Pragmata is unusually scalable on PC. Capcom targets 1080p at 45 fps on its Performance preset with a GTX 1660 or RX 5500 XT, and 1080p at 60 fps on Balanced with an RTX 2060 Super or RX 6600. Independent tests found stronger results in rasterized rendering, but demanding scenes, ray tracing, path tracing, resolution and upscaling can change the outcome substantially. Use the official targets as your starting point, then tune for your own monitor and GPU rather than treating any single benchmark as a guarantee.
Capcom’s official PC requirements
Capcom lists Windows 11 64-bit, DirectX 12, 16 GB of memory and 40 GB of storage for both published tiers. The difference is the processor and graphics card, plus the performance target attached to each preset. Capcom’s estimates are not universal frame-rate promises: the company warns that demanding scenes can reduce performance.
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| Tier | CPU | GPU and VRAM | Memory | Storage and API | Capcom’s estimate |
|---|---|---|---|---|---|
| Minimum | Intel Core i5-8500 or AMD Ryzen 5 3500 | GeForce GTX 1660 6 GB or Radeon RX 5500 XT 8 GB | 16 GB RAM | 40 GB; DirectX 12 | 1080p/45 fps on the Performance preset; frame rate may fall in graphics-intensive scenes |
| Recommended | Intel Core i7-8700 or AMD Ryzen 5 5500 | GeForce RTX 2060 Super 8 GB or Radeon RX 6600 8 GB | 16 GB RAM | 40 GB; DirectX 12; an SSD is recommended | 1080p/60 fps on the Balanced preset; demanding scenes can reduce performance |
Those specifications and estimates come from Capcom’s official product page: PRAGMATA system requirements. The minimum tier is best read as a 1080p, 45-fps starting point with the Performance preset, not as an assurance that every area will hold 45 fps. The recommended tier similarly describes a 1080p/60-fps target on Balanced under Capcom’s stated conditions.
Ray-tracing support has its own threshold
Capcom says an RX 6700 XT with 12 GB or an RTX 3060 with 12 GB is required to support ray tracing. That is a capability threshold, not a promise of 60 fps, a particular resolution or a specific image-quality level with ray tracing enabled. A card that meets the threshold can expose the feature while still needing reduced settings, upscaling or a lower resolution for a stable result.
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- Out-of-This-World Adventure – Stranded on a lunar space station, Hugh encounters Diana, a mysterious android resembling a young girl. While searching for a way back to Earth, they fight to survive against Bots directed to “neutralize” intruders.
- Hack & Shoot – Use each character’s distinct abilities to take down enemies. In combat, Diana can hack foes to expose weaknesses so Hugh can blast them with weapons. This unique fusion of gameplay offers an action-packed experience like no other.
- Space Exploration – Teamwork also extends to traversing the station. Utilize the thrusters in Hugh’s futuristic suit to dash and hover around while Diana hacks security systems to solve puzzles. Only together can they overcome all obstacles.
- Collect and Customize – Gather materials while exploring the station to unlock upgrades, build out a diverse arsenal of weapons, obtain new outfits, and more. Once you’re ready, use the new gear in battle and take on even greater challenges!
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What independent tests actually show
Published benchmarks suggest that Pragmata’s conventional, non-ray-traced rendering can be lighter than the official recommended tier might imply, but the tests were conducted on different systems and in different scenes. Their numbers should not be merged into one universal ranking.
DSOGaming: high-end test system and an early demanding area
DSOGaming tested with a Ryzen 9 7950X3D, 32 GB of DDR5 and several graphics cards in an early-game scene it considered demanding. At 1080p with maximum settings, every tested GPU exceeded 60 fps. At 1440p, every card except its RTX 2080 Ti reached 60 fps. The result demonstrates headroom in that particular rasterized test, but it does not mean a GTX 1660, an RTX 2060 Super or an entirely different CPU will reproduce the same figures.
Read the full methodology and results in DSOGaming’s Pragmata benchmarks and PC performance analysis, published April 16, 2026.
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- An all-new Science Fiction action adventure with its own unique hacking twist!
- PRAGMATA—An original IP from Capcom. It is the near future, and protagonists Hugh and his android companion Diana, must work together as they make their way through the cold lunar research station.
- A Nintendo Switch Online membership may be required for online play. Please check the game detail page on Nintendo.com for membership requirements.
- PRAGMATA is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries. CAPCOM
Tom’s Hardware: a city scene changes the picture
Tom’s Hardware used a different test platform and a demanding city scene. In its 1440p results, the RTX 5060 Ti and faster cards reached 60 fps. Because the processor, driver environment, settings and test location differ from DSOGaming’s, the two reports are useful as separate reference points rather than as directly comparable scores.
The GPU comparisons and technical discussion are in Tom’s Hardware’s Pragmata PC performance test. When you compare your own result with either report, match the resolution, preset, ray-tracing state, upscaling mode and scene as closely as possible.
Ray tracing and path tracing: better lighting, higher cost
Ray tracing adds a more expensive lighting workload to the normal rasterized pipeline. The 12 GB RX 6700 XT or RTX 3060 threshold tells you whether the game can support the feature; it does not identify the point at which the game will remain smooth. At 1080p, a capable card may have enough headroom for moderate ray tracing, while the same card at 1440p or with a higher-quality preset may need reconstruction or a lower base resolution.
Rank #3
- Unique Hack and Shoot Game – The fight starts with disarmament of the enemy armor – otherwise players will find it difficult to get any actual injury to enemies. This is where Diana pops up! It can use its real-time hacking ability to destroy the enemy armour, allowing Hugh to attack their weak spots. With an arsenal of unique weapons and the evolutions of hacking mechanics, PRAGMATA offers a fascinating combat system that has never been seen in the action adventure title.
- THE WORLD RUGGED BY AI-Intelligence - The moon research station was taken over by the AI system that tried to recreate the human world using 3D printing material known as Luna filament. Explore twisted interpretations of AI Times Square and lush forests, all within the boundaries of a moon research station, including a unique introduction of where the future using artificial intelligence takes us.
- Enchanting Characters - PRAGMATA follows the unlikely adventure between man and android - Hugh can sometimes be a little sarcastic but is a kind soul, and Diana is a curious and enigmatic android that is known to throw caution on the wind! Experience how their connection grows during their mission to return to Earth.
Path tracing is a separate, heavier choice
Tom’s Hardware describes path tracing as demanding and reports visual problems in some path-traced elements. Its testing also says the path-tracing mode is limited to GeForce cards. In the use cases it tested, smooth play depended on upscaling and frame generation. This means the number shown by an on-screen counter can include generated frames; it should be considered separately from the underlying, rendered frame rate that determines input response and consistency.
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Tom’s Guide reached a similar practical conclusion: establish a base frame-rate target first, then layer DLSS features on top. Its testing and advice are documented in its Pragmata path-tracing and DLSS guide, published April 16, 2026. Treat that article’s settings as an outlet-specific experiment, not a universal recipe for every GeForce card.
What settings should you use?
There is no single best combination because a 1080p/60-fps monitor, a 1440p high-refresh display and a 4K television impose different limits. The safest method is to establish a stable base render first, then add expensive lighting features and generated frames one at a time.
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- Choose the output resolution first. Select the resolution your display actually uses. If your GPU cannot sustain the desired base frame rate there, changing ray-tracing options later will not solve the fundamental load.
- Start with Capcom’s matching preset. Use Performance when working from the minimum specification and Balanced when working from the recommended specification. Capcom estimates 1080p/45 fps for Performance and 1080p/60 fps for Balanced, with possible drops in demanding scenes.
- Test a repeatable, busy area. Walk through a section with many effects, characters or city geometry rather than judging the opening minutes alone. Independent results show why scene choice matters: DSOGaming used an early demanding area, while Tom’s Hardware used a city scene.
- Set a base frame-rate goal before reconstruction. Check the native or conventionally upscaled result first. If the base rate is unstable, reduce the preset or resolution before enabling frame generation. A higher displayed count cannot repair severe dips in the frames the GPU actually renders.
- Add upscaling at the chosen resolution. Use the quality mode that preserves enough detail for your screen, then check motion, fine geometry and text. The appropriate mode depends on the GPU, output resolution and target rate; the published tests do not establish one setting that fits every card.
- Enable frame generation only after the base is acceptable. Compare camera movement and controls with it off and on. Keep the mode that gives you the smoother experience without distracting artifacts or an unresponsive feel.
- Try ray tracing after raster performance is stable. If your card is below the RX 6700 XT 12 GB or RTX 3060 12 GB support threshold, do not expect the option to be available. Above it, test at your target resolution and lower other costly settings if the frame rate falls.
- Reserve path tracing for a deliberate quality experiment. It is substantially more demanding, is reported as GeForce-only by Tom’s Hardware, and may show visual issues in some elements. Enable it only when you are willing to use the upscaling and frame-generation techniques needed by the tested scenarios.
- Cap or synchronize the final result. A frame-rate limit near your monitor’s refresh rate can make pacing more consistent than allowing large swings. Recheck the same demanding area after every major change.
Practical starting profiles
| Goal | Starting point | When to adjust |
|---|---|---|
| 1080p on hardware near minimum | Performance preset, no ray tracing initially, 45-fps target | Lower resolution or use upscaling if demanding scenes dip below the target; do not assume the minimum GPU can sustain added lighting features. |
| 1080p on recommended hardware | Balanced preset, 60-fps target, then test ray tracing if the GPU meets Capcom’s threshold | Reduce expensive options or add upscaling when city or effect-heavy areas fall below 60 fps. |
| 1440p rasterized play | Begin with a quality preset that holds your base target; use independent 1440p figures only as scene-specific references | Tom’s Hardware reached 60 fps with an RTX 5060 Ti and faster cards in its city test, while DSOGaming’s results differed by system and scene. |
| Path-traced showcase | GeForce hardware, upscaling and, where available, frame generation; test visual artifacts carefully | Disable path tracing or reduce the base resolution if the rendered frame rate is unstable or image defects are distracting. |
The table is a set of decision points, not a promise that every card in a category behaves identically. Switchblade Gaming’s RTX 3070 guide offers another outlet-specific settings reference at its Pragmata PC settings article. Digital Foundry’s May 5, 2026 video description also discusses ray tracing, path tracing and optimization for 8 GB GPUs in its Pragmata PC review and settings video.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.How to diagnose a poor result
The game is below target everywhere
- Confirm that Windows 11 64-bit and DirectX 12 meet Capcom’s listed requirements.
- Check that the game is using the intended GPU rather than an integrated adapter.
- Return to the Performance or Balanced preset, then establish a base rate before enabling ray tracing, path tracing or frame generation.
- Lower output resolution or use a less aggressive upscaling mode if the GPU remains saturated.
The opening is smooth but a city or effects-heavy area is not
This pattern is consistent with Capcom’s warning that graphics-intensive scenes can reduce performance and with Tom’s Hardware’s use of a demanding city test. Tune against the heaviest repeatable area you can reach, not the easiest corridor, and leave headroom rather than targeting a number that only appears in light scenes.
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Compare your card with Capcom’s stated support threshold of an RX 6700 XT 12 GB or RTX 3060 12 GB. Meeting the threshold is required for support, but cards below it should be treated as raster-only for planning purposes.
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Path tracing looks impressive but feels uneven
Separate the displayed, generated frame rate from the base rendered rate. Tom’s Hardware’s testing found path tracing demanding and relied on upscaling and frame generation for smooth results. If camera motion or fine details look wrong, disable path tracing first; it is the largest single visual-cost switch.
Loading and texture streaming are inconvenient
Capcom recommends an SSD in its recommended configuration. The published requirement remains 40 GB of storage, but installing on an SSD follows Capcom’s recommended setup and is the sensible choice for a modern PC installation.
Which benchmark should you trust?
Trust the test that most closely matches your hardware and use case. A 1080p maximum-settings result from a Ryzen 9 7950X3D system answers a different question from a 1440p city-scene result on another platform. Before drawing a conclusion, record the GPU model and VRAM, CPU, system memory, resolution, preset, ray-tracing or path-tracing state, upscaling mode, frame-generation state and test location. Without those details, a bare “60 fps” claim is too vague to guide a purchase or a settings change.
For most players, Capcom’s two targets provide the clearest starting decision: Performance is aimed at 1080p/45 fps on the minimum class of hardware, while Balanced is aimed at 1080p/60 fps on the recommended class. Independent testing indicates additional headroom in rasterized rendering on faster GPUs, but path tracing and demanding scenes can move the goalposts quickly. Tune in that order—resolution, base frame rate, upscaling, then ray tracing or path tracing—and Pragmata gives you enough controls to find a sensible balance between image quality and smooth play.
Quick Recap
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