit is time to observe, not an immediate damage trade.
Identify the jump
Watch Muskan’s route toward the entrance and wait for the jump described by Raydon. The wall method is built around his approach becoming easier to read. If he is moving but has not committed to the jump, keep your attack available rather than spending it early.
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Recognize the descent
When Muskan is coming down toward the wall, use that descent as your cue to attack. You do not need to invent a frame-perfect number to apply the idea. The practical test is whether your attack connects around the landing without leaving you committed while he is still approaching.
Evaluate the result immediately
After the contact, look at your position rather than assuming the sequence worked. If you remain upright with a clear view, you can prepare for another approach. If you are displaced, knocked down, or unable to see Muskan, the correct response is the documented reset: dodge away, climb again when safe, and wait for a new jump.
How to decide between the wall and the arena floor
The evidence supports two practical choices, but it does not establish a universally superior strategy or a measured win-rate difference.
| Approach | Potential benefit | Main risk | When to switch |
|---|---|---|---|
| Broken wall | Muskan’s jump and descent may be easier to read. | He can still reach the wall and knock you down. | Leave when your view is blocked or you are being pressured. |
| Arena floor | You avoid spending time climbing and can create space directly. | The published guide does not document a special floor sequence or guaranteed advantage. | Use it when the wall is not improving your ability to read the approach. |
Use the wall when you need a readable approach
- You want a repeatable visual cue for Muskan’s jump.
- You are comfortable waiting for a landing window instead of forcing damage.
- You can climb back up consistently after being displaced.
- Your camera gives you an unobstructed view of the approach and descent.
Stay on the floor when the wall is creating more risk
- You are being knocked down before you can react to the jump.
- Your camera or view makes the landing difficult to judge.
- Returning to the wall takes longer than simply dodging and continuing from the arena.
- You are already beside Muskan and trying to climb would expose you to another hit.
The floor option is not described as a separate, source-verified strategy in the published guide. Treat it as the normal alternative if the wall does not improve your ability to read Muskan, not as a method with a documented advantage. The comparison is about readability, exposure to a knockdown, and ease of resetting—not a claim that one position produces a guaranteed victory.
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If Muskan reaches the wall
Do not assume elevation prevents damage. Raydon’s guide says Muskan can still reach the player there. Dodge away when his approach becomes threatening, then decide whether to climb back up or fight from the floor. The important reset is to regain enough space to see his next movement; remaining on the wall while trapped is not part of the tactic.
If you are knocked down
Use the guide’s reset sequence: dodge away, climb back onto the broken wall, and wait for another jump. Avoid immediately repeating the same attack if Muskan is already in striking range. The wall tactic is built around a fresh approach, not a response to an enemy standing beside you.
If the landing attack misses
Return to movement rather than extending the failed swing into a long exchange. Dodge out, watch Muskan’s position, and climb again if you still have a clear route. A missed landing does not prove the position is ineffective; it means the timing window was lost and the sequence needs to be reset.
If you cannot climb back up
Continue from the arena floor until you have a safe opening to reach the wall. The published instructions do not specify a particular control, angle, or timing for the climb, so use the movement input and camera angle that your platform provides rather than relying on a supposed universal button sequence.
If you lose sight of Muskan
Do not attack based on where you expect him to be. Move far enough to restore a clear view, then choose the wall or floor based on which gives you the better sightline. The tactic’s value comes from reading the approach; attacking without that information turns the setup into an ordinary blind exchange.
A practical attempt plan
Because a complete official move list and frame data are not available, the safest way to apply the tactic is to divide each attempt into observation, commitment, and reset phases.
Observation
At the start, orient toward the entrance and climb the broken wall. Watch how Muskan closes the distance and identify the visual moment that precedes his jump. The guide’s claim is about predictability, so learning the approach matters more than dealing damage on the first possible opening.
Commitment
When Muskan jumps, hold your position long enough to recognize the landing path, then attack as he comes down. Do not treat every movement toward the wall as the landing itself; the timing described by Raydon is specifically tied to the jump and descent.
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Reset
After contact, reassess immediately. If you remain upright and have space, prepare for another approach. If you are knocked down, displaced, or no longer have a clear view, dodge away and rebuild the wall position before attempting the sequence again.
Review
After each attempt, identify one concrete cause of failure: an early attack, a blocked camera, a missed climb, or staying on the wall after Muskan reached you. This keeps the method testable without inventing mechanics that have not been documented. Change one thing on the next attempt instead of abandoning the entire idea after a single miss.
Preparation and requirements
Nothing in the documented wall tactic calls for a dedicated controller, accessory, repair item, tool, consumable, subscription, or special purchase. The essential requirements are access to the Muskan rematch, enough control of movement to reach the broken wall, and a camera view that lets you see the jump and descent.
- Confirm the destination: Use the Journal path and verify Bonepit before entering.
- Know your movement controls: The guide does not publish a platform-specific climb input, so use the controls appropriate to your system.
- Keep the camera readable: You need to see Muskan’s approach, not just the wall beneath you.
- Plan for a reset: Expect to dodge away and climb again if you are knocked down or miss the landing.
- Use familiar equipment: No verified build, weapon, armor set, skill loadout, consumable, or stat threshold is established for this fight.
If you are deciding whether to buy the game specifically for this encounter, Pearl Abyss’s official Crimson Desert site provides a purchase option and identifies a physical edition. The available information does not establish a current price, platform-specific edition, live stock status, or affiliate eligibility, so verify those details on the official store or retailer before purchasing. The Muskan tactic itself does not depend on a particular edition.
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What is confirmed about the current version
Pearl Abyss’s latest official patch listing inspected for this guide is Version 2.03.02 (All Platforms Hotfix), dated September 23, 2026. Its listed fixes concern Grimnir, map icons, and the Ether Rest Abyss; Muskan is not named.
That omission should be read narrowly: the September 23 notes do not list a Muskan fix. It does not prove that no earlier update changed the encounter, the wall geometry, or Muskan’s behavior. The official Version 1.07.00 notes from May 15, 2026 establish when Muskan was added to the rematch roster and identify the Bonepit, while the later hotfix establishes the date of the latest listing reviewed here.
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If the wall behaves differently on your installation, check the current in-game geometry and rely on what you can safely observe. Do not treat an older clip or guide as proof that the ledge is unchanged. The dated JugZone article is useful for the positioning idea, while Pearl Abyss’s notes are the authority for the rematch location and the patch entries they actually list.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Details you should not assume
- The wall is not confirmed invulnerability. The guide explicitly says Muskan can reach you and knock you down.
- The tactic is not an official Pearl Abyss exploit or recommendation. It is advice from Jay Raydon’s dated JugZone guide.
- There is no verified complete move list in the available material. Do not rely on an invented phase order, attack names, or guaranteed dodge windows.
- Exact parry or dodge frames are not established. The sources do not provide laboratory-tested timing values.
- No build is proven mandatory. The available coverage does not verify a best weapon setup, armor set, skill loadout, consumable, or stat threshold for Muskan.
- Community statistics are not official strategy data. A Greymane Codex page by Jin-woo Park, identified there as Boss Strategy Lead, lists Muskan at 1,200 HP and 70 ATK and calls him a World Boss in Hernand. Those figures are community-reported and are not used here as verified combat requirements.
- No outcome comparison is documented. There is no verified win-rate, damage-per-minute, or completion-time advantage for the wall over the floor.
Preparation checklist before you enter
- Confirm that the rematch entry points to the Bonepit.
- Know the entrance’s location so you can orient toward the broken wall immediately.
- Leave enough camera visibility to see Muskan’s jump and descent.
- Be prepared to dodge away instead of insisting on the wall after a knockdown.
- Expect to climb more than once; the guide’s method includes resetting the position.
- Use your own tested equipment and abilities. No source establishes a required build for this encounter.
- Keep a floor-based fallback in mind so a missed climb does not become a panic decision.
- Check the current patch information if the wall or rematch entry appears different from the dated guide.
Common mistakes with this tactic
Waiting on the wall without watching Muskan
The position only helps if it improves your view of his approach. Looking away, attacking too early, or treating the wall as automatic protection removes the tactic’s intended advantage.
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Raydon’s method is based on striking as Muskan lands. Starting the attack during the jump can leave you committed before the target reaches the wall.
Refusing to reset after being hit
A knockdown is a signal to disengage and rebuild the setup, not evidence that you should keep swinging from the same spot. Dodge away, climb again when safe, and wait for a new approach.
Calling the tactic a guaranteed cheese or exploit
Neither Pearl Abyss’s notes nor the dated guide supports that claim. The wall can improve readability, but Muskan can still reach it, and the guide does not promise a no-damage or automatic victory.
Assuming community numbers are requirements
The Greymane Codex figures are identified as community-reported. They should not be turned into a minimum HP, attack, or gear checklist when no official combat requirement has been published.
Forcing the wall after the fight has moved
If Muskan is already beside you or your camera is obstructed, climbing may be less safe than dodging on the floor. Reset the fight’s spacing first; the wall is a tool for a clear approach, not a destination you must occupy at all times.
Frequently asked questions
Where is Muskan’s Bonepit rematch?
It is in the Bonepit. You can verify rematch locations under Journal > Knowledge > Memory Fragments > Bosses.
How do I reach the wall?
Turn toward the arena entrance when the fight begins, then climb or jump onto the broken wall above it. The guide does not specify a universal button sequence, so use your platform’s normal movement controls.
Is the broken wall an official Muskan strategy?
No. It is an optional tactic reported by Jay Raydon in a JugZone guide published May 23, 2026. Pearl Abyss’s patch notes confirm the Bonepit rematch location but do not publish the wall method.
Can Muskan hit you on the wall?
Yes. The guide says he can still reach the player there and can knock the player down, so treat the wall as a way to read his approach rather than a safe zone.
When should I attack?
Wait for Muskan to jump toward the wall, then time your attack for his landing or descent. Attacking as he starts moving is earlier than the timing described by the guide.
What should I do after a knockdown?
Dodge away from immediate danger, climb back onto the broken wall when you have a safe opening, and wait for another jump. If the climb is not safe, continue from the floor until you can reset.
Is fighting on the floor wrong?
No. The wall is optional. Use the floor when it gives you a clearer view, safer spacing, or an easier way to recover. No documented comparison proves that either position is universally better.
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Version 2.03.02 does not list a Muskan fix. That note confirms only what appears in that hotfix’s list; it cannot establish that no earlier patch changed the fight.
Do I need a special build or item?
No required weapon, armor set, skill loadout, consumable, controller, accessory, or subscription is established by the documented tactic. Use equipment you already understand and focus on the approach, landing, and reset.
Are the 1,200 HP and 70 ATK figures official?
No. Those numbers come from a community Greymane Codex page and are not official Pearl Abyss combat requirements. Do not use them as a verified threshold for entering the rematch.
Can I buy a physical edition for this fight?
Pearl Abyss’s official site identifies a physical edition and provides a purchase option. A current price, stock status, platform edition, or retailer eligibility is not established here, so check the live official or retail listing before buying.
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Frequently Asked Questions
Where is Muskan’s rematch arena?
Muskan’s rematch is at the Bonepit. Check Journal > Knowledge > Memory Fragments > Bosses to confirm the location in-game.
How does the broken-wall tactic work?
Face the entrance, climb onto the broken wall above it, wait for Muskan to jump up, and attack as he lands. This is an optional tactic from Jay Raydon’s May 23, 2026 JugZone guide.
Is the wall a safe or invulnerable spot?
No. Muskan can still reach the wall and knock you down. Use it to read his approach, then dodge away and reset if the position becomes unsafe.
What if I miss the landing attack?
Dodge away, restore a clear view, and climb back up when safe. The method depends on a fresh approach rather than forcing a long exchange after a missed swing.
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One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchDid Version 2.03.02 change Muskan?
The September 23, 2026 hotfix notes do not list a Muskan fix. They do not prove that no earlier update changed the encounter.
Do I need a special build or accessory?
No documented requirement calls for a particular build, consumable, controller, accessory, or subscription. Use familiar equipment and concentrate on positioning and resets.
The Bottom Line
Use the Bonepit entry in Journal > Knowledge > Memory Fragments > Bosses, then treat the broken wall as an optional observation point. Jay Raydon’s May 23, 2026 guide recommends waiting for Muskan’s jump and attacking on the landing, but Muskan can still reach and knock you down. Dodge away, climb back up when safe, and abandon the wall whenever it stops giving you a clear view.
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