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What workbenches do and how to track them
Workbenches are collectible weapon-upgrade stations. Visiting one unlocks attachments for the corresponding weapon class—rifle, secondary weapon (SMG), or pistol—and lets you edit your loadout during the mission. The listed reward names below are from Prima Games’ 2025 guide.
Check the pause-screen Service Record to see which workbenches you have found. Push Square reports that they do not appear as map markers, so do not rely on the map to reveal their locations. In the routes below, look beyond ground-floor rooms: several benches are in upper floors, basements, tunnels, sheds, or locked side rooms.
Mission-by-mission workbench locations
The 22-location route and unlock names below follow Prima Games’ written guide. Directions are landmark-based rather than exact coordinates; use the named structures and access clues to narrow your search.
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Mission 1: Behind Enemy Lines — 1 workbench
- Pistol: Follow the cliffside route toward the houses and enter the first building. The bench is in a boarded-up room. Dismantle the boards or use a crowbar. Reward: Attachment Bundle.
Mission 2: Dead Drop — 3 workbenches
- Rifle: In the far-corner building on the west side, reach the second floor and pick the locked door. Reward: Rifle Marksmanship Pack.
- Secondary/SMG: Enter the Citadel through the small garden to the left of the front gate. In the room with two locked gates, pick the inner gate. Reward: Secondary Control Upgrade.
- Pistol: Take the underground tunnel near the library; the dark entrance near the library desks is a direct route. The bench is behind a locked gate, which you can open with lockpicks or bolt cutters. Reward: Pistol Carbine Kit.
Mission 3: Sonderzüge Sabotage — 3 workbenches
- Secondary/SMG: In the building cluster near the start, pass the first building and head toward the group around a central area. Find the warehouse with a light above its locked door and unlock it. Reward: Secondary Capacity Mods.
- Rifle: Cross the river toward the long pier building. Use the left bridge, climb down to the pier, and enter the building. No lockpicking is needed. Reward: Rifle upgrade; Prima’s guide does not give a specific reward name for this bench.
- Pistol: At the trainyard’s northwest end, enter the office building. Pick or cut the locked first-floor gate to reach the second floor. Reward: Pistol Capacity Crate.
Mission 4: Collision Course — 3 workbenches
- Pistol: In the village near the start, find the southernmost barn. Climb the exterior vines to reach its locked second floor. Reward: Pistol Power Upgrades.
- Secondary/SMG: On the west side near the first salvaged weapon, look west of the objective for a locked gate. Open it and climb down the ladder. Reward: Secondary Stability Pack.
- Rifle: At the northeastern power plant between the dam and village, use one of the basement routes. Open the door with a nearby guard’s key or a satchel charge. Reward: Rifle Mobility Mods.
Mission 5: Devil’s Cauldron — 3 workbenches
- Rifle: Find the church northwest of the starting point. Follow the path downhill, turn left at the small bridge, then unlock the gate inside the church. Reward: Rifle Upgrade Materials.
- Secondary/SMG: Take the tunnel to the right of the start and search the room near its middle. Reward: Secondary Barrel Mods.
- Pistol: Enter the factory from the east-side road and go to its lowest floor. A hallway door needs a key or satchel charge. Reward: Pistol Stealth Pack.
Mission 6: Assault on Fort Rouge — 3 workbenches
- Secondary/SMG: In the destroyed southeastern village, locate the orange generator, then find the narrow alley between two houses. Take the alley stairs down to a basement. Reward: Secondary Assault Kit.
- Pistol: Search the central abbey grounds for a large shed and unlock it. Reward: Pistol Weight Reduction Kit.
- Rifle: At the north end, enter the underground facility and reach a room on one of its higher floors. You can access it from below or from the village. Open the door with an officer’s key or a satchel charge. Reward: Rifle Caliber Conversion.
Mission 7: Lock, Stock and Barrels — 3 workbenches
- Rifle: In the southwest, find the house with the water wheel, which is also where the Propaganda Poster is located. Climb the vines to the second floor. Reward: Rifle Muzzle Upgrades.
- Secondary/SMG: Search the eastern barn and use its interior ladder. Reward: Secondary Recoil Pack.
- Pistol: At the northwest missile site, enter the main building and reach the locked second-floor room. Reward: Pistol Caliber Conversion.
Mission 8: End of the Line — 3 workbenches
- Secondary/SMG: In the northwest trainyard, find the warehouse in the middle. Take the stairs and jump across the broken section. Reward: Secondary Handling Upgrade.
- Rifle: In the large warehouse at the map’s center, take the northeast stairs to a locked door. Open it with a key or satchel charge. Reward: Rifle Recoil Pack.
- Pistol: In the western open area, find the isolated destroyed house. Climb its exterior vines and continue along the wall. Reward: Pistol Marksmanship Pack.
Are there workbenches in Vercors Vendetta?
Push Square lists three locations under Vercors Vendetta: Resistance Hideout, Waterfall Lookout, and Gaswaffen Command. Prima Games’ 22-bench route covers eight missions and says the final mission, All or Nothing, has no workbench. The sources do not establish whether the separate Vercors Vendetta listing is included in a particular campaign scope or game version. Treat it as an additional listing, not as part of the verified 22-location route.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.How to avoid missing a bench
- Use the Service Record between searches to check your progress; workbenches are not reported as map markers.
- When a route points to a building, inspect upper floors, connected rooms, basements, tunnels, and outbuildings rather than only the main ground floor.
- Bring the access method named for that location: lockpicks, bolt cutters, a key, or a satchel charge. A locked door is not by itself evidence that a workbench is behind it.
Prima Games describes the 22-workbench campaign route; Push Square independently states the same count but also lists the three Vercors Vendetta locations. The route above keeps those claims distinct rather than combining them into an unsupported total.
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