For a first character in Chronicles: Medieval, focus on army command while developing one combat style through regular use. The developer says skills improve through use and perk points let you shape a playstyle; it also identifies becoming an Army Commander as the Early Access focus. The game is still in development, so treat this as a practical direction—not a finalized skill tree or guaranteed optimal build.
How character progression works
Raw Power Games describes progression as “use-based skill development”: using swords develops sword ability, while frequent bow use develops bow skill. The game also awards perk points to tune a build and unlock perks in different disciplines. That supports specializing through the way you play rather than trying to train every weapon equally. Raw Power Games’ official Q&A does not establish specific attributes, perk names or effects, starting distributions, or respec options.
Expect a gradual start. In a TechRadar preview published October 4, 2026, Senior Game Designer Gareth Bourn said new characters have low proficiency, making attacks slower and leaving them without combos. He also said players unlock skills over time, including leadership skills. Early awkwardness is therefore consistent with the progression described by the developer; it is not, by itself, evidence that you chose the wrong combat style.
What to focus on in a first run
1. Pick a combat style you will use consistently
Choose the weapon or approach you want to use often, then give it time to develop. The confirmed use-based system supports practicing a preferred style; the available sources do not establish that spreading practice evenly across all weapons is beneficial.
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2. Choose perks from their actual descriptions
Use earned perk points to reinforce your approach when the game presents relevant options. Because the available official material does not name the perks or explain their effects, avoid relying on a fixed perk order or assumed bonuses.
3. Grow into leadership
The developer says the Early Access focus is becoming an Army Commander, while Bourn says leadership skills unlock over time. This makes command a well-supported emphasis for a first character, but it does not establish specific leadership thresholds or bonuses.
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The Q&A also describes possible roles such as trader, bandit, knight, mercenary, or captain, while cautioning that not every path will have fully developed progression or unique content in Early Access. Those roles may appeal as roleplay choices, but the developer’s stated focus makes army command the more defensible starting direction for players seeking the most developed path at launch.
Build the army alongside the character
A commander’s strength is not only personal combat. Raw Power Games’ Dev Diary #4: At Your Command, published August 11, 2026, describes Levy, Household, and Mercenary troop lines with different roles, costs, availability, morale, and upgrade paths. Promotions may change equipment, stats, formations, or battlefield roles. Use that system to cover weaknesses rather than treating the biggest possible force as automatically best.
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- Consider what roles your current force lacks before recruiting more of the same type.
- Account for recruitment and upkeep costs; the diary describes both as part of army management.
- Pay attention to morale and the availability of units, not just their battlefield role.
- Reassess unit promotions as they become available, since they may alter a unit’s equipment, stats, formation, or function.
The August 11, 2026 diary says commander skill unlocks additional army capacity, up to 10 unit slots. That is a developer-reported figure for the system as described at that time, not a guarantee that the value will remain unchanged. TechRadar’s October 4, 2026 preview reported battles with up to 2,000 troops on the battlefield; that is a preview figure, not an official finalized specification or a character-build statistic.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What not to assume about the build
The available official sources and preview do not establish an optimal stat allocation, a complete perk tree, exact skill effects, starting attribute values, or whether characters can respec. There is also no validated comparison of competing builds. Treat the guidance here as a progression approach, not a ranked build recipe. The developer says army-system scope and values remain under active development, so check current official information before relying on exact values.
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Raw Power Games lists Steam Early Access for early 2027 on its official game page. Until the game and its systems are available in a live build, specific point-by-point instructions are not supported by the published material.
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