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Scarlet Witch is a Duelist whose kit links enemy marking to damage and sustain. The key is to apply Chaos Marks, then use attacks that exploit marked targets while choosing Dark Seal for area control and Mystic Projection for movement. The ability figures below come from Marvel Rivals Version 20260911, documented in an official balance post dated September 8, 2026; check the in-game ability descriptions for any later changes.
What is Scarlet Witch’s role?
The official Scarlet Witch hero page identifies Wanda Maximoff as a Duelist. Her kit combines attacks that apply Chaos Marks, damage that interacts with marked enemies, an area-control spell, phased movement, and a charged area ultimate. The September 2026 balance post is the more current source for the adjusted values below; the hero page dates to November 23, 2024.
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How do Chaos Marks work?
In Version 20260911, Scarlet Hex sends a magic shockwave forward through a 20 m by 8 m rectangular area. It deals 40 damage and applies a Chaos Mark. The passive converts 25% of damage dealt to marked enemies into bonus health, up to a maximum of 50. The post does not specify mark duration, so check the in-game description rather than assuming how long a mark lasts.
This makes marking useful for two linked reasons: it enables the bonus-health conversion and identifies enemies for Chaos Control’s marked-target damage. The official notes do not establish a guaranteed combo or a particular damage threshold for reaching the bonus-health cap.
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What does each ability do?
| Ability | Documented effect in Version 20260911 | Practical use |
|---|---|---|
| Scarlet Hex | Forward 20 m by 8 m rectangle; 40 damage; applies Chaos Mark. | Apply marks to enemies in the shockwave’s path. |
| Chaos Control | 75 damage per second against marked enemies in a forward 20 m, 120-degree cone. | Use against marked targets within the documented cone. |
| Chthonian Burst | 0.4-second cast interval; the balance post states 200 enemy damage per second. | Its faster cast interval and stated DPS are patch-note values, not independent performance measurements. |
| Dark Seal | Stuns for 0.3 seconds on initial detonation only. Its active field deals 20 damage per second, slows by 30%, and continuously applies Chaos Marks. | Control an area and apply marks; do not count on repeated stuns from the field. |
| Mystic Projection | Movement-speed boost reduced from 50% to 35%. | Use the movement ability with the updated boost in mind. |
| Reality Erasure | During its four-second wind-up, deals increasing damage within a 15 m radius, scaling from 50 to 80 per second. The post notes a small chance of immunity to incoming damage during the wind-up. | Account for the wind-up and radius; the stated immunity is a small chance, not a dependable defense. |
All figures in the table are values stated in the official Marvel Rivals Version 20260911 balance post, published September 8, 2026. They describe the documented patch, not a guarantee that no later update changed the character.
How should you use her kit?
Apply marks before relying on mark-dependent damage
Scarlet Hex and Dark Seal are the documented ways to apply Chaos Marks. Chaos Control’s listed 75 damage per second applies to marked enemies in its forward cone, so the mark is part of the attack’s condition, not merely an optional extra. The passive also returns bonus health from damage dealt to marked enemies, though the notes do not specify how quickly or reliably a particular sequence reaches the 50-point cap.
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Choose Dark Seal for control, not repeated stuns
Dark Seal’s stun happens only when the spell initially detonates and lasts 0.3 seconds. After that, its active field deals damage, slows enemies, and continuously marks enemies inside it. Treat the remaining field as a way to pressure and mark an area rather than as a continuing stun effect.
Respect the ultimate’s wind-up
Reality Erasure’s damage builds during a four-second wind-up within a 15 m radius. The notes mention only a small chance of incoming-damage immunity during that period, so do not plan around being protected throughout the charge.
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What changed in the September 2026 balance update?
The official Version 20260911 post introduced Scarlet Hex and the Chaos Mark passive, reduced Chaos Control from 85 to 75 damage per second, and changed Chthonian Burst’s cast interval from 0.5 to 0.4 seconds while stating that enemy DPS rose from 160 to 200. It also limited Dark Seal’s stun to the initial detonation, reduced Mystic Projection’s movement-speed boost from 50% to 35%, and described Reality Erasure’s wind-up damage and small chance of immunity. These are the post’s documented changes and values; it does not establish whether a later Scarlet Witch adjustment appeared by October 8, 2026.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Does Scarlet Witch have a Doctor Strange team-up?
A Version 20260807 balance post dated August 4, 2026 documents a Scarlet Witch–Doctor Strange team-up called Mystic Burst. It replaces Chthonian Burst with magic missiles that cost no energy. At that time, the post described an eight-second duration and an eight-second cooldown for the base effect, while the enhanced effect was toggle-type. Team-up details can change by season or version, so check the current in-game team-up screen before relying on those timings.
Quick Recap
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Which sources are most useful for current ability details?
- Marvel Rivals Version 20260911 Balance Post (published September 8, 2026): the primary source for the adjusted mechanics and values in this guide.
- Scarlet Witch hero page (published November 23, 2024): the official role and character reference, but its older ability details may not reflect the September 2026 adjustments.
- Marvel Rivals Version 20260807 Balance Post (published August 4, 2026): the cited source for the Doctor Strange team-up details at that time.
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