Download the official BepInExPack V Rising archive from Thunderstore, extract it outside the game folder, then copy the files inside its inner BepInExPack_V_Rising directory into the folder that contains your V Rising executable. For a dedicated server, that destination is the VRisingDedicatedServer installation directory. Do not copy the enclosing folder itself or leave an extra nested directory.
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After launching, verify the installation by checking for BepInEx/LogOutput.log. A client may also open a BepInEx console. The Thunderstore listing currently shows package version 1.733.2, described as a BepInEx 6.0.0 bleeding-edge build (listing accessed October 15, 2026).
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What you are downloading
BepInEx is the general-purpose Unity modding framework used by the V Rising mod ecosystem. The V Rising package is a prepared distribution: it contains the loader files and folder structure needed to start BepInEx without assembling those components manually.
The canonical download is the BepInExPack V Rising package on Thunderstore. The package page currently identifies version 1.733.2 and describes it as using a BepInEx 6.0.0 bleeding-edge build. Treat that version as the listing’s current value on October 15, 2026; package versions can change, so check the version shown when you download.
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The archive is not installed by dropping the downloaded file beside the executable. You must extract it, open the inner folder, and copy that folder’s contents into the correct installation directory.
Client and dedicated-server destinations
The destination depends on what you are modding:
| Setup | Where the extracted contents go | What to launch afterward |
|---|---|---|
| V Rising client | The installation folder containing the V Rising game executable | The game client |
| V Rising dedicated server | The VRisingDedicatedServer installation directory containing the server executable |
The dedicated server |
Installing the files only in the client directory does not install BepInEx for a separate dedicated server. A server has its own executable directory and needs its own copy of the framework and compatible plug-ins.
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1. Download the package archive
- Open the BepInExPack V Rising page on Thunderstore.
- Download the current package archive shown there. At the time of writing, the listing shows version 1.733.2.
- Save the archive somewhere you can work with it, such as a temporary downloads or staging folder.
Keep the original archive until the server starts successfully. It gives you a clean source if you need to remove a mistaken copy and reinstall.
2. Extract outside the game directory
Extract the archive to a temporary folder that is not the V Rising client or server directory. This makes the archive’s nesting visible and prevents an extraction utility from silently creating an extra level inside the installation.
Do not unpack directly into the destination and assume the result is correct. The package contains an inner folder that must be opened before you copy anything.
3. Open the inner BepInExPack_V_Rising folder
Inside the extracted archive, open the folder named BepInExPack_V_Rising. Its payload should include the following items:
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BepInEx/dotnet/.doorstop_versiondoorstop_config.iniwinhttp.dll
Seeing these items at the same level is a useful integrity check. If you only see another archive or a second enclosing folder, you have not reached the payload yet.
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4. Copy the payload, not the enclosing folder
Select everything inside BepInExPack_V_Rising and copy it into the directory containing the executable you intend to mod:
- For the client, copy into the V Rising installation folder that contains the game executable.
- For a dedicated server, copy into the
VRisingDedicatedServerfolder that contains the server executable.
After copying, the destination should contain BepInEx, dotnet, .doorstop_version, doorstop_config.ini, and winhttp.dll directly. The common wrong layout is destination/BepInExPack_V_Rising/BepInEx; that extra level prevents the loader from finding the files.
If the operating system asks whether to merge the BepInEx directory, allow the merge when adding the framework to an otherwise clean installation. Do not delete unrelated game or server files.
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Start the client or dedicated server from that destination. A clean installation or a game update can take a few minutes on the first launch while BepInEx prepares its files.
Close the process normally after it has had time to initialize, then inspect BepInEx/LogOutput.log. On a client, a BepInEx console may also appear during startup. The log is the primary diagnostic record when something fails, so keep it available before changing files or asking for support.
Install V Rising mods after BepInEx works
Put plug-ins in the expected directory
Additional mod DLLs generally belong in BepInEx/Plugins under the same client or server installation where you installed the framework. A plug-in placed in the client’s directory will not automatically load on a separate dedicated server.
Check every dependency and role
Open each mod’s Thunderstore page and review its dependency list before launching. Install every required dependency in the same installation, and confirm that the mod supports the role you are running:
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- A client-only mod may not load on a dedicated server.
- A server-side mod may require matching client files or configuration.
- A mod can require a specific framework or library version.
Do not copy a complete client plug-in folder to a server without checking these requirements. The loader can be installed correctly while an incompatible plug-in still prevents startup.
Dedicated-server installation procedure
Use this order when preparing a V Rising server for a group of players:
- Stop the dedicated server and make a backup of its configuration and saved-world data.
- Locate the server installation directory named
VRisingDedicatedServer. - Extract the BepInExPack V Rising archive to a temporary location.
- Open
BepInExPack_V_Risingand verify the expected payload files are visible. - Copy the payload contents into
VRisingDedicatedServer, so the framework folders and files sit beside the server executable. - Start the server and allow several minutes for first-run preparation if this is a clean install or follows a game update.
- Stop it after initialization and confirm that
VRisingDedicatedServer/BepInEx/LogOutput.logexists. - Add compatible plug-ins to
VRisingDedicatedServer/BepInEx/Plugins, installing all listed dependencies. - Start the server again and read the log for plug-in load errors before inviting players.
Players may need corresponding client-side mods when a package says so. The server log and each mod’s dependency information are more reliable than assuming every server plug-in is invisible to clients.
Manual archive or Thunderstore profile?
There are two practical ways to reproduce a mod setup. Manual installation gives you direct control over the exact files in the executable directory. Thunderstore’s profile workflow can import a profile code or file and download its mods and configurations for you.
| Consideration | Manual archive installation | Profile or mod-manager workflow |
|---|---|---|
| Version control | You choose the archive and copy its files yourself, making the selected package version explicit. | The imported profile supplies the versions recorded in that profile; updates depend on the profile and manager workflow. |
| Repeating a setup | Requires preserving the archive, plug-ins, and configuration files and copying them to each installation. | Importing a profile code or file can download the listed mods and configurations again. |
| Dependency handling | You inspect each package and install its dependencies manually. | The profile workflow can fetch the mods and configurations included by the profile, but you still need to verify server compatibility. |
| Dedicated-server control | Copies directly into VRisingDedicatedServer, so the target is unambiguous. |
Profile workflows are commonly organized around a mod-manager installation; confirm how the profile is applied to a dedicated server before relying on it. |
| Configuration ownership | You decide exactly which configuration files are present. | Imported profiles can include configuration files, which helps reproduce settings when the profile was created correctly. |
For a one-off server or an administrator who needs to audit every file, the manual route is the clearest. For a group that repeatedly provisions the same client setup, a profile can reduce repetitive downloads. Whichever route you choose, the BepInEx loader still has to end up beside the executable that will run it.
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If you are publishing a setup for other players, use the profile’s dependency strings in manifest.json and include the configuration files required for the intended experience. Thunderstore’s documentation says not to package the core or plugins folders as the modpack’s own code payload. Those folders are part of the installed framework structure, not a substitute for declaring the mod dependencies that a profile manager should download.
Test the profile on a clean installation before distributing it. Confirm that the imported files produce the same BepInEx/Plugins contents and configuration behavior as your working setup, and document whether the profile is for clients, a dedicated server, or both.
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Verification checklist
Use these checks in order rather than adding more mods when the loader has not initialized:
- The files from the inner
BepInExPack_V_Risingfolder are directly beside the correct executable. - The destination is
VRisingDedicatedServerfor a dedicated server, not only the client installation. BepInEx/LogOutput.logappears after launch.- A client installation may show a BepInEx console during startup.
- Plug-ins are under
BepInEx/Plugins, not one directory deeper. - Every plug-in’s required dependencies are installed.
- Each mod supports the client or server role in which you are running it.
Troubleshooting common failures
No LogOutput.log is created
Recheck the folder nesting first. Open the directory containing the executable and verify that BepInEx, dotnet, doorstop_config.ini, .doorstop_version, and winhttp.dll are visible there. If they are inside BepInExPack_V_Rising instead, move the contents up one level.
On a server, confirm that you copied the files to VRisingDedicatedServer. Installing the framework in the client folder cannot create a server log.
The server starts, but a mod does not load
Read BepInEx/LogOutput.log before changing the loader. Look for a missing dependency, an assembly or version error, or a plug-in placed outside BepInEx/Plugins. Revisit the mod’s Thunderstore dependency list and check whether it supports dedicated-server use.
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The game or server stops during startup
Temporarily remove the most recently added plug-in from BepInEx/Plugins, launch again, and inspect the log. If the framework initializes without that file, the problem is likely the plug-in, one of its dependencies, or an incompatibility with the current game or framework version. Add files back one at a time so the failing component is identifiable.
The installation broke after a game update
Allow the game or server update to finish, then compare the installed package with the current BepInExPack V Rising listing. A clean re-copy of the current package may be necessary. Preserve your configuration and saved-world backups, and expect first launch after the update to take a few minutes while BepInEx prepares again.
A profile imports, but the server is missing files
Profile import downloads the mods and configurations recorded in the profile; it does not remove the need for the BepInEx framework in the executable directory. Verify that the loader was installed manually in VRisingDedicatedServer, then confirm that the profile’s plug-ins and dependencies were placed in that installation’s BepInEx/Plugins folder.
Safe update and rollback routine
- Stop the client or server.
- Back up the current
BepInExconfiguration, plug-in list, and server data. - Record the package version and mod versions currently in use.
- Download the newer BepInExPack V Rising archive and extract it to a temporary folder.
- Compare the inner payload and copy it into the correct executable directory, merging framework files as needed.
- Start once with the existing plug-ins and inspect
BepInEx/LogOutput.log. - If startup fails, remove the newly added or updated plug-in first; if the loader itself is affected, restore the backed-up framework files and the previously working package.
Keeping the archive and a known-good backup lets you distinguish a loader update from a mod update instead of troubleshooting both at once.
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The archive is only the source. The installation succeeds when the contents of its inner BepInExPack_V_Rising folder sit directly in the executable’s directory, the correct client or dedicated-server target is used, and a launch produces BepInEx/LogOutput.log. Add plug-ins only after that check passes, and resolve dependencies and client/server compatibility package by package.
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