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Tiny Space Invaders Game: Bradnam’s DIY LCD Console

John Bradnam’s Tiny Space Invaders Game is a DIY ATtiny1614 console that combines Space Invaders and Space Impact on a character LCD.
Length2 min Posted Quest giverVGSources Team
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Tiny Space Invaders Game is a do-it-yourself handheld-style console by maker John Bradnam, not a retail game listing. Built around a Microchip ATtiny1614 and a 16-by-2 character LCD, it brings Space Invaders and Space Impact together behind a simple game-selection menu.

What the project includes

Bradnam describes adding LCD Invaders to an earlier Space Impact console after finding spare flash memory in its microcontroller. As he puts it, “Keeping with the space theme, I have added LCD Invaders by arduinocelentano along with a simple menu system to select the game.” The project page documents the hardware and software for this two-game console.

The design centers on an ATtiny1614 microcontroller and an LCD 1602 character display. Its component list also includes a tactile switch, passive components, an LM1117-33 regulator, a DC power jack and a potentiometer. Arduino IDE is listed for the software work. The project is described as intermediate-level and includes schematics, code, board-design files and 3D-printable enclosure files.

See John Bradnam’s project page and build files on Hackster.io.

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Power and LCD compatibility

The build account describes two power configurations. The battery version uses a 3.7 V battery and a 1 MHz clock; the external-power version uses a 5–12 V supply and an 8 MHz clock. These are the author’s instructions for this design, not a guarantee that every component combination will work unchanged.

Display voltage is an important part choice. Bradnam outlines adapting many 5 V LCD boards for 3.3 V operation with an ICL7660, capacitors and jumper changes. Before assembling the circuit, check the specifications for the exact LCD module and supporting parts you have; do not assume every LCD 1602 board has the same voltage requirements or pin configuration.

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How the two games are adapted for the LCD

Space Invaders

The project adds sound effects and an EEPROM-based high-score system to the Space Invaders game. Because character-LCD updates are slower than OLED updates, Bradnam says he changed bullet timing to keep bullets visible for longer. These are descriptions of the implementation, not independently measured performance results.

Space Impact

For Space Impact, the author says he moved control checks to a periodic interrupt so player input remains responsive while the display is updating. This version also has additional sounds and an EEPROM high score.

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What you need to build it

Alongside the electronic components, the build documentation references a UPDI programmer, soldering iron and 3D printer. The project page lists the sketches and code, schematics, PCB/Eagle files and STL enclosure files. Its displayed license label is GPL3+; check the project files and any included third-party components for the terms that apply to your intended use.

  • Confirm the LCD module’s voltage and connection details against the circuit before buying or wiring parts.
  • Choose the battery or external-power configuration and use the clock setting specified for that configuration in the project documentation.
  • Make sure you can program the ATtiny1614 and fabricate the board and enclosure, or adapt the design to the tools available to you.
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Which “tiny Space Invaders” is this?

This article concerns Bradnam’s LCD 1602 console with Space Invaders and Space Impact. The name can also refer to unrelated projects, including an assembly-written game in the QEMU Advent Calendar 2023 and a separate Arduboy collection game by Daniel Champagne. Those are not versions of Bradnam’s build.

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