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Fix the driver behind crashes, sound loss and screen glitchesFind Drivers →Repair Windows errors before they cause bigger problemsFix Now →Scan for outdated or missing drivers - takes under a minuteDriver Scan →To use the Americas/Europe community blueprint covered here, open an AIC area, open the Blueprints Menu (listed as F1 on PC), select Import Blueprint, and enter EFO014o5OUi5A833E51A. Review the layout summary, save it to Shared Blueprints, then open the saved plan, choose Place, position it in the AIC, and confirm. Its listing claims 6 Buck Capsule [A] and 6 Canned Citrome [A] per minute, with 240 Ferrium Ore per minute required and 665 kW draw; these are community-reported figures, not independently tested results.
Before importing: check region and requirements
The code EFO014o5OUi5A833E51A is listed for the Americas/Europe region. Blueprint codes are digital layouts imported through the in-game AIC blueprint flow, not physical items. Confirm that the code’s region matches your account and inspect the specific layout’s requirements before committing space or resources. The community listing calls for max-size upgrades and the first two bus upgrades; it also mentions a one-bus-upgrade variant. Its description says Buckflower, Citrome, and Sandleaf regenerate, while Ferrium Ore is the external supply to provide.
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The production numbers and requirements below are claims from the EnfieldBuild community listing. Available sources for this procedure are community and guide sites rather than official game documentation, so menu wording, code validity, and compatibility should be confirmed in game.
Import and place the blueprint
- Open an AIC area. Enter the AIC where you want the factory layout.
- Open the Blueprints Menu. The listing identifies F1 as the PC shortcut.
- Import the code. Choose Import Blueprint and paste
EFO014o5OUi5A833E51Aexactly. - Review and save. Check that the import summary names the intended layout, then save it to Shared Blueprints.
- Place it. Open the saved blueprint, select Place, position the layout in the AIC, and confirm.
If the import fails, check the account region and copied characters first. Then compare the facilities and upgrades available on your account with the requirements shown for the layout, and verify compatibility against the current in-game summary.
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What the Buck Capsule [A] layout claims to produce
The EnfieldBuild plan pairs Buck Capsule [A] with Canned Citrome [A] production. Its listing reports the following rates and power draw:
| Listing detail | EnfieldBuild code EFO014o5OUi5A833E51A | Talos Pioneers alternate plan |
|---|---|---|
| Region | Americas/Europe | America/Europe |
| Reported output | 6 Buck Capsule [A]/min and 6 Canned Citrome [A]/min | Output rate not stated in the listing |
| Ferrium Ore | 240/min, described as the key external input | Listed as an input; rate not stated |
| Power draw | 665 kW | Not stated in the listing |
| Footprint or location | Not stated in the listing | Valley IV; 26×24 footprint |
| Other listed inputs or requirements | Max-size upgrades and first two bus upgrades; one-bus-upgrade variant noted | Buckflower, Ferrium Ore, and Sandleaf; Refining, Filling, Shredding, and Grinding Units |
The rates, requirements, and draw in this table are community-listing claims, not results of an independent build test. The Talos Pioneers listing is a separate community plan, not another code for the same layout. Its reported region, Valley IV location, footprint, facilities, and inputs may help when comparing alternatives, but the listing does not establish its output rate.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.How the recipe information relates to this code
Game8 describes a Buck Capsule [A] production chain that sends two Steel Bottle lines and two Ground Buckflower Powder lines into a Filling Unit. That explains one recommended production arrangement, but it does not prove that the EnfieldBuild code uses precisely that arrangement. Treat recipe guidance and blueprint-specific details as separate claims unless the imported summary confirms the facilities in the code. See Game8’s Arknights: Endfield guide.
Confirm before committing the build
- Make sure the code is for your server region; the featured code is listed for Americas/Europe.
- Read the imported summary for the footprint, facility availability, and upgrade prerequisites that apply to your account.
- Check that your AIC can supply the listed Ferrium Ore input and support the claimed power draw.
- Recheck the in-game summary if the code does not import or the game has changed. Community codes and production layouts can require adjustment across game versions.
For another community source defining a blueprint as an importable layout, see Prydwen’s Arknights: Endfield resources.
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