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Use CoreProtect as a narrowly scoped investigation and rollback tool: look up the player’s activity, check both inventory and item actions, preview the rollback, and only then apply it. A typical investigation starts with /co lookup u:Player t:3d a:inventory. If the death created dropped item entities, run a separate lookup with a:item. Recovery is possible only while the relevant CoreProtect history still exists and your account has the required permissions.
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What CoreProtect can restore after a death
CoreProtect records actions on a server and lets an administrator reverse matching records. It does not magically reconstruct an inventory from a permanent snapshot. The result depends on what was logged, how long the server retains it, and whether the incident can be isolated without affecting unrelated activity.
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A death can involve more than one logged action category. Items may be removed from or added to a player inventory, while the physical drops can be logged as items that were dropped, picked up, deposited, withdrawn, or thrown. That is why a reliable recovery starts with a lookup rather than a blind rollback.
a:inventorytargets items added to or removed from player inventories.a:itemtargets player item activity such as dropping, throwing, picking up, depositing, or withdrawing items.
If the relevant records have already been purged, CoreProtect cannot recover them. A restore can reverse a CoreProtect rollback only when the history needed for that operation is still available; it is not a substitute for a world backup whose original data is missing.
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Check these prerequisites first
Do not begin by running a global rollback. Confirm the conditions that determine whether a recovery is safe and possible.
- CoreProtect is installed and running. The affected server and world must actually be covered by the plugin.
- History retention is long enough. If the death predates the retained records, a lookup will not produce the missing event.
- You have the right permissions. Lookup, rollback, and restore are separate administrative capabilities. An operator who can inspect logs may still be unable to change them.
- You know the incident scope. Record the exact player name, approximate death time, affected world, and—if known—the location or radius.
- You can distinguish the desired action. Decide whether you are investigating inventory transactions, physical item activity, or both.
Write down the original death window before testing commands. Time filters are the main protection against reversing unrelated activity by the same player.
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1. Start with an inventory lookup
Use the player’s exact name and a deliberately generous but finite time window:
/co lookup u:Player t:3d a:inventory
This searches inventory transactions for that player during the selected period. The three-day window is only an example; use a shorter interval when you know when the death occurred. The goal is to identify the relevant records before making any change.
Read the returned entries as evidence, not as an instruction to roll back everything shown. Confirm that the timestamps and item changes line up with the reported death.
2. Investigate item entities separately
If the player died in a location where items were dropped into the world, repeat the investigation with the item action category:
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/co lookup u:Player t:3d a:item
This category covers items dropped, thrown, picked up, deposited, or withdrawn by players. It can reveal a pickup by another player or a later movement of the items that an inventory-only query would not describe.
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Run both lookups when the incident is unclear. A death may produce useful records in one category, the other category, or both. Do not assume that finding an inventory entry proves that every physical drop is covered by the same action.
3. Narrow the scope before changing anything
CoreProtect filters can be combined to reduce collateral changes:
u:identifies the user.t:limits the time interval.r:limits the radius for operations that use a location.a:selects the action category, such asinventoryoritem.i:includes specified blocks or items in a filter.e:excludes specified blocks or items from a filter.
Use the affected world explicitly in the command context or world filter supported by your CoreProtect installation. Lookup has no default radius. Rollback, however, uses a default radius of 10 when no radius is supplied, so set a radius deliberately for a recovery incident instead of relying on that default.
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4. Preview the rollback
Before applying a change, add #preview to the rollback command:
/co rollback u:Player t:10m r:20 a:inventory #preview
This example examines inventory activity by Player during the last 10 minutes within a radius of 20. Adjust the player, time, radius, action, and world to match the incident.
Check the preview result carefully:
- Does the returned count correspond to the items and transactions seen in the lookup?
- Are the locations inside the death area rather than unrelated parts of the world?
- Does the time range cover the death and exclude normal play before or after it?
- Is the action category the one you intended to reverse?
If the preview is empty, unexpectedly large, or contains unrelated locations, stop. Change the filters and preview again. A preview that does not match the incident is a signal to investigate, not permission to proceed.
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5. Apply the verified rollback
Once the preview matches the incident, run the same command without the preview marker:
/co rollback u:Player t:10m r:20 a:inventory
Keep the exact command, timestamp, operator, and preview result in the server’s incident record. If the investigation showed that the relevant event was item activity rather than an inventory transaction, use the verified a:item scope instead of changing both categories indiscriminately.
Apply the smallest command that solves the problem. A rollback is a recovery action, not the first investigation step, and a server-wide operation is rarely justified when the death can be isolated to one player, one period, and one location.
6. Verify what changed
After applying the rollback, perform a fresh lookup using the same scope and inspect the player’s inventory in game. Confirm that the intended records changed and that unrelated players or areas were not affected.
Verification is especially important when a death involved both inventory and item records. Reversing one category may not recreate items that were subsequently picked up, deposited, or withdrawn under another logged action. If the result is incomplete, return to the lookup stage and identify the missing category rather than immediately expanding the rollback.
CoreProtect command reference for death recovery
| Command | Purpose | Important scope controls | Safety note |
|---|---|---|---|
/co lookup |
Inspect matching history without changing the world. | u:, t:, a:, plus supported radius, include, exclude, and world scope. |
Lookup has no default radius, so specify the area when location matters. |
/co rollback |
Reverse matching logged actions. | u:, t:, r:, a:, i:, and e:. |
Use #preview first. Without a radius, rollback uses a default radius of 10. |
/co restore |
Reverse a previous CoreProtect rollback or restore player actions from retained history. | The same user, time, radius, action, include, and exclude scope controls. | It requires the records needed to reconstruct the prior state; it cannot replace a world backup when those records are gone. |
The official example for an inventory rollback is:
/co rollback u:Notch t:5m a:inventory
Replace the example name and time with the affected player and the confirmed death window. Because the example omits a radius, do not copy that omission for a local incident unless you have deliberately confirmed the command’s resulting scope.
When to use a:inventory and when to use a:item
Inventory transactions
Choose a:inventory when the lookup shows items being added to or removed from the player’s inventory. This is the category represented by the common command:
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/co rollback u:Player t:5m a:inventory
Keep the time window tight enough that ordinary inventory management is not included. A player may have moved valuable items before dying, and reversing every inventory transaction in a long period could undo legitimate sorting, crafting, or storage activity.
Physical item activity
Choose a:item when the incident concerns item entities or transfers involving players. It covers dropped and thrown items, pickups, deposits, and withdrawals. This is the category to inspect when another player may have collected the death drops or when the items moved through a container or player transaction.
Do not treat a:item as a universal replacement for a:inventory. The categories describe different logged actions. Use the lookup output to decide which one is relevant, and use separate, previewed operations when both are necessary.
How to undo a mistaken rollback
CoreProtect documents /co restore as the corresponding operation for undoing a rollback or restoring player actions. Reuse the same incident scope—user, time, radius, action, and any include or exclude filters—and preview the restore before applying it.
A restore is dependent on retained CoreProtect history. If the original records have been deleted, the restore may not be able to recreate the pre-rollback state. At that point, a world backup is the recovery source, not a wider or repeated CoreProtect command.
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The lookup returns nothing
- Check the spelling and capitalization of the player name.
- Expand the time window only as far as necessary to cover the suspected death.
- Run both
a:inventoryanda:item; the event may be logged in the other category. - Confirm that CoreProtect was active in the affected world during the incident.
- Consider retention: records may have been purged before the investigation began.
An empty result is not evidence that no items existed. It means that no matching retained record was found under the filters you supplied.
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The preview includes unrelated activity
Shorten t:, reduce r:, confirm the player filter, and choose the correct action. Add include or exclude filters when the returned records contain identifiable item types that should or should not be part of the operation. Preview after every adjustment.
The command is rejected for permissions
Ask a server administrator to grant the specific lookup, rollback, or restore permission required for the step you are performing. Having one capability does not imply the others. Do not work around permission boundaries by issuing broader commands through another account; use an authorized operator and preserve the command record.
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Re-run the lookup and inspect item activity. The missing objects may be represented by a:item records rather than inventory transactions, or they may have moved after the death. Do not immediately double the time window or radius; first identify the unaddressed event and preview that narrower scope.
The needed history has been purged
CoreProtect cannot restore information it no longer retains. Stop issuing increasingly broad commands and locate the relevant world backup or other independently maintained recovery source. A restore command only works when the history required for the reversal still exists.
CoreProtect versus other recovery methods
The right tool depends on whether you need an audit trail, a point-in-time snapshot, or a complete world image.
| Recovery method | What it records | Precision | Works after CoreProtect history is purged? | Reversibility |
|---|---|---|---|---|
| CoreProtect | Action history, including inventory and player item activity. | High when user, time, action, radius, and world are correctly scoped. | No. | Rollback can be reversed with restore while the required history remains. |
| Dedicated inventory-backup plugin | Point-in-time inventory snapshots, if the plugin is configured to make them. | Focused on inventory state rather than every world action. | Not applicable to CoreProtect retention; availability depends on that plugin’s own snapshots and retention. | Depends on the plugin’s restore features. |
| World backup | A saved copy of the world and its data at a particular time. | Broad: it can restore the world state but may also overwrite unrelated progress. | Yes, if a suitable backup exists. | Recovery is possible by restoring a backup, but selective item-only reversal is generally less precise. |
CoreProtect is usually the most selective option for a single-player incident because it can target a user, time, action, and location. A snapshot-based inventory tool may be better when the exact inventory state is known but no action history exists. A world backup is the fallback when the necessary history is missing, with the trade-off that it may affect much more than the one death.
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Recommended operator checklist
- Confirm CoreProtect is active and retaining records for the affected world.
- Verify that your account has the permission for the command you intend to use.
- Write down the player name, death window, world, and approximate location.
- Run
/co lookupwitha:inventory. - Run a second lookup with
a:itemwhen drops, pickups, deposits, withdrawals, or throws may be involved. - Set the narrowest practical user, time, radius, action, include, exclude, and world scope.
- Run the matching
/co rollback ... #previewcommand. - Compare the preview count and locations with the reported death.
- Apply the exact verified command without
#preview. - Inspect the player’s inventory, repeat a scoped lookup, and record what changed.
- If the rollback was wrong, preview the corresponding
/co restorebefore applying it. - If records are missing, stop relying on CoreProtect and use an available world backup or other retained snapshot.
The practical answer
To restore a player’s items after death, investigate first with /co lookup u:Player t:3d a:inventory, check a:item for dropped or transferred items, and preview a narrowly scoped rollback such as /co rollback u:Player t:10m r:20 a:inventory #preview. Apply only after the preview matches the death, then verify the result. The process succeeds only when CoreProtect retained the relevant history and the operator has the separate permissions required to inspect, roll back, and—if necessary—restore the change.
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