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Satisfactory Console Commands: Useful Vanilla Commands and Modded Cheats

Satisfactory’s console offers searchable debug and visual commands, while many familiar cheats require Satisfactory Mod Loader. Here’s what the commonly listed commands do and how to check availability in your game build.
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Satisfactory’s console is a searchable debug and settings interface, not a built-in cheat menu. Vanilla commands can show performance data, adjust visuals, and analyze recipe flow; the cheats players often mean—such as flight, god mode, free construction, and item grants—require Satisfactory Mod Loader (SML), according to GameSpot’s command guide. The commands visible and usable can vary by game build, so treat the installed game’s autocomplete as the final check.

How to open and search the Satisfactory console

Press the key associated with ~, backtick (`), or §. The key that works can depend on your keyboard layout. Once the console is open, type part of a command to search its autocomplete list. The Official Satisfactory Wiki’s console reference says a space can act as a global wildcard to list commands.

A command appearing in autocomplete does not mean every player can run it. Satisfactory includes game-specific entries and commands inherited from Unreal Engine, and some entries are not available to public users. Check the access indication in the console and whether the command executes in your installed build.

Useful vanilla console commands

The commands below are reported in GameSpot’s December 22, 2025 roundup. They are reference descriptions, not a guarantee of availability or identical behavior in every build. Replace bracketed text with a value; check autocomplete for accepted spelling and arguments.

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Information and analysis

Command What it does
? Lists commands, including entries that may not be usable by the player. You can also use the console’s search and autocomplete.
materialFlowAnalysis recipeName[FString] Reports per-second item requirements for craftable items. The item name is case-sensitive and should match the relevant Blueprint Path string.
Stat FPS Displays an FPS counter.
Stat Levels Displays level-streaming information.
Stat Unit Displays timing statistics, including game, frame, and GPU time. It diagnoses performance; it does not itself improve it.
ToggleDebugOverlay [0/1] Displays debug information; the selected category determines what is shown.
SaveWithNewSessionName [name] Saves the current session under a new name. Verify the save behavior in your build before relying on it.

Display, performance, and visual controls

Command Reported effect
Gamma [number] Changes gamma or brightness.
Pause Pauses or unpauses the game.
r.Atmosphere [0/1] and r.Fog [0/1] Toggle atmosphere and fog rendering.
r.ViewDistanceScale Changes view distance for objects such as trees and foliage; the cited guide describes the value as multiplicative.
foliage.LODDistanceScale Changes how far higher-quality foliage levels of detail appear.
r.Shadow.DistanceScale Changes shadow view distance.
r.ScreenPercentage [percent] Sets internal resolution scale.
r.TemporalAACurrentFrameWeight [number] Sets the current-frame weight in temporal anti-aliasing; the roundup gives a range of 0–1.
r.TemporalAAFilterSize Changes the spread of temporal anti-aliasing samples.
r.TemporalAASamples [number] Sets the temporal anti-aliasing sample count. GameSpot notes 2–5 as a lower-jitter range.
r.Tonemapper.Sharpen [number] Changes sharpening amount.
r.StaticMeshLODDistanceScale [number] Controls static-mesh level of detail.
r.LandscapeLODBias [number] Changes distant terrain geometry detail.
Grass.densityscale [number] Changes grass density.
pool.light.count [number] and pool.light.lightshaft.count [number] Set rendered light and light-shaft counts.
t.MaxFPS [number] Caps maximum frame rate.
FOV [number] Changes field of view.

These controls can look or perform differently depending on game version and configuration. The cited roundup does not provide controlled, system-specific performance measurements, so no particular value can be promised to raise FPS.

Debug overlay categories

The roundup lists these categories for ToggleDebugOverlay. The display depends on the selected category; use Reset to hide debug information.

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The same roundup marks AI, ANIMATION, BONES, COLLISION, FACTORYCONNNECTIONS, NET, and POWER as unknown or partly speculative. It specifically warns that FACTORYCONNNECTIONS and POWER can cause lag, so do not treat these entries as dependable player features.

Mod-dependent cheat commands

GameSpot describes the following cheats as requiring Satisfactory Mod Loader (SML); they are not built-in, unmodded console cheats. Availability and behavior can depend on the game and mod versions. Consult the Satisfactory Modding Documentation and the instructions for the installed mod before using them, particularly when they alter progression, inventory, or saved settings.

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Movement, survival, and time

Command Reported effect and caveat
Teleport Teleports the player to the location under the cursor. GameSpot warns there is no range limit, so you could end up outside the map.
God Toggles immunity to damage.
Slomo [Multiplier] Speeds up or slows the game, affecting movement, particles, animations, and building operation rate.
SetTimeOfDay [Hour] [Minute] Sets world time using a 24-hour clock.
SetTimeSpeedMultiplier [Multiplier] Sets day/night cycle speed; zero freezes the cycle.
PlayerFly [true/false] and PlayerNoClipModeOnFly [true/false] Enable flying and noclip while in cheat flight mode.
FlipVehicle Flips the occupied vehicle 180 degrees; an upright vehicle can end up upside down.

Progression, items, and production

Command Reported effect and caveat
CheatScript <ScriptName> Runs the named CheatScript section from DefaultGame.ini.
NoMessages <true/false> Turns off ADA unlock messages. GameSpot recommends enabling it before the two unlock commands below.
GiveAvailableSchematics Unlocks currently purchasable schematics.
ResetGamePhases Resets Space Elevator progress without affecting unlocked milestones.
SetNextGamePhase Completes the next available Space Elevator tier; it does not grant milestones.
GiveSchematicsOfTier <tier> Unlocks milestones for the specified HUB tier.
GiveActiveMilestoneSchematic Completes the selected HUB milestone.
CompleteResearch Completes ongoing MAM research.
GiveItemStacks <Blueprint Path> <Number of Stacks> Adds full item stacks and can grant extra inventory slots if needed.
GiveItemsSingle <Blueprint Path> <Number of Items> Adds individual items but does not expand inventory if the items will not fit.
GiveResourceSinkCoupons <Amount> Adds coupons to the pool printable at an AWESOME Sink.
NoCost <true/false> When enabled, removes build-gun construction costs. Crafting stations still require ingredients. GameSpot reports the setting is saved and can persist after the mod is removed.
NoPower <true/false> When enabled, removes electricity use from buildings and fuel requirements from vehicles; buildings still need a power connection. GameSpot reports the setting is saved and can persist after the mod is removed.
TurboProductionMode <true/false> Makes workbench and workshop items craft instantly; buildings are unaffected.

Factories, vehicles, and world display

Command Reported effect and caveat
EnableBuildableTick <true/false> Toggles building animation ticking; the guide says production continues at its normal rate when disabled.
ResetAllFactoryLegsToZero <true/false> and RebuildFactoryLegsOneTileAroundPlayer Reset or recalculate building support legs.
FillAllFreightCars <percent> and EmptyAllFreightCars Fill freight cars with a placeholder item or empty their contents.
HideAllBuildings <true/false> Hides or shows buildings; collision remains.
ShowFactoryOnly <true/false> Hides or shows terrain and skybox while retaining collision. The roundup notes that enabling it disables the flashlight.
ForceSpawnCreatures Forces active spawners to spawn creatures regardless of normal spawn conditions.
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How complete is an “all commands” list?

No static list can reliably promise every command available in every Satisfactory build. The Official Satisfactory Wiki explains that the game inherits many Unreal Engine commands and that some entries shown in the console are not publicly accessible. Epic’s Unreal Engine 5.8 console command reference documents engine commands generally; it does not establish that Satisfactory exposes or supports each one.

The Wiki search excerpt reports 5,705 commands for Patch 1.0.0.5, but that is a historical count, not a current total. For your installed version, search the in-game autocomplete and check the access state rather than assuming an online list is exhaustive or that every result will run.

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Want customization without console cheats?

If you want to change the play experience without relying on mod commands, the Official Satisfactory Wiki’s Creative Mode overview covers game customization settings. Names and available options can change across updates, so check the settings in your own version.

Do console commands disable achievements?

The available references do not establish a definitive, current achievement-safety rule for console commands or SML cheats. Do not assume that a command is achievement-safe based on its presence in autocomplete; consult current developer documentation for the game version you play.

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