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A free scan shows the junk files, broken settings and background clutter dragging Windows down - then fixes them in one click.Free scan · Windows 10 & 11The quickest way to understand Street Fighter is to start with five names: Ryu, Ken, Chun-Li, Guile and M. Bison. Ryu and Ken represent the series’ personal rivalries, Chun-Li and Guile connect those rivalries to law enforcement and military duty, and Bison embodies the criminal organization Shadaloo. From there, newer fighters and later factions fit into a series of overlapping stories rather than one uninterrupted plot.
What Street Fighter is, and how its story fits together
Street Fighter is Capcom’s fighting-game franchise. Capcom’s 2022 historical announcement says the first arcade game appeared in 1987, followed by Street Fighter II in 1991. The same announcement reported cumulative shipments of 47 million units worldwide as of February 21, 2022. Those dates explain why the series has several generations of characters and several different kinds of conflict.
| # | Preview | Product | Price | |
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| 1 |
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Street Fighter 6: Year 1-2 Fighter Edition - For Nintendo Switch 2 | $64.50 | Buy on Amazon |
| 2 |
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CAPCOM Street Fighter 6 (PS5) | $25.65 | Buy on Amazon |
| 3 |
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Street Fighter 6 - PS5 | $15.99 | Buy on Amazon |
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Do not approach the games as chapters in a single, strictly linear tournament novel. Each mainline entry adds a new cast, revises the status of older characters and shifts attention to a different threat. A fighter can be an opponent in one game, an ally in another and an independent participant in the next. The most useful continuity is thematic: people pursue strength, duty, revenge, power or survival while criminal groups and secret experiments create reasons for their paths to cross.
The broad sequence is:
- Street Fighter and Street Fighter II: the foundation of the World Warrior roster, the Ryu–Ken rivalry, Chun-Li and Guile’s opposition to Shadaloo, and M. Bison’s role as the recurring villain.
- The Street Fighter III period: a later generation and a different set of organizations and conflicts, while selected veterans remain part of the larger universe.
- Street Fighter IV: another layer of rivalries, experiments and returning icons rather than a reset of the entire setting.
- Street Fighter V: the major Shadaloo-centered conflict, with the organization’s leadership, laboratories and victims driving many character connections.
- Street Fighter 6: the current mainline entry point, set in a post-Shadaloo world where established heroes share the spotlight with a newer generation and visiting fighters.
That structure lets you understand a character without memorizing every arcade ending. Ask what the fighter wants, who they answer to, what their fighting identity is and whether they are driving, resisting or exploiting the central conflict.
#1 Best Overall
- Includes 26 fighters and 20 dynamic stages from Years 1 & 2 content.
- Unlock Outfit 1 Colors 3–10 and access full base game content.
- Nintendo Switch 2 exclusive modes: Gyro Battle, Calorie Contest & more.
- Play using any control style—Classic, Modern, or Dynamic on Joy-Con.
- Supports local wireless, online multiplayer, and Tabletop Mode for portable play.
The five characters that orient almost every newcomer
Ryu: the wandering search for strength
Ryu is the clearest introduction to Street Fighter’s central idea: disciplined training and the pursuit of genuine strength. He travels rather than settling into a permanent institution, so his story naturally intersects with rivals, teachers, villains and strangers. Treat him as the series’ baseline protagonist. When a later character’s philosophy seems extreme, Ryu’s restraint provides the comparison.
Ken: Ryu’s friend and rival
Ken supplies the personal counterpoint to Ryu’s solitary path. He is Ryu’s friend and rival, which makes their relationship more useful than a simple hero-versus-villain pairing. They share a foundation but express it differently, and their rivalry gives the tournament stories an emotional anchor even when the larger plot moves toward conspiracies or world-threatening schemes.
Chun-Li: the investigator facing Shadaloo
Chun-Li is a Chinese martial artist whose law-enforcement work places her directly against Shadaloo in the classic stories. Her motivation is tied to duty and personal loss rather than an abstract desire to win a tournament. She is therefore the best bridge between the individual fighters and the institutional investigation into Shadaloo’s crimes.
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Guile: military duty and personal pursuit
Guile is a military-minded fighter whose duty and pursuit of Shadaloo connect the personal and institutional sides of the conflict. Where Ryu represents an independent search for mastery, Guile represents organized responsibility: intelligence, orders, comrades and the need to stop a threat that cannot be solved by one duel.
M. Bison: the recurring Shadaloo leader
M. Bison is the signature Shadaloo leader figure and the clearest recurring antagonist. His importance is structural as much as personal. He gives otherwise unrelated fighters a common enemy, supplies the organization behind many classic plots and leaves behind experiments and splintered loyalties that continue to affect later characters. Not every story is about Bison, but Shadaloo is the recurring link that makes his presence matter across eras.
Character comparison: motivation, affiliation, fighting identity and role
The table below is a practical orientation tool, not a tier list or move guide. “Affiliation” describes the character’s most useful story connection; it does not mean the fighter belongs permanently to one team in every game.
| Character | Motivation | Affiliation | Fighting identity | Story role |
|---|---|---|---|---|
| Ryu | Strength through disciplined training | Independent | Wandering martial artist | Protagonist and measuring stick |
| Ken | Strength, rivalry and personal independence | Independent; connected to Ryu | Martial artist and rival | Rival and personal counterpoint |
| Chun-Li | Duty, investigation and justice | Anti-Shadaloo investigator and ally | Chinese martial artist | Investigator and hero |
| Guile | Duty and pursuit of Shadaloo | Anti-Shadaloo military ally | Military-minded fighter | Investigator and institutional opponent |
| M. Bison | Power and control | Shadaloo | Leader using Psycho Power | Antagonist |
| Juri | Personal motives and opportunism | Independent, with shifting connections | Volatile rival | Wildcard and rival |
| Luke | New-generation ambition | Independent/newer-generation circle | Modern combat-sports identity | New-generation lead |
| Jamie | New-generation self-definition | Independent/newer-generation circle | Distinctive modern martial-arts style | New-generation fighter |
| Kimberly | New-generation purpose and investigation | Independent/newer-generation circle | Agile ninja-influenced movement | New-generation protagonist |
| Rashid | Curiosity and a public-facing personal identity | Independent | Parkour-based movement; a video-streaming enthusiast | Energetic wildcard |
| A.K.I. | Poison, obsession and personal allegiance | Shadaloo-linked through F.A.N.G.; later opposition is possible | Poison-wielding fighter | Wildcard antagonist |
| Ed | Freedom for people harmed by experimentation | Shadaloo experiment and opponent of its abuses | Psycho Power user | Survivor and rescuer |
| Akuma | Combat mastery at any cost | Independent | Fighter embracing the Satsui no Hado | Extreme rival and wildcard |
| Terry | Guest-fighter competition and heroic identity | Guest from SNK’s Fatal Fury series | Fighting-game crossover fighter | Guest wildcard |
| Mai | Guest-fighter competition and personal style | Guest from SNK’s Fatal Fury series | Fighting-game crossover fighter | Guest wildcard |
Luke, Jamie and Kimberly are especially important for understanding Street Fighter 6. They show that the series is not simply replaying the original World Warriors: its newer generation has its own identity and shares the setting with returning icons. Rashid, A.K.I., Ed and Akuma demonstrate another pattern—characters can arrive with ties to earlier conflicts without fitting neatly into a hero or villain box. Terry and Mai are listed on the official Street Fighter 6 product page as guest fighters from SNK’s Fatal Fury series, so they expand the roster without changing the core Street Fighter factions.
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Rank #2
- Stunning visuals and an all new battle system depicts the world of Street Fighter with unprecedented detail.
- For the first time ever, SF6 provides an ever evolving immersive storytelling experience that gives power to the player to create their own World Warrior and truly engage in the Street Fighter Universe
- SF6 provides the gold standard fighting experience for both casual and battle-tested pros can enjoy for years to come.
- Please note that although this game is Region Free or Region Unlocked and will work on all systems, this is the international version and may differ from the local version in age rating, labeling or instructions. DLC content may not work unless using an EU Playstation account as stated this is an EU Import Region Free Version
What the major factions mean
World Warriors and independent fighters
“World Warrior” is most useful as a reader-facing label for the globe-spanning fighters associated with the classic tournament era. It is not a permanent political organization. One fighter may enter for training, another for pride, another for revenge and another because a criminal investigation leads there. Their alliances change by story, so do not treat the label as a standing team with membership rules.
Shadaloo
Shadaloo is the central criminal organization in the classic and Street Fighter V-era conflicts. It links military-style operations, illicit research, coercion and the pursuit of power. Capcom’s archived F.A.N.G. character guide calls him “Shadaloo’s second-in-command” and “the master of poison,” which illustrates how the organization gives specialists a place within a larger hierarchy.
Shadaloo also explains connections that are easy to miss if you only look at fighting styles. Ed was aged rapidly by Shadaloo experimentation and uses Psycho Power; his mission is to free other subjects. A.K.I. is described by Nintendo as a poison-wielding apprentice of F.A.N.G., the former Shadaloo officer. Their relationships to Shadaloo are therefore different: one is a victim resisting the system, while the other is tied to a former officer and its poison tradition.
Anti-Shadaloo investigators and allies
Chun-Li, Guile and other fighters form a loose resistance through investigations, military duty or personal loss. They are connected by goals rather than a permanently named team. That distinction matters: a character can cooperate with the anti-Shadaloo effort in one story and pursue a separate objective in another without creating a continuity error.
Later organizations and successor conflicts
The Street Fighter III, IV, V and VI periods add syndicates, secret societies, laboratories and splinter groups. These are successive story layers, not proof that every fighter belongs to one enduring faction. Check the game-specific terminology when a character’s affiliation matters, especially in Street Fighter 6, whose official support hub is the current reference for manuals and system terminology.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.How the games connect without requiring a complete chronology
Each era changes the balance between personal rivalry and organized conflict. The earliest games establish the wandering fighter, the rival, the investigator and the criminal leader. Later games widen the cast and show consequences: experiments produce survivors, former officers leave legacies and new fighters inherit problems they did not create.
For a newcomer, the useful continuity questions are narrower than “What happened in every ending?”
Rank #3
- Classic Experience Built for a Modern Era: With all core gameplay modes present, plus two brand new modes and enhanced visuals, Street Fighter 6 redefines the classic fighting game genre.
- Distinct Fighting Styles to Master: 18 diverse characters including legendary World Warriors and exciting brand new characters add their own flair to the game at launch, with more to be added post-launch.
- Brand New Game Modes: The Street Fighter franchise continues to hone its skills and redefine the fighting genre with the introduction of three new foundational modes – Fighting Ground, World Tour and Battle Hub.
- In-Game Commentating: Street Fighter’s first-ever Real-Time Commentary Feature, supported with subtitles in 13 languages, incorporates the voices of popular Fighting Game Community (FGC) commentators like Vicious and Aru directly into the game to narrate what is happening on-screen just like a real tournament.
- Two New Control Schemes: Classic Controls returns alongside two brand new options: Modern Controls allow you to perform special attacks with simple button combinations and are designed for players who want to fight without memorizing and practicing special move button combinations first. Dynamic Controls only require a press of the Auto-Attack button to perform attacks and is a great control type to use when you have friends and family over for a quick, casual game.
- Who is pursuing strength? Ryu and Akuma answer that question in very different ways.
- Who is pursuing duty or justice? Chun-Li and Guile connect the tournament world to investigation and military action.
- Who is tied to Shadaloo? Bison is the leader; F.A.N.G., A.K.I. and Ed show different relationships to the organization and its experiments.
- Who is a wildcard? Juri, Rashid and the guest fighters can disrupt the central conflict without becoming its permanent representatives.
- Who represents the next generation? Luke, Jamie and Kimberly make Street Fighter 6 feel like a continuation rather than a museum of returning characters.
This approach prevents a common mistake: assuming that every playable character is a member of the same tournament team or that every antagonist serves Bison. Street Fighter’s cast is designed around intersecting motives, not a single chain of command.
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Start with Street Fighter 6 for the current overview
Street Fighter 6 is the current mainline entry point. It brings back Ryu, Ken, Chun-Li, Guile, Juri and other recognizable figures while introducing Luke, Jamie and Kimberly as newer-generation faces. It also includes later additions such as Rashid, A.K.I., Ed and Akuma, plus the listed guest fighters Terry and Mai. That combination gives a new player the widest snapshot of the franchise’s current character language.
Starting here does not require you to know every earlier plot. Read each fighter’s in-game biography, then use the four questions—motivation, affiliation, fighting identity and story role—to place them. Return to older games only when a rivalry or organization catches your interest.
Use Street Fighter II for the historical foundation
If you want to see why the original icons became the franchise’s orientation points, Street Fighter II is the historical starting point after the 1987 arcade original. It represents the classic World Warrior framework and the early form of the Ryu–Ken, Chun-Li, Guile and Bison relationships. Its age is part of the lesson: later entries add systems and story layers, but the character archetypes begin here.
Choose a later game for a specific story period
Pick the Street Fighter III period if you are interested in a later generation, Street Fighter IV if you want another return-and-expansion era, or Street Fighter V if Shadaloo’s major conflict is your priority. These are focused historical choices rather than prerequisites for understanding Street Fighter 6.
What is included in the current Street Fighter 6 product path?
Nintendo’s official product page lists Street Fighter 6 Year 1-2 Fighters Edition as a purchasable title and identifies 26 playable fighters for that listed edition. Edition contents, platforms, territory and stock can change, so verify those details on the store page for your region before buying. The important distinction for a newcomer is that an edition name describes a particular bundle of fighters; it does not replace the game’s broader story history or make every previous character a permanent faction member.
Common newcomer mistakes—and the better way to read the roster
- Mistake: treating World Warriors as an organization. Use it as a descriptive label for classic globe-spanning competitors, not a permanent club.
- Mistake: treating Shadaloo ties as permanent allegiance. Ed’s history and A.K.I.’s connection to F.A.N.G. show that experimentation, apprenticeship and opposition produce different relationships.
- Mistake: assuming every rival is a villain. Ken is Ryu’s rival without being his enemy, while Juri’s opportunism makes her harder to classify than a conventional antagonist.
- Mistake: learning move lists before motivations. Knowing why a fighter acts makes the roster easier to remember than memorizing command inputs first.
- Mistake: expecting one uninterrupted tournament plot. The franchise is a set of overlapping personal stories spread across broad eras; game-specific manuals and character biographies provide the correct context for each entry.
Once you can place Ryu, Ken, Chun-Li, Guile and M. Bison, the rest of the roster becomes a set of variations on four questions: what does this person want, who are they connected to, how do they fight and what role do they play in the current conflict?
Quick Recap
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