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Gaming guidesPATCH 2026.10.18

Infinite Ammo and Trophy Eligibility: What Resident Evil 6 Players Need to Know

By VGSources Team 8 min read

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If you mean Resident Evil 6, no: the game’s normally unlockable infinite-ammo skills are reported not to disable trophies. That answer comes from a community trophy guide and matching player discussion, not an official Capcom or PlayStation rule. If you mean another game, there is no universal answer. Trophy restrictions are written per game and sometimes per individual trophy, so check the specific title, platform and edition before starting a trophy run.

Why the short answer needs a game name

“Does infinite ammo disable trophies?” sounds like a yes-or-no question, but trophy systems do not apply one rule to every game. A developer can allow a helpful accessibility option, disable rewards when a cheat is active, restrict only a particular challenge, or make no distinction at all. The word “infinite ammo” can also describe two different things: a feature earned inside the game and a save file or tool changed outside the normal progression system.

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The evidence available for this question points to Resident Evil 6, probably because its trophy guides ask almost the same question. In that game’s context, the answer is no for the ordinary, unlockable infinite-ammo skills. For any other game, treat that as an example rather than a guarantee.

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Resident Evil 6: what the available guidance says

A Resident Evil 6 trophy guide says that infinite ammo is provided as a skill and that using the skill does not disable trophies. The guide also says the skills become available after completing all four campaigns. A separate GameFAQs discussion about the PlayStation 3 version contains player replies reaching the same conclusion: enabling the game’s infinite-ammo option does not itself block trophies.

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Those sources are community guidance and player reports. They are useful evidence of how players have understood the mechanic, but they are not an official Capcom statement, a PlayStation policy, or a controlled test covering every edition and every trophy. The guide was published roughly 14 years before the 2026 retrieval date, and its current applicability was not independently verified. The safest wording is therefore: Resident Evil 6’s normal infinite-ammo skill is reported to be trophy-safe.

This conclusion applies to the skill the game provides through normal progression. It does not establish that every way of obtaining ammunition, modifying a save, or altering the game behaves identically.

Unlockable skill versus modified save data

Normal in-game skill

The guide describes infinite ammo as an unlockable skill. On that account, you first complete all four campaigns, then use the skill through the game’s own skill system. The game is still handling the save, inventory and settings through its intended menus. The available guidance says this use does not disable trophies.

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Externally changed save or game state

The PlayStation 3 discussion treats externally modified save data as a separate circumstance. A player raises the possibility that a changed save could be handled differently, but the discussion does not prove a specific trophy lockout rule for modified saves. Do not turn the community answer about the built-in skill into a promise that an edited save, injected inventory, altered profile or other external modification will be accepted.

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This distinction matters because trophy eligibility can depend on more than the visible ammunition count. A game may record how progress was earned, whether a challenge was completed under its stated conditions, or whether the current save is recognized as legitimate. The available material does not document Resident Evil 6’s internal checks for modified data, so there is no evidence-based way to guarantee trophies in that situation.

What infinite ammo does—and does not—change

Infinite ammo changes resource management. It can remove the need to conserve bullets, reload between encounters, or purchase ammunition. It does not automatically mean that every other trophy condition has been met. A trophy can still require a particular difficulty, chapter, mission, weapon, completion state, or challenge condition. The general gaming guidance associated with this question makes the same broader point: infinite ammo usually does not disable trophies, but exceptions and trophy-specific requirements exist.

For Resident Evil 6, the reported answer is limited to the effect of the infinite-ammo skill itself. It does not say that the skill bypasses a required difficulty, completes a challenge on your behalf, or removes restrictions written into an individual trophy description. If a trophy says “finish on” a difficulty or asks you to perform a particular action, you still have to satisfy that wording.

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How to decide whether your own trophy run is safe

  1. Identify the exact game. Record the title, release or remaster name, and platform. “Resident Evil 6” on PlayStation 3 is the context of the player discussion; another platform or edition may use different menus or updates.
  2. Read the individual trophy description. Look for explicit restrictions such as a difficulty level, a no-assist condition, a chapter requirement or a specified mode. Do not infer those rules from the ammunition setting.
  3. Confirm how infinite ammo is obtained. An option unlocked by the game’s own progression is materially different from a save imported from another player or changed with an external tool.
  4. Check current, edition-specific guidance. The strongest evidence here is an older community guide and a PlayStation 3 player discussion. If you are on another release, look for reports that name that edition rather than assuming the older answer transfers unchanged.
  5. Back up your legitimate save. Keep a separate copy before changing skills or beginning a long challenge. A backup protects progress; it does not make an altered save eligible for trophies.
  6. Run a small test only when the game offers a low-risk opportunity. If a simple, clearly described trophy is available, you can observe whether it unlocks with the normal skill active before committing to a lengthy completion run. A single successful unlock is evidence about that setup, not a universal guarantee.

Resident Evil 6 workflow for using the reported-safe option

1. Finish the required campaigns

The trophy guide says the infinite-ammo skills unlock after all four campaigns are completed. This is a progression requirement, not a shortcut supplied by the skill. If the skill is missing, confirm that the game has recorded completion of every campaign and that you are using the same profile and save.

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2. Equip the skill through the game’s normal system

Once available, select infinite ammo in the game’s own skill interface. The important boundary is that the option is an ordinary, unlockable skill supplied by the game. The community answer concerns this menu-based use.

3. Preserve each trophy’s separate conditions

Before launching a chapter or challenge, read the trophy’s wording and any guide notes for that specific objective. Infinite ammo may remove ammunition pressure while leaving difficulty, completion and action requirements intact. If the description requires a particular mode or difficulty, set that independently.

4. Keep the save unmodified

Do not import or edit a save merely because the built-in skill is inconvenient to unlock. The available discussion separates modified data from the normal skill and does not establish that trophies remain available after external changes.

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Evidence by scenario

Situation What the available evidence supports Confidence and limitation
Resident Evil 6’s built-in infinite-ammo skill It does not disable trophies, according to a community trophy guide. Community guidance, not an official publisher statement; guide is about 14 years old relative to 2026.
PlayStation 3 version of Resident Evil 6 Players in a GameFAQs discussion report that infinite ammo does not disable trophies. Player reports, not a controlled test or official policy.
Externally modified Resident Evil 6 save No firm eligibility conclusion is established. The discussion raises modified data as a separate case without proving a specific lockout rule.
A different game No conclusion can be transferred from Resident Evil 6. Rules are game-specific and may also vary by trophy, platform or edition.

Common mistakes that create confusion

Assuming a general gaming rule

Advice that “infinite ammo usually does not disable trophies” is a starting point, not a guarantee. Some games classify assistance settings as cheats; others disable only a subset of rewards. Always move from the general rule to the named game and trophy.

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Confusing a skill with a cheat code

An unlockable skill delivered by the game is not automatically equivalent to a cheat code entered from a console, a trainer, or an edited save. Resident Evil 6’s reported answer concerns the former.

Assuming one platform proves every platform

The player discussion specifically concerns PlayStation 3. It supports that context, but it is not proof about every later release, collection or platform. A different edition may have changed menus, patches or trophy behavior.

Blaming ammunition when another condition failed

If a trophy does not unlock, the cause may be an unmet difficulty, chapter, mode or action requirement rather than infinite ammo. Check the exact description and the run’s conditions before removing the skill.

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If a trophy does not unlock

  1. Verify the trophy text and platform list. Make sure the objective belongs to the edition you are playing and that no difficulty or mode condition was missed.
  2. Confirm that the skill was the game’s own unlock. If the save or profile was imported, edited or otherwise changed outside normal play, the community evidence above does not cover it.
  3. Review completion records. For the Resident Evil 6 skill, check that all four campaigns were completed on the same legitimate profile and that the game saved the final completion.
  4. Repeat the objective under its stated conditions. Use a clean, unmodified save and follow the trophy description literally. Removing infinite ammo is optional unless the description explicitly forbids it; the available guide does not say that the skill itself is disqualifying.
  5. Use edition-specific player reports cautiously. A report from another platform can suggest a direction, but it cannot replace confirmation for your release.

What can be stated with confidence

  • For Resident Evil 6, the available trophy guide says the unlockable infinite-ammo skills do not disable trophies.
  • The same guide says those skills unlock after completing all four campaigns.
  • PlayStation 3 player discussion is consistent with that answer.
  • The material is community-generated and not an official Capcom or PlayStation guarantee.
  • Externally modified save data is a separate, unresolved case.
  • There is no safe universal answer for unnamed games.

FAQ

Does infinite ammo disable trophies in Resident Evil 6?

According to the available community trophy guide and matching PlayStation 3 player reports, no. That answer refers to the normal infinite-ammo skill unlocked through the game’s own progression.

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When do Resident Evil 6’s infinite-ammo skills unlock?

The cited guide says they unlock after completing all four campaigns.

Is a modified save covered by the same answer?

No. The player discussion treats externally modified save data separately and does not establish whether trophies remain eligible.

Can this answer be applied to another game?

No. Check that game’s trophy descriptions and edition-specific guidance; trophy restrictions are not universal.

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Frequently Asked Questions

Does infinite ammo disable trophies in Resident Evil 6?

According to the available community trophy guide and matching PlayStation 3 player reports, no. That answer refers to the normal infinite-ammo skill unlocked through the game’s own progression.

When do Resident Evil 6’s infinite-ammo skills unlock?

The cited guide says they unlock after completing all four campaigns.

Is a modified save covered by the same answer?

No. The player discussion treats externally modified save data separately and does not establish whether trophies remain eligible.

Can this answer be applied to another game?

No. Check that game’s trophy descriptions and edition-specific guidance; trophy restrictions are not universal.

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Quick Recap

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