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Jester is Mewgenics’ wildcard class: its starting basic attack is randomized, and its level-up choices can include abilities from other classes. There is no fixed Jester build to follow; adapt to the attack and abilities your run offers. The mechanics below are reported by a community-maintained wiki that flags its own page as not meeting quality standards, so check the in-game descriptions after updates.
How to unlock Jester
The Mewgenics Wiki says to beat The Rift for the first time, then talk to Butch to obtain the Jester collar. The page also describes the class as having no base stat modifiers and one additional level-up reroll. An unofficial guide broadly corroborates the cross-class ability pool and lack of stat modifiers, but the wiki is the source for the specific unlock details.
Why Jester changes from run to run
Your starting attack is randomized
After you lock in class collars, Jester’s basic attack is determined randomly, according to the class page. The page lists exclusions: Collarless basic attacks, Druid’s Sing, Monk’s melee and lobbed attacks, and Tinkerer’s Craft Weapon. It also notes that some passives that replace the basic attack may be selected. Treat the attack rolled for your run as the starting point for your build rather than assuming a particular opener.
Your level-up pool crosses class lines
Jester has six unique abilities, while the rest of its level-up pool can draw from active and passive abilities belonging to other classes. The extra reroll gives you another chance to change a level-up offer, but it does not make a particular ability or role guaranteed. In practice, consider what the run actually offers—your attack, team needs, and available abilities—before deciding how to develop the character.
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Jester’s listed unique abilities
The community wiki lists four active abilities and two passives. These descriptions and numbers are wiki-reported rather than independently verified; consult current in-game text for exact behavior, especially after updates.
Active abilities
| Ability | Wiki-reported effect | Upgraded description |
|---|---|---|
| Bump | Displaces a target unit to a random location. | Adds one damage if the target is an enemy. |
| Power Up | Spends all mana and grants that many random buffs. | Can give buffs to the Jester or another unit. |
| RNG Cannon | Deals a random amount of damage and requires line of sight. | Also inflicts random debuffs. |
| Smart Metronome | Casts a random spell; the wiki says the spell is usually good. | Casts a random upgraded spell. |
Passive abilities
| Ability | Wiki-reported effect | Upgraded description |
|---|---|---|
| Goofball | Grants an extra turn at the start of each round. | Grants two extra turns. |
| Super Luck | Grants +21 Luck. | Grants +77 Luck. |
Related items mentioned on the class page
- Jester’s Soul is described as making abilities from any class available at level-up.
- Ninny Stick is described as rerolling the character’s other equipped items at the end of each battle.
The wiki also recommends high Stimulation for Jesters with rare exclusive abilities, suggesting it may help pass them down. That is a recommendation, not a documented guarantee.
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