If a game’s motion blur seems to trigger nausea, dizziness, headache, or visual discomfort, first stop playing until you feel better. On a later attempt, turn motion blur off or down in that game’s settings, then test other camera-motion options one at a time. These adjustments may help, but they are not guaranteed treatments.
What to change first
- Stop when symptoms start. Pause or exit rather than continuing to play while you feel unwell. Cleveland Clinic advises stepping away from video or VR games when virtual motion-sickness symptoms occur. Cleveland Clinic’s guidance discusses this advice.
- Turn motion blur off or down. Look in the game’s display, graphics, camera, or accessibility menus. If the game offers separate controls for different kinds of blur, try reducing each relevant one.
- On a later attempt, test one other camera setting at a time. Depending on the game, options may include camera shake, sprint camera bob, field of view, or camera sensitivity. Change one setting, play only if you feel well, and see whether your symptoms differ.
- Try a fixed visual anchor if the game offers one. A persistent dot or projected crosshair can provide a stable point to look at. Treat it as an experiment, not a promise of relief.
Game settings and labels vary, so these are options to look for rather than a universal menu path. If symptoms return, stop playing; do not push through them to complete a settings test.
Which in-game options to look for
Motion blur
Motion blur is the most direct setting to test when blur during movement feels uncomfortable. Set it to zero or off if that choice is available. Some games distinguish between blur applied to the world and blur applied to a weapon. For example, EA’s Battlefield 6 accessibility guide lists separate weapon and world motion-blur controls, each adjustable from 0 to 100. Those controls and values are specific to Battlefield 6; other games may offer a single toggle, different labels, or no blur option.
Camera shake and camera bob
Shake from explosions or environmental effects and bob during movement can add visual motion even after blur is reduced. Check whether the game lets you reduce camera shake or disable sprint bob. EA’s Battlefield 6 guide documents camera-shake and sprint-bobbing controls. EA also says in its Split Fiction accessibility resource that disabling camera shake removes involuntary camera movements from explosions and other environmental effects that could cause motion sickness for some users. That description applies to the option in Split Fiction, not necessarily to camera controls in every game.
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Field of view
If the game has a field-of-view (FOV) slider, try a modest adjustment rather than assuming that one value suits everyone. EA’s Battlefield 6 guide lists an FOV range of 85–120 for that game; it does not establish a universally ideal setting. Dragon Age: The Veilguard also lists an FOV option in EA’s accessibility spotlight. Availability and ranges differ by game.
Persistent dot or projected crosshair
A stationary mark can serve as a visual reference while the scene moves. EA lists a persistent-dot option for Dragon Age: The Veilguard and Split Fiction. For Battlefield 2042, EA describes a projected crosshair as an option intended to help reduce or prevent motion sickness for some players in its PS5 accessibility resource. These are game-specific features and intended benefits, not evidence that an anchor will work for everyone.
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How to test changes without pushing through symptoms
- When discomfort begins, pause or leave the game and take a break away from the moving image.
- Once you feel well enough to play again, change motion blur first, if the game has that setting.
- If symptoms still occur on a later attempt, adjust one additional available option—such as shake, bob, FOV, or a visual anchor—rather than changing several at once. This makes it easier to tell which change, if any, helped.
- If symptoms return, stop. If discomfort continues or concerns you, seek medical advice.
This is a cautious troubleshooting approach, not a clinically tested sequence. The cited game accessibility resources describe controls and their intended functions; they do not rank settings or establish which will relieve an individual player’s symptoms.
Why motion blur may not be the only factor
Motion sickness generally involves a mismatch between what the eyes see and what the inner ear senses, according to the NHS’s motion-sickness guidance. That general explanation does not show that motion blur alone caused a particular player’s symptoms, nor does it test blur settings in games. Camera movement and other visual effects may also be worth checking if they are available.
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The NHS advises reducing motion and looking at a fixed point as general self-care, while also advising people experiencing motion sickness to avoid electronic devices. This is not a gaming-specific treatment recommendation; it supports taking a break from the moving image rather than continuing to play. Read the NHS guidance for its broader advice.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.When to get help
Stop playing if you feel unwell. Nintendo’s health and safety guidance advises stopping and consulting a doctor if discomfort continues. Seek medical advice if symptoms persist after play, recur, or otherwise concern you. Neither changing settings nor adding a visual anchor should be treated as a substitute for getting help when needed.
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