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Nintendo Switch 2’s NVIDIA T239 SoC Confirmed by Chip and Die Analysis

Motherboard evidence and die analysis identify Nintendo Switch 2’s custom NVIDIA processor as the Tegra T239, revealing eight Cortex-A78C cores and a 12-SM Ampere-derived GPU.
Length6 min Posted Quest giverVGSources Team
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Nintendo Switch 2 uses a custom NVIDIA Tegra T239 system-on-chip, with production hardware marked NVIDIA GMLX30-A1. Nintendo’s own specification sheet calls it only a “custom processor made by NVIDIA,” but motherboard inspection, teardown evidence, reverse engineering, and later die analysis identify the silicon and reveal its major CPU and GPU blocks.

What the Switch 2 chip image revealed

The original chip-shot story began with an unofficial image of a Switch 2 motherboard. The photograph, reportedly shared by an X user and later removed, showed the NVIDIA processor package on the console’s main board. Its marking was associated with GMLX30-A1, the package identifier linked to NVIDIA’s custom T239 design.

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That image was not a Nintendo-released product photograph, so it should be treated as leaked hardware evidence rather than an official announcement. Its importance was that it connected Switch 2 to a specific NVIDIA SoC instead of leaving the console’s processor as an unnamed custom part.

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Subsequent teardowns and chip-identification work strengthened that conclusion. A later FIB-SEM die examination added physical evidence about the silicon’s internal organization, including its CPU cores, GPU configuration, and reported manufacturing process.

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HotHardware’s original chip-shot report, iFixit’s chip identification, and the Switch 2 hardware reference document the identification from different angles.

What is NVIDIA T239?

T239 is not an off-the-shelf Jetson or desktop GeForce processor. It is a custom NVIDIA system-on-chip designed for Nintendo’s hybrid console, with its clocks, power targets, memory configuration, and software behavior shaped around handheld and docked operation.

Component Reported Switch 2 configuration Evidence and qualification
CPU Eight Arm Cortex-A78C cores Reported by independent die and technical analysis
GPU Ampere-derived architecture with 12 streaming multiprocessors Reported by die analysis
GPU shaders 1,536 CUDA/shader cores Architecture-specific count; not a direct desktop performance rating
Memory 12GB LPDDR5X across two packages Hardware-analysis documentation; component suppliers may vary
Package marking NVIDIA GMLX30-A1 Physical hardware identification
Manufacturing process Samsung 8N Attributed to independent silicon analysis, not Nintendo’s initial specification sheet
Related silicon NVIDIA T234 family lineage Related architecture, but not the same processor

The “Tegra” label describes the broader NVIDIA SoC family, while T239 identifies the custom design associated with Switch 2. GMLX30-A1 is a package marking, not the consumer-facing name of the console or a retail product designation.

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What the die shot added

The early motherboard image could identify the package. The later die work was more revealing because it examined the silicon itself. FIB-SEM analysis reportedly identified:

  • Eight Cortex-A78C CPU cores.
  • Twelve GPU streaming multiprocessors.
  • 1,536 Ampere-derived shader or CUDA cores.
  • A Samsung 8N fabrication process.
  • A physical design distinct from NVIDIA’s larger T234 implementation.

This matters because earlier T239 reporting drew partly on leaks, software clues, documentation fragments, and comparisons with NVIDIA’s Jetson Orin hardware. Die analysis provides a stronger way to distinguish Nintendo’s chip from related NVIDIA designs, although it cannot reveal every firmware policy, clock state, or runtime feature.

Tom’s Hardware’s report on the die-shot analysis and the original Geekerwan analysis provide the detailed technical basis for these findings.

T239 is not the same as NVIDIA T234

T239 and NVIDIA’s T234 share an Ampere-era GPU lineage, but Switch 2 does not simply contain an unchanged T234. The two designs target different products and power environments.

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T239 T234
Primary use Custom Nintendo hybrid-console SoC Automotive and embedded platforms, including Jetson Orin-related systems
CPU implementation Reportedly eight Cortex-A78C cores Associated with Cortex-A78AE configurations
GPU lineage Ampere-derived, 12 SMs and 1,536 reported shaders Related Ampere-family design with a different implementation and scale
Design priority Console performance within handheld and docked thermal limits Embedded and automotive workloads with different power and reliability requirements

The relationship is useful for understanding T239’s origins, but it does not establish identical performance, clocks, features, die size, or power consumption. Similar architectural lineage is not the same as interchangeable hardware.

What the GPU configuration means for games

The reported 1,536 CUDA cores indicate a substantial change from the original Switch’s customized Tegra X1-family processor, but the number should not be converted directly into a desktop GeForce equivalent. CUDA-core counts are meaningful only alongside architecture, clock speed, memory bandwidth, cooling, software scheduling, and workload.

Switch 2’s custom NVIDIA design enables modern capabilities that were not available in the same form on the original console, including:

  • DLSS-related reconstruction: supported games can use NVIDIA’s machine-learning upscaling approach to produce a higher-resolution output from a lower internal render resolution. Results depend on each game’s implementation and target resolution.
  • Ray tracing: the Ampere-derived GPU supports hardware-accelerated ray-tracing workloads, though the visual benefit and performance cost vary by title.
  • Higher-resolution docked output: the additional GPU capability gives developers more room for larger output resolutions and more demanding effects, subject to each game’s settings and performance targets.
  • More CPU capacity: the newer eight-core Arm design provides a stronger foundation for simulation, background systems, asset processing, and more complex game worlds than the original Switch’s older processor.
  • Faster data handling: Nintendo’s custom platform includes hardware and software work aimed at reducing the cost of loading and decompressing game data.

These capabilities do not guarantee a fixed resolution or frame rate. Handheld and docked modes can use different clock and power targets, and developers decide how to allocate the shared memory and available GPU resources.

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One reported test comparison placed emulated docked performance in the vicinity of a GeForce GTX 1050 Ti. That is rough context from a particular methodology, not an official Nintendo or NVIDIA equivalence and not a universal prediction for Switch 2 games.

How Switch 2 differs from the original Switch

The original Switch used a customized NVIDIA Tegra X1-family chip. T239 moves the platform to a newer CPU design, an Ampere-derived GPU, LPDDR5X memory, and a substantially more capable rendering and data-processing subsystem.

The change is therefore more than a higher clock speed or a simple increase in shader count. It affects the types of rendering techniques developers can use, the resolution targets they can pursue, the complexity of game simulation, and how much work can be performed within a handheld power envelope.

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What Nintendo officially confirms—and what comes from hardware analysis

Officially confirmed by Nintendo

  • Switch 2 uses a custom processor made by NVIDIA.
  • The console’s official specifications cover its display, storage, memory, connectivity, and platform features.
  • Switch 2 launched on June 5, 2025.

Nintendo’s public specification page does not initially name the processor as T239 or list every CPU and GPU detail. See the official Nintendo Switch 2 technical specifications.

Established through physical hardware and independent analysis

  • The production SoC package is marked GMLX30-A1.
  • The chip is commonly identified as NVIDIA Tegra T239.
  • The design contains eight Cortex-A78C CPU cores and 12 Ampere-derived GPU SMs, according to die analysis.
  • The console uses 12GB of LPDDR5X memory, with two reported 6GB packages.
  • The reported Samsung 8N process comes from independent silicon analysis.

The evidence is strongest when these sources are considered in combination: Nintendo establishes the custom NVIDIA processor, physical hardware establishes the package marking, and teardown and die work reveal the design associated with it.

What the chip discovery does not prove

The T239 identification answers the central hardware question, but it does not settle every practical performance question. The chip shot and die analysis do not by themselves establish:

  • One fixed CPU or GPU clock for every game.
  • Identical performance in handheld and docked modes.
  • A guaranteed resolution or frame rate for every title.
  • How much memory bandwidth a particular game will receive in practice.
  • That every game will use DLSS or ray tracing.
  • That Switch 2 performance is equivalent to a particular desktop GPU.
  • That every production batch uses exactly the same memory or storage suppliers.

Technical analyses may also report that some CPU resources are reserved for system software. That is a software and platform-allocation detail, not the same thing as saying the physical processor has fewer than eight cores.

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The bottom line

The Switch 2 chip-shot story is best understood as physical confirmation of a long-rumored custom NVIDIA design. Nintendo’s new console uses the T239 SoC, marked GMLX30-A1, with eight Cortex-A78C cores and an Ampere-derived GPU reported to contain 12 SMs and 1,536 shaders. Its capabilities explain Switch 2’s support for features such as DLSS-related reconstruction and ray tracing, but the silicon’s identity alone cannot predict every game’s performance. The console’s clocks, cooling, memory behavior, software optimization, and handheld-versus-docked power targets remain equally important.

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