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Thor’s current kit at a glance
Thor’s numbers have changed across patches. The figures below reflect the official character page and balance updates through September 2026; check the in-game ability panel if a later patch has changed them.
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| Ability | What it does | Useful details |
|---|---|---|
| Mjolnir Bash | Thor’s melee strike and main way to refill Thorforce. | 45 damage; 0.6-second attack interval. Hitting an enemy instantly restores Thorforce. Official Thor page. |
| Hammer Throw | Throws Mjolnir outward and then returns it, giving Thor ranged pressure. | Six-second cooldown, 24-meter maximum distance, 50 damage outward and 25 on return. A hit grants 75 Bonus Health once per throw, even if the hammer hits multiple enemies. Official Thor page; July 2026 balance update. |
| Storm Surge | A charged dash that damages and knocks opponents back while consuming Thorforce. | Thor can steer freely during the dash. Its uncharged quick-cast travel distance was slightly increased in July 2026. December 2025 balance update; July 2026 balance update. |
| Lightning Realm | Creates a field that affects enemies crossing its boundary and can restore Thorforce based on enemies in the spell area. | Boundary-crossing enemies are slowed and cannot use aerial abilities for two seconds. Boundary-crossing damage is 50 following a September 2026 increase. Official Thor page; September 2026 balance update. |
| Awakening Rune | Consumes Thorforce to empower Thor and enhance Mjolnir Bash. | Costs three Thorforce, grants Bonus Health, and returns one Thorforce when the state ends. Thor can manually cancel it after a brief delay. Official Thor page; June 2025 balance update. |
| God of Thunder | Thor rises and charges before striking an area. | The strike stuns for one second after it lands. Official Thor page. |
Manage Thorforce before choosing an entry
Thorforce holds up to three points and regenerates at one point every five seconds. A Mjolnir Bash hit instantly refills it, so landing melee strikes is central to sustaining Thor’s abilities. Storm Surge and Awakening Rune draw from the same resource: choose the dash when you need to reposition or displace someone, and choose Awakening Rune when you can make use of its empowered attacks and Bonus Health.
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Approach and enter with a plan
Use cover and stay close enough to teammates that they can support an entry. Hammer Throw lets you apply pressure before committing. Before Storm Surge, choose what the dash is for: starting a fight, reaching a flank or high ground, knocking an enemy away, or preserving a route out. Steering helps you adjust the angle, but a dash that takes Thor beyond team support can leave him isolated.
Think about whether an entry will help your team focus its targets. Storm Surge’s knockback can displace an enemy, but sending a target away may work against your team’s immediate pressure. If teammates are ready to follow, a direct dash can make sense; if not, using it to change position or holding it for an exit may be safer.
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Use Awakening Rune to sustain pressure
Awakening Rune works best when you can capitalize on its empowered Mjolnir Bash rather than activate it and wait. The developer’s ability breakdown suggests a cycle of Awakening Rune → Hammer Throw → Mjolnir Bash: throw the hammer, then use melee hits to rebuild Thorforce and extend your pressure. Adapt the sequence to your health, nearby cover, enemy positions, and whether your team can follow.
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The same developer breakdown recommends using Storm Surge to reach high ground or a flank, then following with Hammer Throw and Awakening Rune. Treat that as a situational pattern, not a mandatory combo: the route is only useful if it does not strand Thor away from his team.
Place Lightning Realm where movement matters
Lightning Realm can slow enemies crossing its edge, restrict their aerial abilities for two seconds, and restore Thorforce based on the number of enemies in the spell area. Place it where opponents are likely to cross or where restricting airborne movement could matter, rather than using it in empty space. Its boundary-crossing damage increased from 40 to 50 in September 2026.
Commit God of Thunder when opponents are constrained
God of Thunder has a rise and charge before its area strike, so look for opponents who are grouped, committed to another action, or otherwise constrained. The landing stun can create an opening for team pressure, but the official ability description does not establish one universally best timing. Use the ultimate when the fight’s position gives the area attack a reasonable chance to connect.
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What changed in Thor’s recent balance updates
- July 2026: Hammer Throw changed to 50 damage on the outward hit and 25 on the return, and its hit-triggered Bonus Health rose from 50 to 75. Thor’s quick-cast, uncharged Storm Surge also gained slightly more travel distance. Thor’s durability changed from 600 Health to 300 base Health plus a 300 regenerative shield. Official July 2026 balance post.
- September 2026: Thor’s base Health increased from 300 to 325, and Lightning Realm’s boundary-crossing damage increased from 40 to 50. Official September 2026 balance post.
- December 2025: Thor gained free directional movement while dashing in Storm Surge. Official December 2025 balance post.
The February 2026 balance post contains older Hammer Throw values; its 50 Bonus Health figure was superseded by the July increase. May 2026 patch notes also include changes for Blood Hunt builds and a mode-specific Ultimate Storm Enhancements interaction with Awakening Rune duration; those details should not be treated as standard PvP kit rules. The September 24, 2026 patch notes mention Thor only in connection with a King Thor cosmetic bundle, not a general kit change. February 2026 balance post; May 2026 patch notes; Season 8 patch notes; September 24, 2026 patch notes.
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