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What Is GoldenEye 007 Plus and How Does It Work?

GoldenEye 007 Plus modifies the decompiled source of the N64 classic, with expanded co-op and multiplayer, third-person play, and other work in development. Building it requires a legally obtained NTSC-U ROM.
Length3 min Posted Quest giverVGSources Team
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GoldenEye 007 Plus is a community-made modification of the Nintendo 64 game GoldenEye 007. It changes the original game’s code rather than serving as a new official game or a ready-to-play copy. Its public project is a development source tree: building it requires a legally obtained, unmodified NTSC-U game ROM, which the project does not distribute.

What GoldenEye 007 Plus is

The project describes itself as a community modification built on the decompiled source code of GoldenEye 007, based on KholdFuzion’s goldeneye_src. In practical terms, its developers modify and extend the original game’s codebase. It is not an official release, standalone remake, or substitute copy of the retail game. The project says it aims to preserve GoldenEye’s behavior as the baseline and selectively backport code from Perfect Dark or related Rare-era projects where the behavior is appropriate.

The project is not affiliated with, endorsed by, or sponsored by the rights holders named in its legal notice. Original game names, marks, characters, artwork, audio, and other content remain the property of their respective owners. Read the project repository and legal notice.

What it adds to GoldenEye

The repository describes work across several areas. These are features and development work listed in the source tree, not a guarantee that each is finished, polished, or included in a packaged build.

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  • Performance and loading: optimization and load-time work.
  • Campaign co-op: architecture for one to four players in the campaign.
  • Expanded multiplayer: additional maps, menu and character-selection work, and dual-wield behavior. Citadel is listed as a dedicated multiplayer stage.
  • Gameplay options: options backed by save data, plus mirrored levels.
  • Third-person play: an adjustable camera and crosshair tuning, alongside work on cutscenes and projectile alignment.
  • Map creation: basic and advanced map-maker development.
  • Gameplay-system work: a room-aware and cylinder-aware ground-support backport.

How building it works

The documented route is for building from source, not installing a finished consumer package. The repository describes either running make with its listed options or using the helper script build_geplus.sh. Both routes require original game data for extraction and building.

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  • Upgraded Multiplayer - Replay the multiplayer game that defined a generation but, now, with all new enhancements:
  • Customize your gameplay with more modifiers and weapon loadouts than ever before in BOTH the single AND multi-player campaigns. Play with standard controllers, Playstation Move, the Playstation Sharp Shooter, or the Top Shot Elite. You decide
  • Personalize and enhance your gameplay with more modifiers and weapon loadouts than ever before in both single- and multiplayer campaigns
  1. Obtain a legally acquired, unmodified NTSC-U GoldenEye 007 ROM. The project instructs builders to place it in the repository root with the filename baserom.u.z64.
  2. Run the documented build route: use make with the options listed by the project, or run build_geplus.sh.
  3. Let the build process check the expected retail SHA-1 and extract the required data before building.

The project does not distribute the original retail ROM. Generated or extracted retail assets, ROMs, object files, and local build products are intentionally excluded from the public source layout. Owning a cartridge does not by itself install or build the modification; the documented process is ROM-based.

What you need to know about playing it

The project page does not provide one complete end-user installation workflow for every emulator or platform. Project64 with GLideN64 appears in a renderer troubleshooting note, but that should not be read as a universal setup recommendation. The maintainers note that black-world symptoms can result from emulator plugin or framebuffer settings rather than game logic. One diagnostic setting they identify is Force depth buffer clear = ON. When reporting a graphics problem, include the emulator and plugin versions and their settings so the symptom can be diagnosed.

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Is GoldenEye 007 Plus a finished release?

No: the repository presents an active development tree, not a claim that every listed feature is complete or that the project has been independently verified across setups. The maintainers describe the refreshed tree as R22-derived and current through internal checkpoint V90, dated 2026-09-28, superseding an older public GitHub source snapshot dated 2026-09-27. Their status notes list runtime-confirmed fixes for Surface II third-person/co-op cutscenes and Dam’s third-person ending presentation, while identifying live toggling of Mirrored Levels on large or explored stages such as Caverns as an area still under stress testing. These are the maintainers’ dated status statements, not an independent compatibility assessment. Check the project’s repository for its current files and notes.

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  • Refined. Recharged. Reloaded.
  • True Next Gen - Experience GoldenEye on the next gen platform with stunning visuals, fast frenetic action, covert stealth gameplay and unforgettable characters.
  • Upgraded Multiplayer - Replay the multiplayer game that defined a generation but, now, with all new enhancements:
  • Customize your gameplay with more modifiers and weapon loadouts than ever before in BOTH the single AND multi-player campaigns. Play with standard controllers, Playstation Move, the Playstation Sharp Shooter, or the Top Shot Elite. You decide
  • Personalize and enhance your gameplay with more modifiers and weapon loadouts than ever before in both single- and multiplayer campaigns

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