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Unreal Fest 2025: All of the News From Epic’s Show

Epic’s June 3, 2025 Unreal Fest keynote covered Unreal Engine 5.6, MetaHuman 5.6, UEFN creator tools, RealityScan 2.0, Fab and Epic Games Store figures. Here is what was available and what was only planned.
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Epic’s State of Unreal keynote at Unreal Fest 2025 in Orlando, held on June 3, 2025, led with Unreal Engine 5.6 and a technology demo made with CD PROJEKT RED. The rest of the keynote covered MetaHuman 5.6, a large set of Unreal Editor for Fortnite (UEFN) and Verse creator features, RealityScan 2.0, Fab coming to the Epic Games launcher, and new figures for the Epic Games Store. Some items were available at the time of the show. Many others were plans with dates, and this article keeps the two apart.

This is a retrospective of what Epic said in June 2025. It does not track whether each plan shipped on schedule, so check Epic’s own channels for current status.

Unreal Engine 5.6 and the Witcher technology demo

The keynote opened with a demonstration built with CD PROJEKT RED. Epic was explicit about what it was showing. In its official State of Unreal 2025 recap, the company wrote: “The show kicked off with a technical demo we’ve been working on with CD PROJEKT RED — not The Witcher 4 itself, but a showcase of some of the cutting-edge tech powering the new Witcher saga.” The demo follows Ciri in Kovir and was presented as a showcase of Unreal Engine 5.6 open-world features, not a look at Witcher 4 gameplay.

Epic said the demo ran on PlayStation 5 at 60 frames per second with ray tracing enabled. Those performance figures describe this demo only. Epic did not present them as a guarantee for other projects. The features it highlighted were:

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  • Fast Geometry Streaming, for streaming large amounts of world geometry.
  • ML Deformer, for machine-learning-driven deformation of animated characters.
  • Nanite Foliage, which Epic said was then slated for Unreal Engine 5.7 rather than 5.6.

Epic said Unreal Engine 5.6 was available at the time of the keynote. Its stated focus was large open-world performance, an engine-first animation and rigging workflow, and in-engine MetaHuman authoring. Epic also described smooth 60 fps operation on current-generation consoles, high-end PCs and modern mobile devices as a goal. That is a stated aim, not a promise that every project will reach it.

MetaHuman 5.6

Epic said MetaHuman 5.6 had left Early Access and was now embedded in Unreal Engine. The update included:

  • Updated materials and a larger scan database, along with improved scan processing.
  • Expanded authoring options for faces, bodies and clothing.
  • MetaHuman Animator, which drives real-time animation from a camera or audio.
  • DCC plugins and Fab integration.

Epic also said its updated Unreal Engine EULA allowed MetaHuman characters and animation to be used in other engines and creative software, naming Unity, Godot, Maya, Houdini and Blender. These are Epic’s statements about its release and licensing terms. Anyone with a project-specific question should read the license text itself rather than rely on a summary of it.

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UEFN, Verse and Fortnite creator tools

The UEFN portion of the keynote was the largest block of announcements, and it mixed tools available at the time with features still in development.

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Scene Graph and Verse

The Scene Graph beta was described as a hierarchical way to organize scene entities, build reusable prefabs and let Verse modify the scene at runtime. Epic’s creator post said this could in many cases let creators use Verse in place of Fortnite devices for interactions and gameplay. Epic called Scene Graph foundational for future UEFN capabilities. The beta’s launch date appears in the schedule table below.

Epic Developer Assistant and Persona Device

The Epic Developer Assistant was announced as available in beta on the Epic Developer Community. Epic designed it to help with Verse code, answer workflow questions and offer code snippets.

Epic also previewed a Persona Device and future AI-powered NPC creation tools. These were drawn from the company’s conversational AI experience with the Darth Vader character in Fortnite. Epic described the creator NPC tools as coming later in 2025, not as generally available at the keynote.

Licensed content

Epic announced LEGO brick-by-brick building in UEFN and a LEGO Bloom Tycoon template. It also said Squid Game content was timed to the series finale, with publishing to follow later in the summer. Avatar: The Last Airbender and Star Wars creator features were previewed without full detail. Epic’s creator post said Avatar was expected the following year and that more Star Wars details would come later. The dates for these items are in the schedule table below.

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General Physics and creator analytics

Epic said a General Physics beta would allow publication of Fortnite islands built with the feature. The Fortnite Data API was also set to expand to include engagement and retention metrics for creator islands. Epic said it would make how Discover works more transparent through documentation.

RealityScan 2.0 and Fab

Epic announced RealityScan 2.0 for the coming weeks. It highlighted AI-powered masking, smarter image alignment and support for airborne laser scans. Epic said CD PROJEKT RED used RealityScan to capture natural objects for the technology demo.

Epic also said Fab would be integrated into the Epic Games launcher that summer. It said Loci’s AI technology would improve asset tagging, semantic search and IP moderation. These were roadmap statements from June 2025. Their rollout status is not confirmed here.

Epic Games Store and Epic’s figures

Epic used the keynote to report figures about its own platforms. Each one is Epic’s own statement, and none is independently verified in this article.

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  • 11.2 billion hours across 260,000 live creator-made islands, according to Epic’s 2025 recap.
  • $722 million paid to third-party creators, according to Epic’s 2025 recap.
  • More than $2.1 billion paid to Epic Games Store developer and publisher partners since launch, according to Epic’s 2025 recap.
  • 70 mobile games and 40 million installs to date, with a target of 70 million installs by the end of 2025.

Store revenue share

Epic announced a 0% initial revenue share on the first $1 million a developer earns, then 12% thereafter. These are the terms Epic described at the keynote, and developers should confirm current terms in Epic’s store documentation.

Mobile, web shops and Netmarble

Epic outlined several store features: preloading, gifting, mobile self-publishing, Epic Web Shops and cross-platform social features. It also said Netmarble’s MONGIL: STAR DIVE would be a PC exclusive through Epic First Run. Treat the timing of each as a plan stated at the event, not confirmed delivery.

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Dated plans from the keynote

The table lists every dated or dated-window item Epic gave at the keynote, grouped by area. A “stated” date is Epic’s June 2025 wording and is not a confirmation that the item launched.

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Item Area Timing Epic stated in June 2025
Scene Graph beta UEFN and Verse Launch on June 7, 2025
Fortnite Data API expansion (engagement and retention metrics) Creator analytics June 9, 2025
LEGO brick-by-brick building in UEFN Licensed content June 17, 2025
Squid Game content Licensed content June 27, 2025, timed to the series finale; publishing later in summer
General Physics beta (publishing Fortnite islands) UEFN Q3 2025
AI-powered NPC creation tools UEFN Later in 2025
Avatar: The Last Airbender creator features Licensed content Expected the year after 2025, per Epic’s creator post (2026)
Star Wars creator features Licensed content No date stated; more details promised later
RealityScan 2.0 Capture tools “Coming weeks” from June 2025
Fab integration in the Epic Games launcher Ecosystem That summer (2025)
Epic Web Shops Epic Games Store July 2025
Mobile self-publishing Epic Games Store Q3 2025
Preloading Epic Games Store September 2025
Gifting Epic Games Store Holiday period 2025
Cross-platform social features Epic Games Store Not stated
MONGIL: STAR DIVE (PC exclusive, Epic First Run) Epic Games Store Second half of 2025

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