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Cyberpunk 2077

Nvidia’s DLSS 4 Launch Games: Cyberpunk 2077, God of War Ragnarök and More

Nvidia launched DLSS 4 with more than 75 games and apps, but only RTX 50-series GPUs support Multi Frame Generation. Here is what each major title received and what older RTX cards still gain.

By VGSources Team 8 min read
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Nvidia launched DLSS 4 with the GeForce RTX 5090 and RTX 5080 on January 30, 2025. Nvidia said more than 75 games and applications supported DLSS 4 with Multi Frame Generation at launch, including Cyberpunk 2077, Alan Wake 2 and Hogwarts Legacy. The crucial buying detail is that DLSS 4 is a feature family: Multi Frame Generation is exclusive to RTX 50-series GPUs, while updated Super Resolution, Frame Generation, Ray Reconstruction and DLAA models can also benefit compatible RTX 20-, 30- and 40-series cards.

This is a retrospective of that January 2025 rollout, not a new 2026 announcement. Nvidia’s supported library later grew beyond 100 games and apps, and the company has since announced DLSS 4.5.

What Nvidia announced on January 30, 2025

The RTX 5090 and RTX 5080 launch introduced DLSS 4, Nvidia’s name for several related technologies rather than one switch. The headline feature was DLSS Multi Frame Generation, which can create up to three additional frames for every traditionally rendered frame on RTX 50-series hardware, according to Nvidia’s Blackwell announcement: Nvidia Blackwell announcement.

Nvidia also announced updated AI models for existing DLSS functions, game patches, a new Game Ready Driver and NVIDIA App controls that could apply supported DLSS settings to some games without a native game update. Nvidia’s launch article described more than 75 games and applications as supporting DLSS 4 with Multi Frame Generation on launch day: RTX 5090 and 5080 availability announcement.

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The headline games and what each update involved

Cyberpunk 2077

Cyberpunk 2077 received a game update adding DLSS 4 Multi Frame Generation. Nvidia’s demonstration combined path tracing, DLSS Super Resolution, Frame Generation or Multi Frame Generation, and Reflex. Nvidia claimed up to 280 frames per second at 4K on an RTX 5090 with the full DLSS suite. That is an Nvidia result under its stated test configuration, not a universal benchmark promise; the actual result depends on the patch, driver, CPU, settings and base rendered frame rate. Details are in Nvidia’s DLSS 4 Game Ready Driver article.

Generated frames improve displayed smoothness but are not equivalent to traditionally rendered frames. If the underlying frame rate is very low, interpolation cannot make controls feel like a high-native-frame-rate game. Reflex helps reduce the latency introduced by queued frames, but competitive players should still prioritize a strong base frame rate.

God of War Ragnarök

God of War Ragnarök appeared in Nvidia’s later DLSS 4 support list. It was part of the broader rollout, although the timing and exact combination of features did not necessarily match every day-one title. Treat the listing as evidence of DLSS 4 support in Nvidia’s maintained ecosystem, not proof that every feature arrived simultaneously on January 30, 2025. The later list is published in the NVIDIA App update article.

Alan Wake 2

Nvidia announced an update adding DLSS 4 Multi Frame Generation, RTX Mega Geometry and a higher-quality ray-tracing preset. Nvidia claimed up to 230 frames per second with maximum ray tracing on RTX 50-series hardware. That figure is a vendor test claim, and path-traced scenes, resolution, CPU limits and image-quality settings all affect the outcome.

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Hogwarts Legacy

The update added DLSS 4 Multi Frame Generation and Ray Reconstruction. Nvidia reported up to 210 frames per second with ray tracing and maximum settings in its test scenario. It should be read as an Nvidia measurement for a particular RTX 50-series configuration, not a guaranteed result for every PC.

Indiana Jones and the Great Circle

Nvidia announced a forthcoming update with DLSS Ray Reconstruction, Multi Frame Generation, RTX Hair, and Transformer-based models for Super Resolution and DLAA. “Forthcoming” described the status in the launch announcement; support timing depended on the game update rather than the hardware release alone.

Star Wars Outlaws

Nvidia announced a future DLSS 4 update adding Multi Frame Generation, an updated Frame Generation model, and the Transformer model for Super Resolution, Ray Reconstruction and DLAA. As with Indiana Jones, an announced update should not be confused with guaranteed day-one availability.

The launch lineup: a list with important qualifications

Nvidia’s “over 75” figure counted games and applications, and support lists changed as patches and driver profiles arrived. The table below identifies titles Nvidia associated with the launch rollout; feature combinations and delivery dates varied.

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Title How to interpret the launch listing
A Quiet Place: The Road Ahead Nvidia DLSS 4 ecosystem listing; check the current game and driver profile for the enabled feature.
Akimbot Nvidia DLSS 4 ecosystem listing; feature availability can vary by patch and GPU.
Alan Wake 2 Announced update with Multi Frame Generation, RTX Mega Geometry and ray-tracing changes.
Bears in Space Nvidia DLSS 4 ecosystem listing.
Cyberpunk 2077 Game update adding DLSS 4 Multi Frame Generation.
Diablo IV Nvidia DLSS 4 ecosystem listing.
Dragon Age: The Veilguard Nvidia DLSS 4 ecosystem listing.
Frostpunk 2 Nvidia DLSS 4 ecosystem listing.
God of War Ragnarök Included in Nvidia’s later supported list; timing was not necessarily identical to every day-one update.
Gray Zone Warfare Nvidia DLSS 4 ecosystem listing.
Hitman World of Assassination Nvidia DLSS 4 ecosystem listing.
Hogwarts Legacy Update adding Multi Frame Generation and Ray Reconstruction.
Indiana Jones and the Great Circle Announced forthcoming update with Ray Reconstruction, Multi Frame Generation, RTX Hair and Transformer models.
Marvel Rivals Nvidia DLSS 4 ecosystem listing.
Microsoft Flight Simulator Nvidia DLSS 4 ecosystem listing.
Microsoft Flight Simulator 2024 Nvidia DLSS 4 ecosystem listing.
Naraka: Bladepoint Nvidia DLSS 4 ecosystem listing.
Once Human Nvidia DLSS 4 ecosystem listing.
Payday 3 Nvidia DLSS 4 ecosystem listing.
Ready or Not Nvidia DLSS 4 ecosystem listing.
Remnant II Nvidia DLSS 4 ecosystem listing.
Satisfactory Nvidia DLSS 4 ecosystem listing.
S.T.A.L.K.E.R. 2: Heart of Chornobyl Nvidia DLSS 4 ecosystem listing.
Star Wars Outlaws Announced future update with Multi Frame Generation and updated Transformer-based models.
Star Wars Jedi: Survivor Nvidia DLSS 4 ecosystem listing.
The Finals Nvidia DLSS 4 ecosystem listing.
The First Descendant Nvidia DLSS 4 ecosystem listing.
Witchfire Nvidia DLSS 4 ecosystem listing.

For the maintained catalog, use Nvidia’s RTX games, engines and applications page rather than an old copied list. Nvidia later reported that the library exceeded 100 games and apps.

What “DLSS 4” actually includes

DLSS Super Resolution

Super Resolution renders a game internally at a lower resolution and uses AI to reconstruct a higher-resolution image. Updated models can improve detail and temporal stability, but the result remains dependent on motion, resolution and the game’s implementation.

DLSS Frame Generation

Frame Generation creates an additional AI-generated frame between traditionally rendered frames. It is available on supported RTX 40-series cards as well as newer hardware, but it is not the same feature as Multi Frame Generation.

DLSS Multi Frame Generation

Multi Frame Generation creates multiple additional frames between rendered frames and requires an RTX 50-series GPU. Nvidia says it can generate up to three additional frames per rendered frame and, in an appropriate configuration, claimed performance gains of up to eight times over brute-force rendering. Those are conditional vendor claims, not a promise of eight times the responsiveness.

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Ray Reconstruction

Ray Reconstruction uses an AI model to reconstruct ray-traced effects, replacing or supplementing conventional denoisers. It can improve stability in supported scenes, although foliage, reflections, disocclusion and fine geometry can still expose artifacts.

DLAA

DLAA applies AI anti-aliasing at the game’s native resolution instead of upscaling from a lower internal resolution. It targets image quality rather than additional resolution-derived performance.

Transformer models and NVIDIA App overrides

Nvidia’s January 2025 NVIDIA App update identified Transformer “Preset K” as its latest Super Resolution model, targeting improved temporal stability, reduced ghosting and more detail in motion: NVIDIA App DLSS override announcement. The app can expose supported model or frame-generation overrides in some games that lack a native patch. An override is not equivalent to a developer-integrated implementation, and untested combinations can produce UI artifacts, flicker, ghosting or unstable textures.

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GPU compatibility: who gets which benefit?

GPU generation Multi Frame Generation Other DLSS 4-era improvements
GeForce RTX 50 series Yes, on supported games and applications. Super Resolution, Frame Generation, Ray Reconstruction, DLAA and Transformer models where supported.
GeForce RTX 40 series No. Can benefit from updated Super Resolution, Ray Reconstruction, DLAA and conventional Frame Generation when the title, driver and model support them.
GeForce RTX 30 series No. Can benefit from compatible Super Resolution, Ray Reconstruction and DLAA updates; conventional Frame Generation support is not the same as RTX 50-series Multi Frame Generation.
GeForce RTX 20 series No. Compatibility is feature- and title-dependent, principally for supported Super Resolution, Ray Reconstruction or DLAA components.

A game’s “DLSS supported” label may mean Super Resolution only. “DLSS 4 supported” must be broken down by feature and GPU generation. Laptop GPUs also depend on the particular model’s power limits, cooling and driver support; the generation name alone does not predict desktop-level performance.

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Native support, future patches and overrides are different

  • Native game support: the developer integrates or patches DLSS features directly into the game.
  • Announced future support: Nvidia or the developer has described an upcoming update, but the feature may not be present in the launch build.
  • NVIDIA App override: the app applies a supported driver-level model or setting to a compatible game without the same integration as a native patch.
  • Generic DLSS support: usually refers to Super Resolution and says nothing by itself about Frame Generation or Multi Frame Generation.

How to enable DLSS 4 features

  1. Install the latest NVIDIA App from Nvidia’s official download page.
  2. Install the current Game Ready Driver.
  3. Update the game through Steam, the Epic Games Store, the Microsoft Store or its normal launcher.
  4. Open the game’s graphics or display settings and enable DLSS Super Resolution where available.
  5. Enable Frame Generation or Multi Frame Generation only when both the GPU and the title support that feature.
  6. Enable NVIDIA Reflex when offered, particularly when using frame generation.
  7. If the game has no native option, inspect its profile in the NVIDIA App for an available DLSS override.
  8. Restart the game after changing a driver-level override.
  9. Judge frame pacing, input latency and image stability alongside the FPS counter.

Menu labels differ by game and driver version. If a new model introduces ghosting, UI errors, flicker or unstable foliage, revert the override or use the game’s native profile.

Does DLSS 4 justify an RTX 50-series upgrade?

RTX 50-series hardware is the only route to Multi Frame Generation, making it most relevant for demanding 4K ray-traced or path-traced games where a strong rendered base frame already exists. Nvidia launched the RTX 5090 at $1,999 and the RTX 5080 at $999 on January 30, 2025; those were launch prices, not verified August 2026 street prices. Product information is available for the RTX 5090 and RTX 5080.

Existing RTX 40-, 30- and 20-series owners should not assume that a DLSS 4 game listing requires an upgrade. Updated Super Resolution, Ray Reconstruction, DLAA and, where applicable, conventional Frame Generation can improve an existing card without Multi Frame Generation. Conversely, generated frames do not fix a CPU bottleneck or make an extremely low base frame rate responsive, and competitive players may prefer lower latency over the highest displayed FPS.

What changed after the launch

Nvidia’s support library expanded from the launch claim of more than 75 games and apps to more than 100. The company announced DLSS 4.5 in January 2026, so DLSS 4 is now best understood as the January 2025 RTX 50-series launch generation rather than Nvidia’s newest branding: Nvidia’s DLSS 4.5 announcement.

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