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Marvel Rivals Season 2 Launch Balance Changes: Every Buff, Nerf and Team-Up Update

The April 4, 2025 Season 2 launch balance post adjusted heroes across all three roles and added or changed team-ups. Here is the full historical change list.
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Marvel Rivals’ Season 2 launch balance post, published April 4, 2025, changed heroes across all three roles and revised team-up abilities. Some changes are clear gains or reductions; many trade one advantage for another. This is a historical guide to the launch announcement, not a statement of live balance in October 2026. Values below are from the official Marvel Rivals balance post.

What changed at the Season 2 launch

The update covered Vanguards, Duelists, Strategists and team-up abilities. Hulk, Peni Parker and Thor received notable survivability or mobility gains, while Captain America and Doctor Strange had reductions to health, shielding or damage. Several heroes got mixed adjustments: a gain in one area came with a cost in another.

The notes describe intended numerical and kit changes; they do not establish how those changes affected win rates, competitive strength or the later live game. Later balance updates may have superseded these values.

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Vanguard buffs and nerfs

Hero Season 2 launch changes
Captain America Base health fell from 675 to 650, and Living Legend shield value fell from 400 to 350.
Doctor Strange Daggers of Denak damage per projectile fell from 18 to 16. Maelstrom of Madness converts Dark Magic to damage at 1.2 rather than 1.3.
Hulk Movement speed rose from 600 to 650. Indestructible Guard cooldown fell from 12 to 10 seconds, and minimum Incredible Leap charge time fell from 0.7 to 0.5 seconds.
Magneto Meteor M ultimate energy cost rose from 3,100 to 3,400.
Peni Parker Cyber-Web Cluster gained a chance to critically hit, and its firing movement-speed penalty fell from 40% to 20%. Base health rose from 650 to 750.
The Thing Embattled Leap damage reduction for The Thing and teammates fell from 30% to 25%.
Thor Base health rose from 525 to 600, and movement speed rose from 600 to 650.

Duelist buffs and nerfs

Hero Season 2 launch changes
Black Widow She can fire directly after releasing Edge Dancer’s second kick and after using her ultimate, Electro-Plasma Explosion. The post describes this as a shooting-experience optimization, not a numerical damage adjustment.
Hawkeye Bow-charge slow fell from 30% to 20%. Both instances of Hypersonic Arrow damage rose from 50 to 55. Hunter’s Sight energy cost fell from 3,700 to 3,100, and its bow-draw speed increase rose from 1.35× to 1.5×.
Hela Astral Flock cooldown rose from 12 to 15 seconds; Piercing Night spell-field damage rose from 30 to 35; Soul Drainer cooldown fell from 12 to 10 seconds.
Human Torch Fire Cluster attack interval fell from 0.6 to 0.5 seconds, and its primary projectile launches earlier. Flaming Meteor cooldown rose from 12 to 15 seconds, but using it grants 75 bonus health. That health begins decaying after three seconds at 30 per second.
Iron Man His hitbox was slightly reduced. Activating Armor Overdrive or Gamma Overdrive grants 100 bonus health, which begins decaying after five seconds at 30 per second.
Iron Fist Harmony Recovery maximum bonus health fell from 150 to 100, but decays at 15 rather than 25 per second. Yat Jee Chung Kuen fixed damage fell from 10 to 9, while damage based on the target’s maximum health rose from 1.7% to 2.1% per strike. K’un-Lun Kick cooldown fell from 12 to 10 seconds.
Mister Fantastic Base health rose from 350 to 375. Stretch Punch damage rose from 60 to 65, or from 75 to 80 while Inflated. Flexible Elongation now slows nearby enemies by 35% and its cooldown fell from 10 to 8 seconds. Elastic Strength grants 20 Elasticity instead of 30, while Stretch Punch grants 8 instead of 5. Self bonus health on entering Inflated fell from 450 to 400. Brainiac Bounce now immediately grants bonus health equal to the amount gained on entering Inflated.
Moon Knight Crescent Dart projectile speed rose from 120 to 150 m/s. Moon Blade grants 25 bonus health per enemy hit, up to 100; the bonus begins to decay three seconds after accumulation stops, at 20 per second. Moonlight Hook’s post-hit pull startup fell from 0.4 to 0.15 seconds. Hand of Khonshu duration rose from 3.5 to 4.5 seconds and talons generated rose from 14 to 18. Its spell field now has damage falloff starting at 1.5 meters and reaching a maximum 70% reduction at 5 meters.
Scarlet Witch Chaos Control’s percentage damage was removed, while fixed damage rose from 60/s to 80/s. Chthonian Burst projectile and spell-field damage each rose from 35 to 40. Mystic Projection cooldown rose from 8 to 10 seconds and Phased state fell from 2 to 1.5 seconds. Reality Erasure’s slow starts after 1.5 seconds and increases linearly to 35% over 3.5 seconds.
Star-Lord Blaster Barrage damage fell from 80/s to 75/s. Damage falloff now begins at 4 meters and reaches an 80% reduction at 8 meters.
Winter Soldier Bionic Hook cooldown rose from 8 to 12 seconds. Kraken Impact base damage fell from 100 to 80, while its culling threshold fell from 20% to 15% of maximum health.
Wolverine Rage gained from Savage Claw hits rose from 7 to 10. Rage from Berserk Claw Strike fell from 7 to 5, Feral Leap from 20 to 10, and Vicious Rampage from 20 to 15. Rage gained from taking damage rose from 3 to 5. Last Stand knockdown duration fell from 1 to 0.75 seconds.

Strategist buffs and nerfs

Hero Season 2 launch changes
Adam Warlock Soul Bond cooldown rose from 30 to 40 seconds. Karmic Revival now restores 30% of an ally’s maximum health rather than a fixed 100 health.
Cloak and Dagger After Eternal Bond, the first three healing zones no longer have separately calculated durations. All remain until the last zone’s duration ends, then disappear together.
Invisible Woman Guardian Shield value fell from 300 to 250.
Loki Regeneration Domain cooldown rose from 25 to 30 seconds.
Mantis Base health fell from 275 to 250. Healing Flower and Allied Inspiration effects can now stack up to 16 seconds. The official post framed the adjustment this way: “To emphasize strategy over speed, we’re modifying Mantis’ health and buff mechanics.”
Rocket Raccoon Repair Mode sphere healing area fell from 70 health/s to 50 health/s, but spheres now also heal each ally hit for 55 health once. Projectile speed reduction increased from 4.5 to 7 m/s. Jetpack Dash cooldown rose from 6 to 10 seconds and its distance fell from 10 to 8 meters. C.Y.A.’s damage boost fell from 40% to 25%, while linked allies receive bonus health during the ability: 100 bonus health points per second, capped at 150. After the link breaks, the bonus begins decaying after one second at 75 per second. Ultimate energy cost rose from 3,700 to 4,000.

New and changed team-up abilities

New team-ups

Team-up Partners and effects
Arcane Order Doctor Strange is the anchor and gains 100 maximum health; Scarlet Witch unlocks Mystic Burst.
Stars Aligned Captain America is the anchor and gains 100 maximum health and 5% damage; Winter Soldier unlocks Stellar Impact.
Mental Projection Emma Frost is the anchor and gains 100 maximum health. Magneto gains Magnetic Resonance, and Psylocke gains Soul Resurgence.

Adjusted or removed team-ups

Team-up Season 2 launch change
Ammo Overload (Rocket Raccoon–Winter Soldier) Winter Soldier loses Infinite Grit.
Chilling Charisma (Luna Snow–Namor) Namor loses Frozen Spawn.
Dimensional Shortcut (Magik–Psylocke) Psylocke loses Psionic Disc.
Gamma Charge (Hulk–Doctor Strange/Namor) Doctor Strange loses Gamma Maelstrom; Namor gains Gamma Monstro.
Metallic Chaos (Scarlet Witch–Magneto) Scarlet Witch’s anchor enhancement and Metallic Chaos are removed; Magneto loses Metallic Fusion.
Voltaic Union (Thor–Captain America/Storm) Thor’s anchor effect and Voltaic Union are removed; Captain America loses Charged Aegis and Storm loses Charged Gale.

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