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Random freezes, missing sound and display glitches usually trace back to one bad driver. Find and replace yours safely.Free scan · under a minuteTo unlock The Windward Wilds in Final Fantasy XIV, reach level 100 on a Disciple of War or Magic, finish the Dawntrail main scenario, and accept The White Wanderer from the Dawn Hunt Tracker in Tuliyollal (X:13.3, Y:13.1). Completing the quest opens the normal trial, which requires average item level 725. To unlock Extreme, complete that quest and speak to the Wandering Minstrel in Tuliyollal (X:11.1, Y:14.6); Extreme requires average item level 740. The duty is permanent, not limited-time content.
How to unlock the normal Windward Wilds trial
- Complete the Dawntrail main scenario. This is required before you can accept The White Wanderer. Square Enix’s crossover duty page and the Eorzea Database quest entry list the prerequisite.
- Use a level 100 Disciple of War or Magic. The quest is for a level 100 job in one of those categories.
- Go to the Dawn Hunt Tracker in Tuliyollal. Speak to the NPC at X:13.3, Y:13.1 and accept The White Wanderer.
- Complete the quest. This unlocks the normal Windward Wilds trial. Its minimum average item level is 725.
Square Enix lists the normal duty as a level 100, eight-player trial with a 60-minute time limit. The standard party composition is two tanks, two healers, and four DPS. See the normal duty entry for its listing.
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How to unlock The Windward Wilds (Extreme)
- Complete The White Wanderer to unlock the normal trial first.
- As a level 100 Disciple of War or Magic, speak with the Wandering Minstrel in Tuliyollal at X:11.1, Y:14.6.
- Queue for Extreme through the Raid Finder. The minimum average item level is 740.
Extreme is also a level 100, eight-player duty with a 60-minute time limit and the standard two-tank, two-healer, four-DPS composition. Its requirements are listed in the Extreme duty entry and Patch 7.35 notes.
Normal and Extreme unlocks and rewards
| Version | Unlock step | Minimum average item level | Access | Rewards |
|---|---|---|---|---|
| Normal | Complete The White Wanderer | 725 | Trial duty | Veldian weapon coffer; Guardian scales may also be carved from Guardian Arkveld. |
| Extreme | After the quest, speak to the Wandering Minstrel in Tuliyollal | 740 | Raid Finder | Veldian weapon coffer and two Guardian Arkveld certificates; Guardian scales may also be obtained. |
The Patch 7.35 notes say Guardian scales can be exchanged for weapons and items at the Tuliyollian smithy (X:13.2, Y:13.0) after completing The White Wanderer. Extreme’s Guardian Arkveld certificates are needed to enhance Veldian weapons there.
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#1 Best Overall
- Adventure awaits you beyond the horizon in FINAL FANTASY XIV.
- This product is a digital 60-Day Game Time Card for FINAL FANTASY XIV Online. It serves as a payment option that allows players to add 60 days of game time to their FFXIV account at the Standard subscription rate, subject to account limits. Both the game and game time are required to play.
- This product can be redeemed on service accounts registered with the Windows, Mac, PlayStation, or Steam versions of FINAL FANTASY XIV Online. However, it cannot be redeemed on service accounts that have only the XBOX or Nintendo Switch 2 versions registered.
Is The Windward Wilds a limited-time event?
No. Square Enix’s official crossover page explicitly says, “This is not a limited time Duty.” There is no event-window deadline to meet for this trial.
Quick Recap
Best Value
- Increased level cap from 50 to 60
- Dark Knight: Tank - Wields a two-handed greatsword and the power of darkness to deal damage to their foes
- Astrologian: Healer - Tap the power of the stars to cast potent healing magicks, while drawing energies from constellation-based divining cards to support your party
- Machinist: DPS - Deal damage from afar using a combination of firearms enhanced with various attachments, and mechanical turrets deployed on the battlefield
- Included in this expansion pack is a new race called The Au Ra, a new City-State - Ishgard, new Primals Bismarck and Ravana, and Flying Mounts
Rank #4
- Customer must have Final Fantasy XIV: A Realm Reborn to play Stormblood
- Increased level cap up to level 70
- New Jobs – Red Mage and Samurai
- New Beast Tribe and Primal
- New Alliance Raid
Rank #3
- A new adventure awaits in Norvrandt
- New jobs, including gun breaker and dancer
- New playable races: Viera and Hrothgar
- Level cap increase from 70 to 80
- New cities to explore: The Crystarium and Eulmore
Rank #2
- Access to all expansion content from Heavensward and Stormblood, unlocking additional jobs, areas, story quests and more ways to explore: flying, swimming and diving
- A flexible class system that allows players to switch freely between a variety of classes and jobs, including new additions red mage and samurai, and reach the new level cap of level 70
- All the hallmarks of the FINAL FANTASY franchise, including an engaging storyline, genre-leading graphics, and HD real time cut scenes.
- Robust gameplay features such as player-managed Free Companies, diverse party finder features to group up with other players with ease, and a variety of fun activities in the Gold Saucer area, all designed to accommodate a dynamic player community.
- Challenging trials, dungeons and raids for groups of up to 24, and exciting player-vs-player (PvP) content for groups of up to 72 players
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