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How to Wipe a 7 Days to Die Server Safely

Learn which 7 Days to Die folders control terrain, bases, characters, time, and map exploration, then choose a safe same-map wipe, new-terrain reset, character reset, or reversible World Name change.
Length10 min Posted Quest giverVGSources Team
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To wipe a 7 Days to Die server, stop it cleanly, back up the complete save, then remove the appropriate GameName folder under Saves/<GameWorld>/. Delete the matching folder under GeneratedWorlds only when you also want different generated terrain. A wipe can remove bases, world edits, player levels, inventories, quests, day progress, and map exploration, so choose the scope before deleting anything.

Choose the wipe you actually need

A server wipe is not one single operation. The folders you remove determine whether players keep their characters, whether the terrain stays recognizable, and whether the old save can be restored. Use this decision table before touching the filesystem.

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Action Terrain identity Bases and placed blocks Player levels and inventory Day counter and map exploration
Delete the save folder only Same cached terrain Removed Removed unless Player/ is preserved separately Reset
Delete the save folder and its generated-world directory New generated terrain Removed Removed unless Player/ is preserved separately Reset
Preserve Player/ while removing world-state data Same terrain unless generated data is also removed Removed Kept World time resets; map data is removed if the relevant map_*.dat files are removed
Delete only Player/ Unchanged Unchanged Removed World time and terrain remain
Change World Name to an unused value on a managed host New save slot; terrain follows that world configuration Old save remains on disk New save starts without the old characters New save starts at its initial state

The safest choice for a fresh season is usually changing World Name on a managed panel, because the existing save remains available for rollback. For a permanent reset, delete the save after confirming that your backup works.

Stop the server and make a real backup

Never remove save files while the server process is running. A live process can still be writing region, player, or time data, leaving a partial save that is harder to recover than the original.

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  • Cooperate or Compete – Work together to build settlements or against each other in a wasteland where zombies and outlaws rule the land.
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  1. Stop gracefully. Use the server console’s stop control or the hosting panel’s stop button. Wait until the panel reports that the process has ended before opening or deleting files.
  2. Copy the complete save. Download or copy the entire GameName folder, not just a few region files. Include every subfolder and file so player data, world time, and map data can be restored together.
  3. Keep the backup outside the live save path. Give it a date-based name such as MyWorld-backup-2026-10-16 and store it on another disk or in your host’s download area.
  4. Record the active world settings. Note the current World Name, Game Name, seed or terrain choice, and mod list. This makes it possible to recreate the intended configuration if the panel or configuration file is changed later.

A backup is only useful if you can identify which world it belongs to. Keep the original folder structure inside the backup so it can be copied back without renaming individual files.

Find the active save directory

Local Windows installation

In a local Windows installation, open the launcher and choose Open savegame folder. This leads to the 7DaysToDieSaves directory. Inside it, saves are arranged as Saves/<GameWorld>/<GameName>/. <GameWorld> identifies the terrain or world type, while <GameName> is the individual save slot.

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Dedicated server with a custom data root

A dedicated server can use a different root from the desktop game. Check the active serverconfig.xml for UserDataFolder or SaveGameFolder. When either setting is configured, follow that location instead of assuming the save is under the default installation directory.

Managed hosting panel

Hosts often expose a file manager, SFTP area, or a panel-specific save-management page. The visible path may differ from the local Windows path, and some panels label the generated terrain directory differently. Use the panel’s active data root and confirm that the folder contains the current GameName before deleting anything.

If you see several saves, compare the folder names with the server’s configured World Name and Game Name. Do not remove every directory under Saves unless you deliberately intend to erase every world on that installation.

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7 Days to Die – Console Edition - Xbox Series X
  • Explore – Huge, rich environments, with unique biomes and worlds up to 100 square kilometres in size.
  • Craft – Handcraft and repair weapons, clothes, armour, tools, vehicles, with hundreds of recipes and schematics.
  • Build – Design your fort with traps, electricity, auto turrets, and gadgets to survive in a fully destructible and mouldable world.
  • Cooperate or Compete – Work together to build settlements or against each other in a wasteland where zombies and outlaws rule the land.
  • Farm or Hunt – Plant gardens for sustainable resources or head out to the wilderness and hunt over a dozen unique animals.

Know what each save component controls

The save contains separate kinds of state. Understanding them lets you perform a narrower reset than deleting the whole folder.

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Component What it contains Effect of removing it
Region/ Placed blocks, bases, excavations, and harvested changes to the world Those world edits disappear when the server rebuilds the save
Player/ Per-player level, perks, inventory, and status data Characters lose progression, belongings, and status
main.ttp World day and time, weather, and blood-moon state World-clock and event state are recreated
map_*.dat A player’s map exploration That player’s explored map is cleared
GeneratedWorlds/ Cached generated terrain The terrain is generated again when the world is created

Server settings and installed mods are normally outside the save folder, so deleting a save does not by itself remove those settings or mods. A reset changes saved game state; it does not automatically rewrite the server configuration.

Perform a world reset on the same terrain

This option clears the play state while retaining the cached terrain. It is useful when you want everyone to start over on the familiar map rather than generate a different random layout.

  1. Stop the server and complete the backup procedure.
  2. Open the active Saves/<GameWorld>/ directory, using the configured UserDataFolder or SaveGameFolder when applicable.
  3. Identify the exact <GameName> folder used by the server. Verify its name against the configured world and game names before proceeding.
  4. For a complete save reset, delete that <GameName> folder. The server will create a fresh save on the same cached terrain when it starts again.
  5. Start the server and allow the new save to finish creating before players join.

Deleting the entire GameName folder removes the Player/ data inside it as well as regions, time, and map files. Therefore, this broad operation resets character progression unless you make a separate copy of Player/ and restore it using a deliberate, compatible procedure. If characters must survive, use the selective method below instead of treating the whole-folder deletion as a character-preserving wipe.

Keep characters while clearing the world

To retain levels, perks, inventory, and status, preserve the save’s Player/ directory before removing world state. Keep that directory with the backup, remove the world-state components you intend to reset, and place the preserved player data back only after the new save structure has been created and the server is stopped again. The exact file operation depends on the host’s file manager, but the principle is constant: do not delete Player/ if character continuity matters.

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7 Days to Die (PS4)
  • Unlimited hours of gameplay
  • Explore - Huge, unique and rich environments, offering the freedom to play the game however you want
  • Craft - craft and repair weapons, clothes, armour, tools, vehicles, and more
  • Build - Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead
  • Cooperate or Compete - Includes two player split screen mode, with support for up to 4 players online, in Player versus Player, co-op survival, or co-op creative modes

Removing Region/ clears bases, placed blocks, excavations, and harvested changes. Removing main.ttp resets day, time, weather, and blood-moon state. Removing map_*.dat clears exploration records. Preserve any component you intentionally want to carry forward, and keep an untouched backup in case the resulting combination is not accepted by the server.

Generate a completely different random terrain

Deleting only the save can leave the same cached terrain available, so it may recreate the familiar map. To force terrain generation again, remove the corresponding generated-world directory as well as the save.

  1. Stop the server and back up both the complete save folder and the existing generated-world directory.
  2. Delete the active Saves/<GameWorld>/<GameName>/ folder.
  3. Locate the matching directory under GeneratedWorlds/, or under the host’s equivalent generated-terrain location.
  4. Delete that generated-world directory. Do not remove unrelated generated worlds that belong to other saves.
  5. Start the server. With no cached terrain available, it generates terrain again when the world is created.

This operation is broader than a same-terrain wipe. Bases, placed blocks, player data, day progress, and map exploration are still lost unless you intentionally preserve compatible components, and the terrain identity changes because the cached generated data has been removed.

Reset only characters

A character reset leaves the shared world intact while removing each player’s personal progression. Stop the server first, back up the save, then remove the relevant Player/ data inside the active GameName folder. This removes levels, perks, inventory, and status data for those characters. The Region/ directory, main.ttp, generated terrain, bases, and world edits remain unless you remove them separately.

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Because player files are per-player data, take care when selecting individual files or folders in a host file manager. If the panel does not expose a safe per-player selection, preserve the complete backup and use the host’s documented player-reset control rather than guessing at filenames.

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  • Explore & Craft - Huge, unique and rich environments, offering the freedom to play the game any way you want while you craft and repair weapons, clothes, armor, tools, vehicles, and more.
  • Build - Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
  • Cooperate or Compete - Includes two player split screen mode, with additional online multiplayer modes and features to be revealed in the near future.
  • Create - Unleash your creativity and build the ultimate world by yourself friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
  • Improve - Increase your skills in a multitude of active and passive disciplines. 7 to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.

Use a new World Name for a reversible fresh start

On a managed host, changing World Name to an unused value creates a separate save instead of deleting the old one. Stop the server, change the setting in the panel, save the configuration, and start the server with the new name. The previous save remains on disk until you explicitly delete it.

This approach is useful when you are unsure whether the group will want to return to the old world. It also avoids mixing files from two seasons: the new name points the server at a new save slot, while the old folder remains available for rollback. Once the new world has been tested and the community agrees that the old one is no longer needed, stop the server and remove the old save through the panel’s file tools, keeping an archival backup if required.

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Check the result after restarting

Do not judge the wipe only by whether the server accepts connections. Verify the expected scope in the game and in the file manager.

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  • Save creation: confirm that a new GameName folder exists under the active Saves/<GameWorld>/ path.
  • Terrain: enter a known area. A same-terrain reset should retain the cached layout; a generated-world deletion should produce different terrain.
  • Structures: check a former base location. Removed Region/ data should no longer contain the old construction or excavation.
  • Characters: verify one test account’s level, perks, inventory, and status. These should remain only when Player/ data was deliberately preserved.
  • Time and events: check the day counter, weather, and blood-moon schedule. They are controlled by main.ttp.
  • Map exploration: open a player’s map. Exploration should remain only when the relevant map_*.dat data was retained.
  • Settings and mods: confirm that the server configuration and installed mods are still loaded. A save wipe should not remove them, but a custom data-root change can make the server appear to have lost them if it is pointed at the wrong directory.

Have one administrator perform this verification before announcing the reset. If the result is wrong, stop the server rather than allowing players to create additional data on top of a mistaken reset.

Troubleshoot common wipe problems

The old world returns after deletion

The server may be reading a different data root than the one you edited. Recheck serverconfig.xml, especially UserDataFolder and SaveGameFolder, and inspect the path used by the hosting panel. A cached generated-world directory can also recreate the same terrain after a save-only reset.

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  • Explore & Craft - Huge, unique and rich environments, offering the freedom to play the game any way you want while you craft and repair weapons, clothes, armor, tools, vehicles, and more.
  • Build - Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
  • Cooperate or Compete - Includes two player split screen mode, with additional online multiplayer modes and features to be revealed in the near future.
  • Create - Unleash your creativity and build the ultimate world by yourself friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
  • Improve - Increase your skills in a multitude of active and passive disciplines. 7 to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.

The map looks the same when a new map was expected

Deleting GameName alone does not necessarily remove cached terrain. Stop the server and remove the matching directory under GeneratedWorlds/ or the host’s equivalent, then start again. Keep the backup so you can restore the former terrain if the result is unsuitable.

Players lost progress unexpectedly

Character data lives in Player/. If the complete GameName folder was deleted, player levels, perks, inventory, and status were deleted with it. Stop the server and restore the original save from the backup rather than trying to reconstruct progression manually. For future wipes, preserve Player/ before clearing world-state data.

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Bases or excavations remain

Those changes are stored in Region/. Confirm that the intended save’s region data was removed and that the server is not loading another GameName folder. Do not delete unrelated saves while searching for the active path.

The server will not start after a selective reset

Stop it again and restore the complete backup. Selective combinations of old and newly created files can be incompatible if copied while the server is running or if files from different saves are mixed. Once the original save starts, repeat the operation with a fresh backup and preserve only the components you have a clear reason to keep.

The panel shows no obvious Saves or GeneratedWorlds folder

Some hosts hide the underlying data root or use a custom label. Use the panel’s save-management documentation, file manager, or support channel to identify the active equivalent. Do not assume that a similarly named directory is the live one; confirm by matching the configured world and game names.

Rollback procedure

If the wipe produced the wrong terrain or removed data that should have survived, stop the server immediately. Remove the newly created save only after confirming that the backup is intact, then copy the backed-up GameName folder back into the original Saves/<GameWorld>/ location. If generated terrain was also removed, restore the matching directory under GeneratedWorlds/. Restore the original configuration values, including World Name, before starting the server.

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For a rollback from a temporary new World Name, stop the server, change the setting back to the old name, and start it. Because the old save was not deleted, it should remain available in its original location.

Quick Recap

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Final pre-start checklist

  • The server process is stopped, not merely disconnected from the console.
  • A complete, dated copy of the save exists outside the live directory.
  • You identified the active data root from the configuration or hosting panel.
  • You chose whether terrain, bases, characters, world time, and map exploration should survive.
  • You deleted only the intended GameName, Player/, Region/, main.ttp, map_*.dat, or generated-world directory.
  • You used an unused World Name when a reversible managed-host reset was preferable.
  • You restarted once, verified the result, and kept the server closed if rollback was needed.

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