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Warhammer 40K: Darktide Weapons Reference: Classes, Marks, and Patch 1.13.0 Examples

A patch-aware guide to selected Darktide weapons and marks in the released Patch 1.13.0 notes, with class access, role, attack pattern, special action, and coverage limits.
Length5 min Posted Quest giverVGSources Team
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Darktide’s weapon families and marks can differ in class access, attack chains, and special actions, so a useful comparison needs to identify the mark and patch—not just the weapon family. This is a patch-aware reference to the weapons documented in Fatshark’s released Patch 1.13.0 notes, not an exhaustive inventory of every weapon currently in the game.

Version context: what the Patch 1.13.0 entries tell you

Fatshark’s official announcements index showed Hotfix 1.13.2, dated October 6, 2026, as its latest listed update. Its notes cover fixes and tweaks, not a broad weapon rebalance. The weapon descriptions and balance changes used here come from the released Patch 1.13.0 notes for Depths of the Damned. That does not establish that every weapon detail below remains unchanged in 1.13.2 or a later update.

Fatshark also published a September 18 article titled “PREVIEW – Upcoming Balance Changes.” It describes planned changes, so a preview entry should not be treated as live unless it is confirmed in the released patch notes. The entries below are documented in 1.13.0; the available notes do not provide a complete, current numerical export of all weapons and marks.

Weapons documented in the 1.13.0 release notes

Read each row as a mark-specific entry. “Not stated” means the cited release notes do not establish that detail; it is not a claim that the game lacks the feature. Weapon descriptions are Fatshark’s stated design information, not independent performance testing.

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Weapon and family Class access Role and range Attack pattern Special action Patch evidence
Krourk Mk IIa Cruncher
Two-handed industrial hammer
Ogryn only Heavy, high-impact melee option. Specific engagement range is not stated in the 1.13.0 release notes. Heavy and special attacks build strength when their windup is held longer. The release notes give attack chains and blessings, but the names and full details are not stated here. Charged single-target special attacks; the notes also describe control through paced attacks. Exact current values are not established here. Documented in released Patch 1.13.0; no later weapon-specific balance status is established here.
Krourk Mk VII Crusher
Crusher family
Zealot and Arbites; unlocked through the Crusher family Mastery track Melee. Specific engagement range and strengths beyond the special action are not stated in the 1.13.0 release notes. Attack chain details are not stated here. Empowers the next hit to trigger a shockwave, then goes on cooldown. Documented in released Patch 1.13.0; no later weapon-specific balance status is established here.
Gromm Mk I Battle Maul and Mk V Slab Shield
Maul-and-shield weapon
Ogryn Defensive melee option. The release notes do not specify an engagement range. The light chain is Strikedown-oriented; heavy-attack details are not stated here. Plants the shield in a defensive position and blocks attacks while the player remains still. Documented in released Patch 1.13.0; no later weapon-specific balance status is established here.
Huntsman’s Shotgun Accatran Mk III
Pump-action shotgun
Veteran, Zealot, Psyker, and Hive Scum Ranged; Fatshark describes it as effective at close to medium range. Pump-action. Further attack-chain details are not stated here. Flashlight. Documented in released Patch 1.13.0; no later weapon-specific balance status is established here.
Double-Barrelled Shotgun Krourk Mk IV
Double-barrelled shotgun
Several human classes and Hive Scum; the specific human classes are not stated here. Ranged. Intended engagement range is not stated in the 1.13.0 release notes. The notes distinguish firing both barrels from the hip from firing one shot while aiming down sights. A separate special action is not stated here. Documented in released Patch 1.13.0; no later weapon-specific balance status is established here.
Thugshot Lorenz Mk VII
Ogryn slug-shot variant of the Kickback
Ogryn Ranged, single-projectile precision weapon. Fatshark describes it as a mid-to-long-range option. Fires a single projectile; a full attack pattern is not stated here. A separate special action is not stated here. Documented in released Patch 1.13.0; no later weapon-specific balance status is established here.

How to compare marks and weapon roles

Do not assume that two marks in one family share the same handling or class access. Fatshark’s patch notes distinguish attack chains and attack profiles between marks, and the examples above show other meaningful differences: one weapon may be class-restricted, another may have a cooldown-based shockwave, and a shotgun may change how it fires depending on aim and barrel use.

  • Check class access first. A weapon’s role is irrelevant if that class cannot equip it. The notes explicitly list the compatible classes for some entries, while others give only a partial class description.
  • Match the attack pattern to the job. Consider the light and heavy chains, windup, and whether the weapon rewards deliberate pacing. For the Cruncher, Fatshark’s notes describe stronger attacks after longer held windups; they also emphasize pacing between attacks.
  • Separate range intent from proven performance. “Close to medium” for the Huntsman’s Shotgun and “mid-to-long range” for the Thugshot are Fatshark’s descriptions, not results from comparative testing.
  • Read the special as part of the trade-off. The Slab Shield’s planted defensive stance requires the Ogryn to remain still; the Crusher’s empowered hit is followed by a cooldown. Those mechanics make the special actions distinct, not interchangeable.
  • Use the exact mark and patch when checking balance. Blessings, access, attack chains, special actions, and balance values can change. The 1.13.0 notes contain patch-specific attack profiles, numerical values, and fixes; an old number should not be treated as current without checking later notes.

What the official descriptions do—and do not—establish

Fatshark’s weapon feature presents design intent. On the Cruncher, weapon designer Matteo called it “a big sledgehammer” that is “HUGE” even for an Ogryn, then described its attack pacing: “you need to pace your attacks so that you can hit the enemies and leave as small of a gap as possible between them.” These comments help explain the intended feel, but they are not a measured comparison against other melee weapons.

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Fatshark has also described its general balancing approach in the Nightmares & Visions notes: “We approached this objective by tweaking values, but also by adding new features and attack chains, or by shifting the power budget of the weapons, with the goal of giving each of them clear strengths and weaknesses.” That is why weapon comparisons should account for chains and special actions as well as headline stats.

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Coverage limits

This reference covers selected weapons and marks described in the released 1.13.0 notes, including weapons associated with the Depths of the Damned update. It is not a complete list of every Darktide weapon, mark, compatible class, current stat, attack chain, or blessing. The official material covered here does not establish a comprehensive current catalog or player-outcome statistics, so a missing detail should not be filled in by inference.

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