Disable LiteNetLib by editing the dedicated server’s serverconfig.xml and setting the deny-list property to LiteNetLib:
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<property name="ServerDisabledNetworkProtocols" value="LiteNetLib"/>
Stop the server before editing, save the file actually loaded by the process, and restart it with the same configuration. This leaves SteamNetworking available. The setting is a dedicated-server configuration; a listen-hosted local game does not provide the same XML administration workflow.
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ServerDisabledNetworkProtocols is a comma-separated deny list. It names protocols the server must not use; it does not select the protocol written in the value.
LiteNetLibdisables LiteNetLib only.SteamNetworkingdisables SteamNetworking only.LiteNetLib, SteamNetworkingdisables both listed protocols.- An empty value enables both protocols.
The official server settings reference lists LiteNetLib and SteamNetworking as valid values. Do not write value="SteamNetworking" when your intention is to disable LiteNetLib: that value disables SteamNetworking instead.
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Before you edit the XML
Confirm that you are administering a dedicated server
The workflow applies to a 7 Days to Die dedicated-server process reading an XML configuration file. A player hosting a listen-based local game does not expose this same server configuration workflow, so there is no equivalent in-game switch that applies this property. If you need to control the network protocol deny list, use a dedicated server and its XML configuration.
Identify the configuration file in use
The default file is commonly named serverconfig.xml, but a launch option can point the process to another XML file. A server started with an argument such as:
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-configfile=path/to/your-server-config.xml
reads the file at that path. Editing a different copy produces no change even if its contents look correct. Record the exact file supplied to the running process before making the edit.
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Decide whether you want one protocol or both disabled
Most requests to “disable LiteNetLib” mean that SteamNetworking should remain available. In that case, use only LiteNetLib in the value. Disable both only when you have a specific test or operational reason, because removing both options can prevent clients from finding a usable connection path.
Step-by-step: disable LiteNetLib only
- Stop the dedicated server. Shut down the server process cleanly and wait until it has stopped writing files. Editing while it is running can allow a save or shutdown routine to overwrite your change.
- Open the active XML file. Open the
serverconfig.xmlselected by your launch command, or the custom file passed with-configfile. Use a plain-text or code editor so the XML syntax is preserved. - Find the property. Search for
ServerDisabledNetworkProtocols. An existing entry may look like this:
<property name="ServerDisabledNetworkProtocols" value="SteamNetworking"/>
- Replace the value. Change the entry to:
<property name="ServerDisabledNetworkProtocols" value="LiteNetLib"/>
- Save the file. Keep the property name, capitalization, quotation marks, and XML structure intact. Do not add explanatory text inside the tag.
- Restart with the same configuration. Launch the dedicated server using the same
-configfile=...argument, if one was used previously. The process must read the file you just saved. - Test a real connection. Have players connect using the platforms and network paths that matter to your installation. A successful server start confirms that the XML parsed; it does not by itself prove that every player can connect through the remaining protocol.
Correct values for common goals
| Goal | XML value | Result |
|---|---|---|
| Disable LiteNetLib and leave SteamNetworking available | LiteNetLib |
LiteNetLib is denied; SteamNetworking remains allowed. |
| Disable SteamNetworking and leave LiteNetLib available | SteamNetworking |
SteamNetworking is denied; LiteNetLib remains allowed. |
| Disable both protocols | LiteNetLib, SteamNetworking |
Both named protocols are denied. |
| Allow both protocols | Empty value, such as value="" |
Neither protocol is listed in the deny list. |
The comma-separated form is the documented syntax. Keep the two names separated by a comma; the space after the comma in LiteNetLib, SteamNetworking is readable and accepted as part of the list format.
Disabling both protocols for a controlled test
If you deliberately need to test behavior with neither networking implementation available, set:
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<property name="ServerDisabledNetworkProtocols" value="LiteNetLib, SteamNetworking"/>
Restart the server after saving. This is not the normal way to provide connectivity: with both names denied, clients have no listed protocol left for the server to use. Restore LiteNetLib, SteamNetworking, or an empty value when the test is complete, then restart again.
How network conditions affect the choice
Disabling LiteNetLib is a protocol change, not a universal fix for connection problems. The official server reference specifically advises that dedicated servers should disable SteamNetworking when there is no NAT router between users and the server, or when port forwarding is set up correctly. That guidance describes a network topology, not a blanket instruction to disable LiteNetLib on every server.
| Check | Why it matters | What to verify |
|---|---|---|
| NAT placement | The path between players and the server can determine whether a protocol can establish a session. | Whether the server is behind a NAT router and whether users reach it through that router. |
| Port forwarding | A forwarded port can change which connection methods are viable. | That forwarding rules point to the current server machine and are correctly applied. |
| Player platforms and crossplay | Different client platforms or game versions may not expose identical protocol behavior. | The platforms in your server’s actual player group and the networking requirements of the installed game version. |
| Server discoverability | A server that starts successfully may still be absent from a browser or unreachable through a particular path. | Whether the server appears and whether a direct connection succeeds for each relevant platform. |
| Observed timeouts | A timeout can come from the protocol choice, firewall, NAT, forwarding, or an incorrect address. | Which clients fail, at what stage, and whether the failure remains after checking the surrounding network path. |
Verify platform-specific behavior against the version installed on your server. The two protocol names alone do not establish that every platform supports every combination in the same way.
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Troubleshooting after the change
The server behaves exactly as before
- Stop the process again and inspect the file it actually loads.
- Check the launch arguments for
-configfile=.... If that argument names a custom XML, edit that file rather than another copy. - Confirm the property name is exactly
ServerDisabledNetworkProtocolsand that the value is exactlyLiteNetLibfor a LiteNetLib-only disable. - Save, restart, and retest. A change in an unused XML file cannot affect the running server.
Players cannot connect after LiteNetLib is disabled
First verify the XML path and value, then check firewall rules, router port forwarding, NAT placement, and the address players use. Test with the actual player platforms rather than inferring support from the server’s successful startup. A timeout does not prove that LiteNetLib itself was defective; it only shows that the complete connection path failed under the new conditions.
Only some players fail
Compare the affected players’ platforms, network locations, and connection method with those of players who can join. Keep the deny-list change isolated while testing so that protocol behavior is not confused with a simultaneous firewall, router, or game-version change. If the installed version has platform-specific networking requirements, verify those requirements before choosing to deny another protocol.
The server will not start after editing
Stop it, reopen the XML, and check for accidental changes outside the property: unmatched quotation marks, a missing closing />, or characters inserted by a rich-text editor. Restore the last known-good copy if necessary, then reapply only the property edit in a plain-text editor.
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You need to undo the change
Replace the value with the previous setting, an empty value to allow both protocols, or the other protocol name if that is the intended policy. Restart the server with the same configuration file and test again.
Frequently misunderstood points
Does writing “LiteNetLib” enable LiteNetLib?
No. The property is a deny list. Listing LiteNetLib prevents that protocol from being used; it does not select it.
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Can this be changed from a normal hosted game?
The cited configuration workflow is for a dedicated server’s XML file. A listen-hosted local game does not expose the same administration path, so this setting is not a general in-game toggle.
Is disabling LiteNetLib always recommended?
No. The appropriate value depends on NAT, port forwarding, player platforms, discoverability, and observed connection behavior. The official guidance about disabling SteamNetworking under particular NAT and forwarding conditions should not be read as a universal instruction to disable LiteNetLib.
Quick Recap
Quick verification checklist
- The dedicated server is stopped before the file is edited.
- The edited file is the one named by the server’s
-configfileargument, when present. - The property is spelled
ServerDisabledNetworkProtocols. - The value is
LiteNetLibwhen only LiteNetLib should be disabled. - The value is
LiteNetLib, SteamNetworkingonly when both protocols should be denied. - The server is restarted after saving.
- Firewall, NAT, forwarding, platforms, discoverability, and timeout behavior are tested separately from the XML edit.
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