Crashes, No Sound, or Screen Glitches?
Random freezes, missing sound and display glitches usually trace back to one bad driver. Find and replace yours safely.Free scan · under a minutePC Slower Than It Used to Be?
A free scan shows the junk files, broken settings and background clutter dragging Windows down - then fixes them in one click.Free scan · Windows 10 & 11The Input Buffer is a Rocket League setting that controls how client input is queued on the server. It is a network-delivery setting, not a control-sensitivity option, so it does not make your car or your button presses more precise on its own. A higher buffer value can add input lag, rubber-banding and latency, which is why the setting is best understood as a trade-off between smooth input delivery and delay.
What the Input Buffer measures
Epic Games’ Rocket League Support page defines the setting in one sentence: “The Input Buffer indicates the number of frames of client input that the server currently has queued.” In other words, the number reflects how many frames of your inputs are waiting on the server at a given moment. It is a live state of the connection, not a score of your mechanical skill and not a rating of your controller.
Because the value describes server-side queuing, it changes with your connection conditions. Epic’s support guidance warns that higher values may increase input lag, rubber-banding and latency. The setting therefore affects how consistently your inputs are processed over the network; it does not change the speed of your internet connection.
Why a buffer exists at all
Psyonix Lead Gameplay Engineer Jared Cone explained the underlying design in a GDC presentation from 2018. The client sends input for each physics frame, but those inputs do not arrive at a constant rate over the network. The server therefore buffers client input so it does not have to pause and wait for every individual input before simulating.
The Tool Desk
Outbyte Driver Updater FREEFix the driver behind crashes, sound loss and screen glitchesFind Drivers →Outbyte PC Repair FREERepair Windows errors before they cause bigger problemsFix Now →#1 Best Overall
- MODERNIZED DESIGN — Experience the modernized design of the XBOX Wireless Controller with sculpted surfaces and updated geometry that enhances comfort and control during long gaming sessions.
- PRECISION PERFORMANCE — Stay on target with a hybrid D-pad and textured grips on triggers, bumpers, and back case for improved accuracy and handling.
- SHARE BUTTON: Seamlessly capture and share content such as screenshots, recordings, and more with the new Share button.
- VERSATILE CONNECTIVITY — Connect via USB-C for plug-and-play on console and PC, or quickly pair and switch between supported devices with XBOX Wireless and Bluetooth support.
- BUILT-IN AUDIO SUPPORT — Plug in compatible headsets using the 3.5mm audio jack for direct voice chat and immersive in-game sound.
The cost is delay. Cone’s slides frame the engineering problem as avoiding two extremes. If the buffer is empty, the physics simulation can run on the previous input, which produces a visible mismatch. If the buffer is too large, every input waits longer before it takes effect. His slide summarises the second case as “Try to avoid large buffer (adds latency)”. Epic’s setting exposes that same balance to players in the form of Default, STS and CSTS.
This is why the phrase “precision and timing” needs a qualification. The buffer can make input delivery more continuous on an unstable connection, but it cannot shorten the time your inputs need to travel to the server, and it does not sharpen aiming or flick accuracy.
Rank #2
- Universal Multi-Platform Compatibility: Works seamlessly with Windows PC, Switch/Switch 2, Android, and iOS via USB-C, 2.4G wireless (1000Hz), or Bluetooth (125Hz). Note: Not compatible with X-box, Play-Station, Luna, or GeForce
- Ultra-Quiet Silent Gaming: Silicone-damped buttons for whisper-quiet operation. Perfect for late-night gaming without disturbing family or roommates. All buttons redesigned for silent play—ABXY, D-pad, triggers, and function keys
- Hall Effect Precision Technology: Drift-free 11-bit Hall Effect joysticks with 1000Hz polling rate in wired/2.4G modes for ultra-fast competitive response. Bluetooth mode offers 125Hz for mobile gaming. Long-lasting durability guaranteed
- Advanced Trigger & Programmability: Dual-stage adjustable triggers with 2+2 rumble motors for realistic feedback. Two top-mounted programmable buttons avoid accidental presses—solving common back-paddle issues for competitive advantage
- Ergonomic Comfort & Endurance: Sweat-resistant silicone grip for marathon sessions. 1000mAh rechargeable battery for extended play. Upgraded 8-way D-pad with dome switches delivers precise diagonal control for fighting and retro games
Where to find the setting
In Rocket League, open Settings, then select Gameplay. The Input Buffer option is listed there, with the Default, STS and CSTS choices. Epic’s support article does not describe a separate console path for the setting, so check the Gameplay tab on your platform if the labels look different.
Default, STS and CSTS compared
Epic lists three options. The table summarises what the official support material and the patch notes say about each one.
Do these 3 things before closing this tab:
1Scan for outdated or missing drivers - takes under a minute2Repair Windows errors before they cause bigger problems3Fix the driver behind crashes, sound loss and screen glitchesRank #3
- DESIGNED FOR GREATER CONTROL AND PRECISION — The controller’s ergonomics provide a natural grip that ensures agile and accurate button interaction. The contoured design and non-slip rubber grips allow all-day gaming at peak performance
- ADDITIONAL REMAPPABLE FRONT-FACING BUTTONS — 2 multi-function buttons at the front of the controller can be remapped via Razer Controller Setup for Xbox to unleash greater control and a more personalized play style
- MECHA-TACTILE ACTION BUTTONS AND D-PAD — Wield hyper-responsive actuation with a cushioned touch when executing moves
- HAIR TRIGGER MODE WITH TRIGGER STOP-SWITCHES — For a competitive edge, activate Hair Trigger Mode via two slide-locks on the underside of the controller that greatly reduce travel distance to the main triggers, enabling an ultra-fast rate of fire
- 3.5MM ANALOG AUDIO PORT — Game on for hours in comfort with the ease and convenience of plugging 3.5mm audio device straight into the controller, instead of the console
| Option | What Epic describes | When Epic suggests testing it |
|---|---|---|
| Default | Rocket League’s default setting. | Your standard setting, and the one to return to if an alternative does not help. |
| STS (Sim Time Scaling) | The server can instruct the client to subtly speed up or slow down so the input stream stays smooth. | Connectivity problems such as spotty Wi-Fi, according to Epic’s v1.58 patch notes from February 19, 2019. |
| CSTS (Continuous Sim Time Scaling) | A more aggressive version of STS that uses a continuous feedback loop to determine game speed. | The same connectivity problems as STS, with the same return-to-Default fallback. |
Default
Default is the standard behaviour. Epic does not describe it as tuned for any particular connection type, so it is the baseline against which the other two options should be judged.
STS
STS adds a small amount of time adjustment on the client, so the game can run slightly faster or slower to keep the input stream steady. Epic presents it as one of its newer latency-mitigation strategies. The effect is smoothing of input delivery, not a reduction in the underlying ping.
Rank #4
- WIRELESS CONNECTION - Bluetooth allows for wireless pairing to your Nintendo Switch OLED, PC, Mobile, Smart TV, Steam Deck OLED, Legion Go, or Rog Ally with the ability to seamlessly switch between them.
- DESIGNS - All designs are limited and collectible! Pairing with our mobile companion App allows you to tap your mobile device to your controller to reveal your unique product number and rarity rank, as well as easily customize adjustable controller features.
- HALL EFFECT THUMBSTICKS - Hall Effect sensor thumbsticks means no stick drift while guaranteeing precise & responsive control.
- RE-MAPPABLE BACK BUTTONS - Re-mappable back buttons allow you to bind a single input or a series of inputs adding speed & versatility to your gaming.
- ADJUSTABLE TRIGGER SENSITIVITY - Hall Effect sensor triggers allow you to fine tune the actuation point of your triggers to achieve your perfect feel.
CSTS
CSTS is the more aggressive of the two. Instead of a simple adjustment, it uses a continuous feedback loop to set game speed. Epic’s material does not say how much more effective it is than STS, and it does not establish that it suits any specific connection better.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.A practical troubleshooting order
Epic’s patch-note guidance is a troubleshooting experiment rather than a permanent recommendation. Use it this way:
Recommended Free Tools
Best Value
- BREAKER SERIES — Hold nothing back. Storm Breaker lets nothing stop its style with classic grays and blacks, offset with whites. Part of the collective debut of the Breaker special edition series.
- BOLD STYLE, BUILT TO PERFORM — Define your swagger with a wild, head-turning design. Stay elegantly on target with textured triggers built for every moment.
- RUBBERIZED GRIPS — Hold on to the action with rubberized grips on the back cases, designed for comfort and control during long gaming sessions.
- UP TO 40 HOURS OF BATTERY LIFE — Get up to 40 hours of battery life so you can keep playing without stopping to recharge.
- PLAY ACROSS EVERY SCREEN — Quickly pair with, play on, and switch between devices including console and PC. Stream games across mobile, gaming handhelds, Smart TVs, and supported VR headsets with XBOX Cloud Gaming.
- Note the symptom you are trying to fix, such as input that stutters or cars that snap position during online matches.
- Open Settings → Gameplay and select STS.
- Play several online matches under the same conditions that caused the problem. Compare the symptom to your earlier sessions.
- If the issue is unchanged or worse, try CSTS under the same conditions.
- If neither option improves things, return to Default. Epic’s guidance is to switch back if there is no improvement.
The sources do not establish a universal best setting, a single ideal buffer value for all players, or evidence that changing the option lowers your underlying ping. Treat any change as something to verify in your own matches.
Monitoring the buffer on PC
PC players can watch the input buffer in real time. Open Settings → Interface and enable Network Graphs. Epic’s support article specifically describes this monitoring workflow for PC, so do not assume the same on-screen metric is available on consoles.
Use the graph during the same match type where you noticed the problem. A value that climbs and stays high is a sign that the queue is building up, which is the situation Epic’s warning describes. A value that stays low and steady suggests the buffer is not the cause of the issue you are seeing.
Other latency factors, kept separate
The Input Buffer is not the only latency-related setting. Rocket League’s Known Issues page, last updated October 6, 2026, includes a historical fixed-issues entry stating that players should experience reduced input latency with VSync turned off. That is a graphics consideration rather than an explanation of the Input Buffer, and it does not change how the buffer works. Test it separately if you are troubleshooting input delay.
Sources and how current they are
- Current definition and menu location: Epic Games’ Rocket League Support article, checked October 2026. Epic does not name an individual author, so attribute its statements to Rocket League Support.
- Engineering explanation: Jared Cone’s GDC presentation from 2018, which is older and describes the technical reasoning rather than the current menu.
- Option guidance: Epic’s v1.58 patch notes dated February 19, 2019, which describe STS and CSTS as newer latency-mitigation strategies and advise the try-then-revert approach.
No named statistic measuring how the setting affects player results was identified. The networking diagrams in the GDC material illustrate the concept and are not a recommendation for any particular buffer size.
Quick Recap
”
The Bottom Line
“”
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.




