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Rise of Cultures Home Cultures: How Homes and Culture Sites Work

Home Cultures describe capital-city progression in Rise of Cultures. Learn how homes, worker capacity, coin output, and culture-site coverage fit together.
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In Rise of Cultures, Home Cultures are a capital-city progression framework, while homes and culture sites serve distinct jobs within your city. Homes house citizens and workers and produce coins; culture sites do not produce resources, but boost buildings in their range. To get the most from a home, consider its coin output, footprint, worker capacity, and culture support together.

What “Home Cultures” means in Rise of Cultures

The community wiki describes Home Cultures as a capital-city progression system, with a research tree, questline, campaign map, and building design for each culture (Rise of Cultures Wiki). That is different from the role of an individual home or culture site in your city: homes provide housing and coins, while culture sites improve nearby buildings.

The exact current list of Home Cultures and their unlock requirements is not established by the available official support information. Check the game’s current progression screens for those details rather than relying on an assumed culture sequence.

What homes do

Homes are citizens’ dwellings, provide worker capacity, and produce coins. InnoGames says upgrading a home increases both its tax revenue and the number of workers it can house. Smaller homes typically provide fewer workers than larger ones, so coin output alone does not determine which home suits a city best. See the official homes guide for the game’s home information.

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Compare homes on more than coin output

  • Coins: Compare the hourly output for the home type and level you are considering.
  • Space: If the current game data shows a footprint and per-tile output, use those figures to assess how efficiently a home uses city space.
  • Workers: Consider how many workers the home houses, especially if your city needs workforce capacity.
  • Culture support: Account for whether a culture site boosts the home and how that support fits with the rest of your layout.

Example: level-24 unboosted coin output

InnoGames’ support table lists these level-24 figures. They are unboosted hourly amounts; culture support can change a home’s actual output.

Home type Coins per hour Coins per tile
Small Home 3,083 771
Average Home 3,183 354
Luxurious Home 3,079 513

These values come from the InnoGames homes table, which does not display a publication date and was accessed on 2026-10-08. Treat them as a comparison for the listed level, not as a universal ranking: the Average Home has the highest listed hourly total in this example, while the Small Home has the highest listed output per tile.

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What culture sites do

Culture sites provide culture value to buildings within their range; they do not create a tangible resource themselves. Supported buildings work better: for example, farms produce more food, homes produce more coins, and barracks train soldiers faster. The bonus applies to buildings in range, not automatically to every building in the city. InnoGames explains the mechanic in its culture-system guide.

Culture-site types and range

InnoGames lists five types: Little, Compact, Moderate, Large, and Luxurious. The support guide assigns a range of one field to Little and Compact sites, two fields to Moderate and Luxurious sites, and three fields to Large sites. Their culture values vary by level. For example, its table lists a level-8 Large Culture Site with an overall culture value of 1,500 and a range of three fields (official culture-site table).

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Use the in-game culture overview to see which buildings receive support and what bonuses your placements are expected to provide. The guide recommends distributing sites so they support as many useful buildings as possible. If a building loses culture access, its output can fall or an action already underway can slow down.

How to plan homes and culture coverage

  1. Check the home’s current level and needs. Compare its listed coin production with the worker capacity it provides.
  2. Inspect the layout in the culture overview. Check which homes and other useful buildings are within each site’s range and what support they receive.
  3. Place culture sites to cover useful buildings. A site’s value and range both matter; aim to support several relevant buildings where your layout allows.
  4. Review the expected bonuses after moving a site. Use the in-game overview to check whether the change improves coverage rather than assuming proximity is sufficient.
  5. Reassess after an upgrade or layout change. Home upgrades affect both taxes and worker capacity, and changes to culture access can alter building performance.
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What the published numbers can—and cannot—tell you

The support tables provide home output by type and level, including per-tile figures, and culture-site value and range by type and level. Home output figures are explicitly unboosted, so they are not a prediction of the output in a culture-supported layout. The official pages do not show publication dates; the figures above were present when accessed on 2026-10-08. Check the live game’s current building information before making a decision based on a specific value.

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