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Miliastra Wonderland is Genshin Impact’s in-game creation space, but its stages are far from one-note: players have built social-deduction games, action adventures, cosmic horror, puzzles, sports challenges and even film sets. The people behind them—known as Craftspeople—combine the editor’s supplied assets and visual logic tools with testing, workarounds and help from other creators.
What is Miliastra Wonderland?
HoYoverse announced Miliastra Wonderland for Genshin Impact Version Luna II, which launched on October 22, 2025. It is an in-game user-generated content module, not a separate game or third-party platform. Players use the Miliastra Sandbox editor to make stages, publish them, and let other Genshin Impact players access and play them. HoYoverse says the module is free inside Genshin Impact and requires no separate download.
The editor lets creators configure terrain, item components, character skills, stage types, game modes and logic flows. At launch, HoYoverse listed sims management, party games, PvP and adventure challenges among the kinds of experiences players could make. HoYoverse’s launch announcement describes the toolset, while its October 2026 creator feature provides a look at what Craftspeople have made with it.
What are Craftspeople making?
Action, social play and horror
Chryzel’s Legend of Manekina is an action-adventure stage built around enemy encounters, hidden treasure and hand-crafted puzzles. Chryzel also makes YouTube tutorials about building in Miliastra; HoYoverse describes the guide-making as a two-way learning process, with viewers’ questions helping the creator learn, too.
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DODO took a party-game route with IMPOSTOR, a social-deduction game. When Shooter mode was added to the platform, DODO became interested in trying that genre as well. Kosmos went in a very different direction with Lightkeeper, a cosmic-horror experience about accepting a lighthouse job on an island where something is wrong.
Puzzles, sports and player-shaped challenges
IslaWoof’s A Fantasy In Sync ties puzzles to music, while Ronova’s Deathrun turns Genshin lore into an obstacle course. yummie, whom HoYoverse identifies as a computer scientist and graphic designer, began Teyvat Sports Day with a question about which characters run fastest. In A Mazing TD, a tower-defense project, players can design the enemy path.
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That last project also shows how creators can adapt an idea when the editor does not offer the exact mechanic they want. Because water surfaces could not be frozen in the editor, yummie recreated an ice-freeze-and-unfreeze effect another way, then shared the mechanic through the Resource Center.
Sets and effects for filmmaking
genshashin and Filo use Miliastra as a production environment, creating 3-in-1 Film Set, Sky Room and Movie Explosions Set. Their work includes green screens, dynamic spotlights and controlled explosion sequences. They also found a workaround for a missing feature: Classic Mode lacks Camera Mode, so they used walls to make characters disappear from the camera’s view.
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A collaboration built for repeated attempts
Aeszarck and Sonarenity worked together on 100 Rounds MW, a bullet-hell stage. Aeszarck has described collaboration as a way to stay motivated through bugs, rework and long projects. Their example highlights a part of making stages that can be less visible than the finished result: complex ideas often require sustained iteration.
How creators learn, test and get unstuck
HoYoverse says the Craftspeople Academy provides step-by-step video tutorials and a General Guide. For logic, the editor’s Node Graphs are a visual scripting system. In a March 2026 interview, creator Buttermochi described pre-made nodes for operations such as loops, branches and math. Buttermochi found experimentation approachable, while noting that the concepts can initially challenge beginners.
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Buttermochi has made Elemental Dodge Ball, Kirara’s Delivery Service, Dodoco Defenders and Anvil Drop, drawing on familiar game formats and combining them with Genshin characters, enemies and elemental effects. In their account, supplied assets save creators from having to build everything from scratch, but controls, lag, disconnects, physics and player behavior can complicate a design. Those are one creator’s experiences, not a platform-wide performance assessment.
Testing is part of the craft, not just a final check. Buttermochi recommends testing frequently and learning to use the logger to trace problems. HoYoverse’s feature also names the Miliastra Wonderland Creator Front Discord server as a place to get technical help and encouragement; Buttermochi describes asking questions in creator Discord groups as well.
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DODO’s advice to newcomers is practical: “Start small and focus on finishing projects instead of trying to build something massive right away.” That approach fits an editor where the idea has to survive implementation, testing and the behavior of real players.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.How large is the creator community?
HoYoverse reported more than 90,000 Craftspeople and more than 120,000 Wonderland stages as cumulative platform totals in a feature published October 1, 2026. These are company-reported figures, not independent measurements, and the totals can change. The same feature said more than 50 active creators attended a HoYoverse meetup in Cologne on August 30, 2026; that number describes meetup attendance, not the full creator population.
What the development agenda says—and does not say
The GDC Festival of Gaming agenda listed miHoYo gameplay engineer Xin Ning for a March 2026 session on Miliastra Wonderland. Its description says the talk covers the module’s development rationale, design and technical challenges, implementation stages, roadmap, and plans for procedural content generation (PCG) and AI functionalities. An agenda description establishes the planned subject matter of the session; it does not confirm delivery dates, shipped AI features or specific capabilities.
Quick Recap
Sources
- HoYoverse, “Meet the Craftspeople of Miliastra Wonderland,” October 1, 2026
- HoYoverse, Version Luna II launch announcement, October 22, 2025
- GDC Festival of Gaming 2026 agenda
- Pocket Tactics interview with Buttermochi, updated March 26, 2026
- HoYoverse Craftsperson featurette, October 17, 2025
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