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To unlock Pilgrim’s Traverse, reach level 91 on a Disciple of War or Magic, complete the “Endwalker” main scenario quest, and clear floor 50 of Palace of the Dead. Then accept “Pilgrimage of Light” from the Bright-eyed Child in The Crystarium at X:10.3, Y:10.7. After finishing that quest, enter the deep dungeon by speaking to Vanthau in Il Mheg at X:29.9, Y:6.0.
What you need to unlock Pilgrim’s Traverse
- A level 91 or higher Disciple of War or Magic.
- Completion of the main scenario quest “Endwalker.”
- Completion of floor 50 of Palace of the Dead.
- Completion of “Pilgrimage of Light,” accepted from the Bright-eyed Child in The Crystarium at X:10.3, Y:10.7.
Pilgrim’s Traverse is a Dawntrail addition, so Dawntrail registration is required for this content. See the Patch 7.35 Notes for the expansion marker and unlock details.
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How to enter and choose a party
Once “Pilgrimage of Light” is complete, travel to Il Mheg and speak with Vanthau at X:29.9, Y:6.0. The dungeon supports solo entry, fixed parties of one to four, and matched parties. Square Enix notes that “Deep dungeons have no restrictions to classes, jobs, or roles.”
| Entry type | How it works | Important requirements |
|---|---|---|
| Solo | Enter alone through Vanthau. | No party continuity requirement. |
| Fixed party | One to four players enter together in Il Mheg; the party leader speaks with Vanthau. | To resume a saved run, party members need the same save data and the original party composition. A member deleting their save prevents that group from resuming it. Fixed parties do not have an aetherpool strength entry requirement. |
| Matched party | Four players are matched, with empty slots filled automatically; matchmaking pairs players with the same recorded dungeon progression. | Enter on the class or job equipped when progress was saved, and meet the aetherpool strength threshold for the area. |
How progression works
Pilgrim’s Traverse has its own character level: entrants begin at level 91 and can gain levels up to 100 inside. This level is separate from the character’s level outside the dungeon. Bosses appear every 10 traverse stones; defeating each boss records progress.
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Aetherpool arms and armor improve damage dealt and damage reduction, and can be strengthened to +99. Silver coffers, bosses from stone 30 onward, and reaching the end can strengthen aetherpool gear. Matched-party entry can require sufficient aetherpool strength for the area; fixed parties have no such strength threshold.
Every reward route in Pilgrim’s Traverse
Stone milestone rewards
Milestone rewards are awarded at 10-stone intervals, with the payout depending on the level at which a character enters. The original Patch 7.35 table lists the following gil and Poetics amounts for levels 91–99, along with experience based on progress; the Armoury bonus applies to that experience.
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| Progress reached | Poetics | Gil | Additional listed reward |
|---|---|---|---|
| Stone 10 | 10 | 1,000 | Experience for level 91–99 entrants, based on progress |
| Stone 20 | 20 | 1,500 | Experience for level 91–99 entrants, based on progress |
| Stone 30 and later | 30 | 2,000 | Experience for level 91–99 entrants, based on progress |
For level-100 entrants, the same Patch 7.35 table lists 5, 10, and 15 tomestones of mathematics at stones 10, 20, and 30 onward, respectively. It originally also listed 20, 40, and 60 tomestones of heliometry, but Patch 7.4 says heliometry is no longer obtainable and that duties which awarded it now offer mathematics instead. Since the original table was superseded, check the in-game reward display for the current level-100 payout rather than treating its old heliometry figures as current. The later currency change is in Square Enix’s Patch 7.4 Notes.
Reaching stones 30, 50, or 70 also awards fragments of illumed aetherpool glass.
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Challenge Log, luminous oil, and the Blessed Hoard
Pilgrim’s Traverse Challenge Log objectives award phials of luminous oil or pieces of the Blessed Hoard. Trade luminous oil to Ose Wyd in Il Mheg at X:29.9, Y:5.9. Take Blessed Hoard pieces to Tyr Marn at the same coordinates for appraisal; the resulting items can include First Light relics, which can then be traded to Ose Wyd. The official notes do not provide a complete list of exchange items.
Patch 7.4 changed how qualifying Challenge Log rewards are handled when inventory is full: they are temporarily placed in the loot list. Move them into inventory before leaving the instance or they will be lost. Make inventory room before collecting rewards whenever possible.
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Aetherpool weapons and “Faerie Tale”
The weapon route is separate from the dungeon unlock. After completing “Pilgrimage of Light” and clearing stone 30, accept the level-91 sidequest “Faerie Tale” from Aenc Daen in Il Mheg at X:29.8, Y:5.8.
- Raise both aetherpool arm and armor to at least +10.
- Speak to Ose Wyd and choose “Forge an illumed aetherpool grip.” Each grip reduces both arm and armor strength by 10.
- Make three grips, then choose “Request to keep your aetherpool gear.”
- Exchange the three grips for the weapon of your choice.
After “Faerie Tale,” progression can also allow starts at stone 1, 21, 31, 51, or 71. Starting at stone 21 or later sets the character to level 100 and removes pomanders and juniper incense from inventory. Matched parties starting at stone 21 or later still need the applicable aetherpool strength.
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Final Verse
Reach stone 99 to unlock the separate Final Verse duty. Speak with Vanthau to enter with a fixed or matched party of up to four players. Matched entry requires aetherpool strength of +94 or higher. Characters are set to level 100 inside, and ordinary gear does not determine their attributes. After victory, a coffer appears and party members receive random rewards when they open it. Square Enix does not enumerate every possible drop or its rate in the official notes.
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